Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Look good to me. I hope they add gamepad support. Nexon and their subsidiaries rarely do that with their action combat games so i always look the other way.
DFO was a great dungeon crawler. I'll wait and see.
DFO is Dark Fall Online to me, never even heard of this other game you speak of.
Oh, that's right, I follow MMORPG's, (not "multiplayer PC beat 'em up video games ") wonder if there's a site that covers them somewhere?
It's funny because DFO (Dungeon Fighter Online) is 5 years older than DFO (Dark Fall Online). Released in 2005 and 2009 respectively. I think on this site DFO is better known as Dark Fall though.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
I got just over 2 minutes in before I had to stop the video. There isn't anything distinguishing or different about this that I could see. Not sure how Nexon plans to monetize this but I can't even foster up enough interest to even think about trying to download it when it releases so that will be a moot point.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
If you try to play a game and it basically doesn't work, then there really isn't much more to be said about the game itself. If it doesn't work, it doesn't work, and I gave up on fighting with a game that didn't work.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
If you try to play a game and it basically doesn't work, then there really isn't much more to be said about the game itself. If it doesn't work, it doesn't work, and I gave up on fighting with a game that didn't work.
Your definition of non-functional is skewed to say the least.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics. Reply Add Multi-Quote
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
If you try to play a game and it basically doesn't work, then there really isn't much more to be said about the game itself. If it doesn't work, it doesn't work, and I gave up on fighting with a game that didn't work.
You know you're wrong and you posted anyways, not only that but you did it twice.
Anyways the dungeons are becoming 10-20 minutes long and all information is stored until the run is complete, with that in mind the game is also p2p. Combining those two aspects together will create lag in scenarios that usually involve minion-mancer type classes, which is a shame because minion classes sport some of the highest sustained dps. The lag created from memory constraints can cause a boss to simply break all scripts. This only furthers player frustrations due to daily/weekly gated entries on all relevant content.
Now I'm left wondering what is left to say about a person who not only failed to operate a drop down menu, but also blamed the game for their own shortcomings.
Does it also require running the game at a resolution of exactly 800x600, while insisting that it must use all of your monitor real estate and cannot be windowed to be smaller? Dungeon Fighter Online does, and if that's their history, then color me skeptical that they can deliver a game that actually works right.
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
I tried Dungeon Fighter Online a month or two ago. The game resolution was forced at 800x600, and there were no other options. There is a menu to ostensibly let you choose a resolution, but everything except for 800x600 is grayed out and does nothing if you click on it. And not an 800x600 window, either. Full screen at 800x600 was the only option, which meant giant pixels. I started to go get a screenshot of it for you, but then it wanted to patch and I'd need a password reset, so I decided it wasn't worth the bother.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
If you try to play a game and it basically doesn't work, then there really isn't much more to be said about the game itself. If it doesn't work, it doesn't work, and I gave up on fighting with a game that didn't work.
You know you're wrong and you posted anyways, not only that but you did it twice.
Anyways the dungeons are becoming 10-20 minutes long and all information is stored until the run is complete, with that in mind the game is also p2p. Combining those two aspects together will create lag in scenarios that usually involve minion-mancer type classes, which is a shame because minion classes sport some of the highest sustained dps. The lag created from memory constraints can cause a boss to simply break all scripts. This only furthers player frustrations due to daily/weekly gated entries on all relevant content.
Now I'm left wondering what is left to say about a person who not only failed to operate a drop down menu, but also blamed the game for their own shortcomings.
This comment section again...
90% of the critique here is based on pure stupidity and lack of knowledge.
The only valid critique is that its from nexon and personal opinions of disliking the art style and gameplay.
It will very likely be a success in asia, and therfor last a while and get updates in decent frequency.
That means, aslong as there is somewhat of a demand in the west, we will mostlikely get a decent asia mmo thats not forgotten in the first years. Similar to BnS.
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
If you try to play a game and it basically doesn't work, then there really isn't much more to be said about the game itself. If it doesn't work, it doesn't work, and I gave up on fighting with a game that didn't work.
You know you're wrong and you posted anyways, not only that but you did it twice.
Anyways the dungeons are becoming 10-20 minutes long and all information is stored until the run is complete, with that in mind the game is also p2p. Combining those two aspects together will create lag in scenarios that usually involve minion-mancer type classes, which is a shame because minion classes sport some of the highest sustained dps. The lag created from memory constraints can cause a boss to simply break all scripts. This only furthers player frustrations due to daily/weekly gated entries on all relevant content.
Now I'm left wondering what is left to say about a person who not only failed to operate a drop down menu, but also blamed the game for their own shortcomings.
I found that menu when I played. The problem was that the menu didn't work. I opened it up, clicked in it a bunch in all the combinations I could think of, and it wouldn't do anything. In particular, the "screen resolution" drop down menu wouldn't drop down. It was grayed out and clicking on it did nothing. It was at that point that I gave up and concluded that the game didn't work.
So I just tried again now. This time, the menu actually worked. It's more than a little pathetic that the game can't handle any resolution above 1600x900, but at least that's a lot bigger than 800x600. And it can also run in a window and upscale if so desired, which is also an improvement.
I'm not sure what changed. I may have happened to pick up the game on a day when it was broken, not realized it, and not hung around to wait for it to be fixed. It's also possible that it's just disabled for a new player for a while; a handful of games disable settings for a while (e.g., until you complete a tutorial), as if they're trying to convince new players to quit immediately.
On another topic, saving information over the course of a 10-20 minute run does not cause lag unless you're running out of memory and paging to disk. It just doesn't. That's simply not how computers work. The "RAM" in DDR4 SDRAM stands for "Random Access Memory", and you can grab any arbitrary byte in physical memory equally fast, at least up to a botched hardware configuration of mismatched channels or certain things potentially being hidden by the OS.
I could believe that the game stores data for a while, and I could believe that it has lag problems (though I didn't get far enough to see them myself). But one isn't the cause of the other unless they've found a creatively stupid implementation of something. Which they might have.
Their password policy is also rather peculiar. I had to do a password reset, and it gave me a "temporary" password and said to change it. But it won't let me change the password to something else without enabling two-factor authentication. The automatic password doesn't seem bad in itself, though having it stored in e-mail probably isn't the best security practice, and I have no idea how much entropy they have in their password generation. But regardless, I've had enough of fighting with the quirks of a game that I tried briefly and don't actually play.
Comments
DFO is Dark Fall Online to me, never even heard of this other game you speak of.
Oh, that's right, I follow MMORPG's, (not "multiplayer PC beat 'em up video games ") wonder if there's a site that covers them somewhere?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Also DFO hasn't run on 800x600 for 2 years now.
That being said it still runs on 32bit software and lags at times when there's too much shit on the screen, even with the best of rigs, because 32bit. I understand fully why the wanted to make a new game, and I'm excited because it is easily one of the best combat systems despite balance never existing. However I fear for my wallet, DFO is fucking expensive now, absurdly expensive. They're Path of Exile pricing these days but with p2w rooted into it.
I hope they at least make it challenging, that's the number one complaint from anyone playing the game be it at end game or leveling, so long as Crusaders exist the game will never be challenging.
Also people are speculating that it will be within the same universe as DFO, which I don't even know what that means because DFO's universe get reshaped every 2 years. However that dog boss is definitely big ol' skeleton dog in the current DFO universe.
That's not quite "game doesn't work" level of badness, but it's awfully close to it. Definitely "not ready for alpha testing" level of badness. Being able to draw a window that you can display the game on is awfully fundamental, and if a game fails at that, game mechanics don't matter. And DFO failed at that pretty badly.
It might be that the English language version of the game is just a terrible port from the original Korean or whatever. I don't think it's the English language version of the game that is printing money for them. Or maybe they're using archaic tools that basically aren't compatible with modern computers for arcane reasons. I haven't tried firing up any old DOS games lately, but I doubt that they'd work well out of the box on a Windows 10 computer, either. For how much money the game supposedly makes, you'd think it would be worth their while to port it and work.
32-bit is not an excuse. That caps you at 2 GB of memory for the process, but 2 GB is a lot of memory. It doesn't really hamstring a game in any other notable ways.
거북이는 목을 내밀 때 안 움직입니다
It's hilarious that this is the hill you choose to die on. Nothing about the game itself, just a mountain out of a molehill.
Nexon
I think crappy games. pass.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
7/10 from the trailer.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Add Multi-Quote
¯\_(ツ)_/¯
You know you're wrong and you posted anyways, not only that but you did it twice.
http://i.imgur.com/kWRKwlt.png
Anyways the dungeons are becoming 10-20 minutes long and all information is stored until the run is complete, with that in mind the game is also p2p. Combining those two aspects together will create lag in scenarios that usually involve minion-mancer type classes, which is a shame because minion classes sport some of the highest sustained dps. The lag created from memory constraints can cause a boss to simply break all scripts. This only furthers player frustrations due to daily/weekly gated entries on all relevant content.
Now I'm left wondering what is left to say about a person who not only failed to operate a drop down menu, but also blamed the game for their own shortcomings.
90% of the critique here is based on pure stupidity and lack of knowledge.
The only valid critique is that its from nexon and personal opinions of disliking the art style and gameplay.
It will very likely be a success in asia, and therfor last a while and get updates in decent frequency.
That means, aslong as there is somewhat of a demand in the west, we will mostlikely get a decent asia mmo thats not forgotten in the first years. Similar to BnS.
See you ingame in 2025
Agree.
So I just tried again now. This time, the menu actually worked. It's more than a little pathetic that the game can't handle any resolution above 1600x900, but at least that's a lot bigger than 800x600. And it can also run in a window and upscale if so desired, which is also an improvement.
I'm not sure what changed. I may have happened to pick up the game on a day when it was broken, not realized it, and not hung around to wait for it to be fixed. It's also possible that it's just disabled for a new player for a while; a handful of games disable settings for a while (e.g., until you complete a tutorial), as if they're trying to convince new players to quit immediately.
On another topic, saving information over the course of a 10-20 minute run does not cause lag unless you're running out of memory and paging to disk. It just doesn't. That's simply not how computers work. The "RAM" in DDR4 SDRAM stands for "Random Access Memory", and you can grab any arbitrary byte in physical memory equally fast, at least up to a botched hardware configuration of mismatched channels or certain things potentially being hidden by the OS.
I could believe that the game stores data for a while, and I could believe that it has lag problems (though I didn't get far enough to see them myself). But one isn't the cause of the other unless they've found a creatively stupid implementation of something. Which they might have.
Their password policy is also rather peculiar. I had to do a password reset, and it gave me a "temporary" password and said to change it. But it won't let me change the password to something else without enabling two-factor authentication. The automatic password doesn't seem bad in itself, though having it stored in e-mail probably isn't the best security practice, and I have no idea how much entropy they have in their password generation. But regardless, I've had enough of fighting with the quirks of a game that I tried briefly and don't actually play.