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As I’ve adventured in Tyria, made some alts, and fiddled with some builds I’ve come to realize there is really no wrong way to play Guild Wars 2. I know that is a loaded statement and let me clarify. Casual play is the best way for me to approach Guild Wars. I login, do a couple of quests and zones, do some crafting and logout. No pressure at all. Meet some great people, and genuinely enjoy myself. Not something I can say about MMORPGs lately.
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I love the combat--tab targeting, yet it feels faster and more dynamic than a game like WoW. And unlike WoW, I don't spend most of my time staring at the combat interface.
I like how there are virtually endless ways to specialize a character. I suppose people who like to min/max will say that that's not the case, but I'm more interested in how a character 'feels' than how how it ranks on dps meters.
One thing I don't really like is the crafting--it's kind of blah and boring. I do like being able to discover recipes, but other than that it doesn't interest me.
I would also like to see ANet implement some way to quickly switch between equipment sets and specializations.
I am highly competitive and something of a workaholic; thus, the transition from hardcore to casual did not come easily, and given the hours I may spend gaming during any day I'm still unsure that I'm entirely casual -- except, I don't do groups and I'm content with adequate gear rather than always chasing the best. I'm also PvE exclusive.
Of all the games I've played, few seem other than casual friendly. Some do it better than others; for instance, while I adored FFXIV, the developers' desire to drive players into groups at certain choke points finally drove me away.
GW2 was fine and I played it for about a year, but the world never captivated me like its predecessor, which I still play off and on, even after all these years. While GW2 can certainly be played and enjoyed casually, I quite disagree with the author in that this makes it more desirable than very many other titles which cater to casual players.
At the moment, I've returned to a 10-year-old game, but on a private server variant. As individuals, our tastes obviously differ in the broadest context, but I'm most content with games that were designed specifically with casual players in mind. PvP and big-time raiding are all well and good, but I'd rather not deal with the player attitudes that often accompany this content.
(1) Warrior (Condi)
(2) Guardians (1 Power, 1 Condi)
(2) Revenants (1 Power, 1 Condi)
(1) Ranger (Condi)
(2) Thieves (1 Power, 1 Condi)
(2) Engineers (1 Power, 1 Condi)
(1) Elementalist (Power)
(2) Mesmers (1 Condi, 1 Chrono Tank)
(2) Necromancers (1 Power, 1 Condi)
Not all of them are geared and some aren't level 80. My condi Firebrand, Etheus, is my main and my roleplaying protagonist. My other geared characters are my condi Scourge, my condi Berserker, and my Chrono tank.
I have a nasty habit of deleting and rerolling characters, which makes saving gold harder than it should be. I have an end goal of 2 minimum characters for each profession, and like to treat each like a different hero with its own build, story, and style.
and I mean that.. when this game was live, the end game was the whole game, you could do anything and everything and progress to a final point of being equal to everyone else.
So the game was in every sense, what you made of it.
With HoT, and a slew of Legendary Items being dumped into the game, they made for a very myopic end game. Sure you can do what you want, but you will be no closer to a Legendary Back item, or Armor in a Week than you will be in 3 years.. unless do the exact end game content they have laid out for you have to do.
I could get that kind of set up from any and every game out there.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Except with GW2 you don't actually need legendary gear for anything. You get the same stat levels by making ascended gear which you can craft FAR easier than legendary gear. The only real bonus with Legendary gear is it's flashy and you can easily stat swap.
I had a freaking blast.
I have since bought both xpacs (bundled at a very good price), and just today finished the Personal Story questline. I easily see myself playing for many more months, with tons of content yet to explore.
If you enjoy story and exploration at your own pace, stick with vanilla and Path of Fire.
If you enjoy endgame grind, raiding, and meta events, get Heart of Thorns.
The heart of thorns maps are some of the most amazing maps I have ever played in any MMORPG. You can solo fine, but you will encounter hard things that you may want to build your traits more defensive for.
HoT is amazing even if just for solo exploring through the maps.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Seens like a joke, but the "King of QoL" is a deserving title.
Jack of all trades seens like something bad to say, but at least on GW2 everything is a solid experience that "works". The game has being up for 6 years and the only thing you may call "old content" is maybe, just maybe, the first 80 levels personal history and the lvl 30~80 dungeons.
That and all the quality of life changes. I can't pass a single day playing FFXIV not complaining about the terrible inventory management and market system. I log in on Blade & Soul and complain about how my inventory is so small. BlackDesert forces me to ride a horse from one side of the map to another without any choice for quick-travel! SAY WHAT!?
GW2 is comfortable to play. The game never punishes you for anything (save wasting your money on stupid stuff). I could quit the game for a year and my character is there, at the right level with the right equipment, waiting me to tackle the last content.
With that said.. no game requires that you have the best gear, in fact, let me clue you in with something, in WoW, you had to beat the raid with gear that was worse than what dropped in the raid, so you never needed the Raid gear in WoW either.
Let that process and tell me again what exactly sets GW2 apart again?
No - the reason being all build have some negative and some positive aspects. Being able to switch would mean that goes way. NO!
For me the greatest problem with GW2 at the moment is the server size. There are so many areas now and even with full servers there isn’t enough players to do some of the meta gameplay… Silverwaste and most HoT areas are empty when it isn’t peak times making it impossible to complete those areas. I feel that more people in each server would change the game. I really like GW2 and it is a great game to play with my wife who loves it as it is very female friendly. The player base is great and people generally help each other out making it feel like a cooperative game. Its great when you die and out of nowhere someone comes and heals you. I don’t usually post but I came to MMORPG.com every day to see what is new. With nothing coming out in the near future for me it is a good choice as a casual gamer with some time to spare.
All that blabber about how they were going to FIX the mmorpg genre and all they did was continue to make it worse.If they don't understand why altaholic is just bad,then i have no time for them.
Besides that,no right or wrong,how many flipping choices do you have when you start the game up?
You run out and start killing stuff and look for that npc standing around somewhere trying to do what we call ZONE clears.yeah zone clears is how a rpg should represent itself.IDk what genre Arena.net should be making games for ,but it is not rpg's.
Never forget 3 mile Island and never trust a government official or company spokesman.
Alts are a sign of a good RPG. An RPG not worth replaying isn't a good RPG.
Pushing hard when the latest expansion came out burned me out fast. Now, I've set a much slower pace for myself and I love it. I wish we could see the disparity in chart-form between the people who play the game casually and those that do everything to push as far/fast as possible, in GW2.
A good MMO doesn't 'finish' and you even wouldn't be 'forced' to take up alts.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
A good MMO doesn't finish, but it also allows for and encourages alts.