Fake trailers, concept art, and design prod-cast with motivational speakers.
Magicians pride themselves on deception. Giving them honest credit, it's for simple fun entertainment.
However NOTHING is more deceitful than advertisement of mmorpg's. This is a separate issue from development. It's like advertisement and designers never talk, ever !.......at least it appears that way. It's like advertisers are called into a Monday morning meeting and given a short synapse and told to make something out of it. Then Tuesday designers are called in for the same.
My question is how does it work so well on people. Infact over and over. Often the SAME PEOPLE. Think about how many bad games you've purchased, I'm a victim too. Just like all of us, I know better yet it works anyway.
I'm not picking on anyone !!!!
It's like intellectual has nothing to do with it. Everyone fall victim, often more than once !!!!
My question is why ?
-Are we starving for a fix like our first beer or drug ?
-Want to feel that safety of hiding behind a computer, while nestled in our homes ?
-Competition ?
-Excitement of the ground floor, Can't wait ?
What ever the case. mmorpg's are first designed on paper with no regards on how, that comes later.
Good or Bad, it's set in stone "we will make money". Reputation is unimportant to these people. Money talks with the here and now.
It all started with Warhammer Online, remember Paul Barnett.
This guy and him alone could talk a dog of a meat wagon. He tricked me with harsh emphasis on common words and hand gestures.
He could make a common table lamp exciting.
Plug it in with all your effort.
Press that on switch like their's no tomorrow.
Then Bam !....The room lights up like New Your City impressing everyone around !!!!
Why all this ?.... This is why.... It still works !
Comments
It works both ways. A lot of people watched Star Trek when they were young which inspired them to become engineers, scientists, and innovators who created some of the items that were in the show in real life. The guy who invented the Motorola flip phone said the idea came from the communicators use in ST.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Were not talking about fiscal investments, or physical heirlooms and usable products like parachutes and defibrillators, or real estate, or a 100k educations. We are talking about dopey cheap entertainment. Stop assigning meaningful values and concerns to games and your view changes, you ultimately have way more fun with your HOBBY.
Its disposable income, using up our free time. If games mean anything other than those to things to you, then you shouldn't be playing them.
So to answer your question. No I don't care about the "trailers". If a game looks interesting, I read through the reviews and forums, throw out the fanatical opinions on each end, dismiss the negative comments of things that I know wont bother me, look for the comments on things I'm interested in make a decision and jump in. I also jump out just as quick. without leave a months long trail of hate posts behind me.
It is hard to get people to invest time when most just want to get play a little and do something else.
$60 is not a big deal to me, but some it is.
Even if I CAN afford $60.... It's still an investment, its not like its $5
Aside from money it's a preparation for TIME INVESTMENT TOO !
Please reconsider how others perceive this.
"Hope springs eternal" is a great short summary, along with the classic theme from the X-Files, "I want to believe."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Almost no one would succeed in anything if they listened to the naysayers.
There is a difference between rational hopefulness and false hope, and the line isn't always very clear.
In the case of Atlas (and most games) people really should have known better, because the trailer wasn't the only available evidence to make an informed buying decision on.
Pro tip. When new MMOs come out from no where, provide little hard evidence outside of a few trailers, and provide customers little information before trying to hard sell its probably better to hold up on buying it.
Bless Online, FO76, and Atlas all followed the above formula to mislead customers and misrepresent the actual condition of their games, and most consumers haven't built up the same level of saavy skepticism which many on these forums have from years of disappointments.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMORPG advertising works because the player base tends to be people who think they're smarter than others when they aren't. That's why all the trailers are bogus environment fly-thrus and cut-scenes touted as "in-game". They know the faux smarties will fill in the blanks for them and run them across the finish line. By the time they wise up it's too late and the conversation then shifts to early access/alpha/beta and putting on fronts about who is smart enough to know what early access/alpha/beta is.
MMORPGs marketing is like when Payless changes it's name to Palessi to show how all the faux high-end connoiseur folks will pay $400 for a $15 no-name.
Reasonable people are a minority and they're taking advantage.
¯\_(ツ)_/¯
¯\_(ツ)_/¯
Marketing appeals to emotions, which aren't rational by definition. They don't try to articulate a logical reasoning for your purchasing their product; they either create a fear in you of missing out if you don't, create a peer pressure situation via boasting about how popular the game already is, or manipulate another emotion based on whatever they think will best get you to throw the budget out the window and spend like price was no object.
And it is very, very successful. I always go back to the armpits: know that white, chalky substance you put under there (or, alternatively the gel style applicators)? Yea, that's pure marketing.
And it is very, very successful. I always go back to the armpits: know that white, chalky substance you put under there (or, alternatively the gel style applicators)? Yea, that's pure marketing.
Like the good stuff advertised... Put it under your arms, run a marathon, take a sweaty nap, then go pick up girls in the local Night Club.... Thats stuff
all paul told us what was planned for WAR was actually planned, prob was, they ran out of cash, they found a publisher (whohooo, electronic arts), and they told em "you release, NOW!". which was exactly the moment mark jacobs left those shitbags, bc it simply wasn't possible.
the game was designed around having six bloody cities. and they released with 2.
"I'll never grow up, never grow up, never grow up! Not me!"
https://www.smithsonianmag.com/history/how-advertisers-convinced-americans-they-smelled-bad-12552404/
"Young realized that improving sales wasn’t a simple matter of making potential customers aware that a remedy for perspiration existed. It was about convincing two-thirds of the target population that sweating was a serious embarrassment.
Young decided to present perspiration as a social faux pas that nobody would directly tell you was responsible for your unpopularity, but which they were happy to gossip behind your back about."
Notice that, even way back then, an appeal to emotion was what was needed to spur on mass adoption by consumers. A little bit of social ostracization, FOMO, and boom! All of a sudden it's a required toiletry.
If you wear deodorant, congrats: you are buying into marketing! Luckily, in this instance, the product being pushed ended up being something we can all see benefit in for ourselves.
This level of power is why I always err on the side of the consumer with regards to marketing and advertising bullshit.
I remember the days of walking into Toy R Us, Kaybee Toy store & maybe electronics boutique if you had a Apple or a IBM and you had one shot to get shit right. You looked at the back of box , read the description and had maybe 2 or 3 screenshots to make your decision, A heavy box usually meant thick instruction manual which was a good sign . Bought a shit game ? Tough No refunds on open boxes Pal.
With the amount of resources available today ie Media,game play streams,reviews this that You should have a pretty good beat on what you are getting before you even buy. Are Adults really buying games based of trailers ?! I never even considered this. I could see children but adults?
Aloha Mr Hand !
I blame the gaming community. They don't care if devs put relevant bullets on their steam page, and most members of a any gaming community seem to be unwilling to answer simple questions, or even get angry if you dare ask for information that is important to you.
Also, people hyper-focusing on how many people are playing a game, or how many people are watching videos of people play a game, to determine if they will like or buy a game is far, far more of an issue than deceptive trailers. My ideal trailer would have them explain character development systems, rpg systems, and other system and mechanical info. Most people's ideal trailer (or it seems to me) would highlight animation, graphics, special effects, and voice over quality. None of those tell me anything about the game other than neither the devs nor the target market of the game value what I do and its probably a safe game to skip. The game part is what I want info on, not superficial bullshit.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey