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It's been nearly eight years since Path of Exile went into closed beta testing. Since the week is slow due to the holidays, Grinding Gear devs have put up a cool article that is very much a walk down Memory Lane. In a series of videos with developer commentary, viewers can get a look at the game along various points in its development starting with a gameplay clip that shows combat during 2011's closed beta test.
Comments
^^Cant do maps.
SO get your own game design,then we an talk about POE.
Never forget 3 mile Island and never trust a government official or company spokesman.
First off, Path of Exile didn't 100% copy anything. It's a video game. It took ideas and concepts from other games and made them better. Some of the most important gameplay mechanics in PoE are original concepts and have absolutely nothing to do with Diablo. ARPGs with random loot are not Diablo clones.
Secondly, you don't have to start a new character every season. That's optional and for the people who enjoy creating new characters to try out new game mechanics and builds. It also doesn't promote "whales" like those "cheap Chinese games". I think you just tried to call PoE P2W, and that might be some of the dumbest stuff I've read all day. Good luck being that stupid. Since you can't buy any form of boost in PoE.
And finally, if you can't handle the difficulty of the game it isn't for you. PoE wasn't made to hold your hand and coddle you until you're a big strong boy. It's a hard game with a difficult skill ceiling. Stop whining and learn how to play, or don't play. The game is difficult because the fans of the genre love the challenge.
Keep whining ya'll.
There was a guy from Europe a few years back that exposed how these elite streamers were doing these builds and he got raked over the fire for it. Have you noticed how all these guys with these channels never take damage or lose much mana? The so-called "complex" game is not "complex" at all if you just spend real money and follow the cookie cutter builds. And that's what all the fanboys of the game do. Don't break the formula and make your build the same as everyone else.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I would recommend a game that's easier to understand for you, the complexity is clearly too much to handle in this one.
ok, what's this?, all this misinformation and lack of knowledge about the topic... it's hard for me to believe that you aren't trolling.
And how about we all make it a New Year's resolution to keep calm and post.
Because doing those maps every season is soooo fun and soooo innovative. Adding a bunch of new mobs that add more usless items to your inventory so are forced to get stashs is also very innovative- chinese crap.
As for whether it is expensive to play, I merely look at it's main competitor, Diablo. How much does it cost to play that game and how's that value compared to, lets say, all items stashes combined cost.
Its actually the most diverse, abundant , and unique endgame content you can find in any arpg ever made. I guess you haven't played much d2, where you farmed the same act bosses over and over. In poe there are 100 + different maps with different layouts and bosses. Not only that but you can further customise the map's difficulty and lvl wirh various methods . As for the stash issues its true that you have to spent 20-30€ to enjoy the game at its fullest, which is nothing compared to the 60€ you have to pay for so many crap games Out there.