The game is a straight up OW clone. I'm not even sure how this is a debate.
The game was actually differentiated to an acceptable extent, before, but they have done revamp after revamp with the sole purpose of making this game as close to OW as possible.
So whats the difference between that and what Rift did using WAR and WoW?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The game is a straight up OW clone. I'm not even sure how this is a debate.
The game was actually differentiated to an acceptable extent, before, but they have done revamp after revamp with the sole purpose of making this game as close to OW as possible.
So whats the difference between that and what Rift did using WAR and WoW?
Who said it was different? How far did Rift get? Not very far, last I checked. WAR copied DAoC. Didn't get it very far. Ended up dying while DAoC still had a mentionable player base (I remember logging into DAoC back then, when it was still a subscription game).
I remember preordering Rift, and then quitting within a week after release... Not long after early access finished up. It was another badly designed, poorly optimized, derivative MMORPG in the middle of a storm of those. Not very memorable.
There's a difference between being derivative, and a straight up copy, though. Even WoW was derivative... However, Paladins was revamped, basically, to copy Overwatch in almost every way that mattered. Even many of the heroes are basically OW Heroes with different skins and a few extra abilities.
So you're not really making a strong point.
The issue with copying this blatantly is that people who burn out of Overwatch are likely not to find anything worth their wild in Paladins, because the game is simply too "carbon copy." This is part of the reason why so many of the games that copied WoW to an extreme limit pretty much died before they ever established themselves.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I remember preordering Rift, and then quitting within a week after release... Not long after early access finished up. It was another badly designed, poorly optimized, derivative MMORPG in the middle of a storm of those. Not very memorable.
There's a difference between being derivative, and a straight up copy, though. Even WoW was derivative... However, Paladins was revamped, basically, to copy Overwatch in almost every way that mattered. Even many of the heroes are basically OW Heroes with different skins and a few extra abilities.
So you're not really making a strong point.
The issue with copying this blatantly is that people who burn out of Overwatch are likely not to find anything worth their wild in Paladins, because the game is simply too "carbon copy." This is part of the reason why so many of the games that copied WoW to an extreme limit pretty much died before they ever established themselves.