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At what point did you realize your combat powers were too strong ?

delete5230delete5230 Member EpicPosts: 7,081
I think I noticed the change first playing GuildWars 2, one day after I redownloaded it, I logged into one of my lv40 characters and all of a sudden everything was easy...I'm like, what the hell ! 

I began trying to balance out some kind of challenge by playing a few levels higher.  Each race zone is liner in this game, so I pushed the limit's something like six levels forward to even out.  I was getting loot that was unable to equip yet, filling my bags along the way.  

I remember this created all kind of game balancing issues,  
Trying to figure out dungeon issues, what level are they to be played, did the LFD compensate for ease of game ?.... Crafting became worthless as no one needed my stuff.... The Auction House became worthless along with it..... Material gathering became six level's back... Friends list became worthless as they would be scattered among a wide range of levels because of the new level speed.... Friends were not needed anyway, no point in having them other than being friendly.  

All this was a big slap in the face easy and became a new complicated way of playing as everything had to be rebalanced to compensate.  

It's like ArinaNet one day decided to press the "easy button" without cause and effect.  It was like developers pressed it and walked away leaving the players to deal with a new way of playing.  After all EVERYONE was doing the same as I.  Being level 40 I took note all others around me were playing in a level 46 zone. 


As more time passed it was apparent all mmorpgs pressed the "easy button".  Infact it felt like all on the same day.  Because this day forward I couldn't find a challenge in any mmorpg.  I didn't keep a time log but ruffly a year later the classics did the same.  Leaving easy across the board.


GuildWars 2 being my first, Lord of the Rings being the easiest.  I was playing with a real life friend.  We were on a voice channel and laughing at easy difficulty.  I asked him, should we quit ?.... His response, I think we better.

What mmorpg were you playing when easy took over ?  
Velifax

Comments

  • anemoanemo Member RarePosts: 1,903
    In an RPG under typical conditions it doesn't matter how hard or difficult the game is.   The genre is about assuming a Role, and Playing through it to see what happens and where the story goes.   Difficulty should only matter in a few parts where the story demands it.
    delete5230GaladournVelifaxPalebane

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    After I became bald from doing 100 push-ups, 100 sit-ups, 100 squats, and a 10 km runs every single day.

    Overwhelming strength is boring.
    delete5230ThaneVermillion_RaventhalPalebaneAsheram

  • delete5230delete5230 Member EpicPosts: 7,081
    Bloodaxes said:
    After I became bald from doing 100 push-ups, 100 sit-ups, 100 squats, and a 10 km runs every single day.

    Overwhelming strength is boring.
    I've had several funny moments, read many good things this week.... This takes the cake !
    Thanks :)  
    Bloodaxes
  • ThaneThane Member EpicPosts: 3,534
    actually agree with you on this one, most mmos arent challanging anymore, unless you meet "high end content"... eg. "mythic raids" to use WoW terms.

    accessibility screwed us all ^^
    Velifax

    "I'll never grow up, never grow up, never grow up! Not me!"

  • VelifaxVelifax Member UncommonPosts: 413
    anemo said:
    In an RPG under typical conditions it doesn't matter how hard or difficult the game is.   The genre is about assuming a Role, and Playing through it to see what happens and where the story goes.   Difficulty should only matter in a few parts where the story demands it.

    Couldn't disagree more.

    One of the main foundations of why I found MMOs fun in the first place, EQ and Classic WoW for me, was their live nature. It was as riveting as a multiplayer match in Halo because i couldn't simply pause or save and load. Confronting something meant committing to risking loss.

    The quite high chance of death by over pull or simply bad luck in EQ was more icing on the cake, and back then even WoW had some occasional danger from over pulling.

    And Eve is a whole different beast, where the difficulty is mitigated by knowledge rather than performance, and can't be lowered completely (cause pvp).

    This explains why i took so well to Ark (arguably an mmo). Plenty of beautiful sandboxes around but the brutal difficulty seals the deal.

    Another common denominator here is heavy grind but that's irrelevant.


    PS - didn't notice you said RPGs not MMORPGs.

  • VelifaxVelifax Member UncommonPosts: 413
    anemo said:
    In an RPG under typical conditions it doesn't matter how hard or difficult the game is.   The genre is about assuming a Role, and Playing through it to see what happens and where the story goes.   Difficulty should only matter in a few parts where the story demands it.

    As to RPGs themselves not needing difficulty, I also can't agree less.

    Final Fantasy 1 was my first real RPG (we had DOS before that but if I played an RPG before FF1 itd have been Lands of Lore which is very difficult as well).

    My most memorable segment of the game was the town you venture to surrounded by Giants, which you must fight several encounters of BEFORE affording the new weapons in the town, which render the Giants significantly easier.

    The excitement of roaming through that world terrified of the Giants stalking the forest was a critical aspect of my immersion in the world, AND in the progression AND economic system.

    Perhaps im an odd duck but my default assumption is that im not.

    I suspect that many of the gamers pushing themselves through the "grind" to reach the "good part" or just enjoy the story while merely tolerating the game would be well served by a healthy dose of death, and come to appreciate the games more instead of merely marking another notch on their gaming chair.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Bloodaxes said:
    After I became bald from doing 100 push-ups, 100 sit-ups, 100 squats, and a 10 km runs every single day.

    Overwhelming strength is boring.
    After you throw $100 a day in to a game everyday and play 10h marathon each days .
    I have to fix it for you :">
  • iixviiiixiixviiiix Member RarePosts: 2,256
    And when your wallet become empty , you know you are most powerful player in that game .

    BTW i hate there are no edit button
    Ungood
  • PalebanePalebane Member RarePosts: 4,011
    Velifax said:
    anemo said:
    In an RPG under typical conditions it doesn't matter how hard or difficult the game is.   The genre is about assuming a Role, and Playing through it to see what happens and where the story goes.   Difficulty should only matter in a few parts where the story demands it.

    As to RPGs themselves not needing difficulty, I also can't agree less.

    Final Fantasy 1 was my first real RPG (we had DOS before that but if I played an RPG before FF1 itd have been Lands of Lore which is very difficult as well).

    My most memorable segment of the game was the town you venture to surrounded by Giants, which you must fight several encounters of BEFORE affording the new weapons in the town, which render the Giants significantly easier.

    The excitement of roaming through that world terrified of the Giants stalking the forest was a critical aspect of my immersion in the world, AND in the progression AND economic system.

    Perhaps im an odd duck but my default assumption is that im not.

    I suspect that many of the gamers pushing themselves through the "grind" to reach the "good part" or just enjoy the story while merely tolerating the game would be well served by a healthy dose of death, and come to appreciate the games more instead of merely marking another notch on their gaming chair.

    I can understand where you are coming from, but what you are enjoying is strategy or action, not role-playing, imo. They don't have to be mutually exclusive, but the only difficulty in playing a role is how good your imagination is. Is it difficult to play a bad guy? For some people it really is. There are so many genres that already encompass twitch gameplay or quick strategy, etc. RPGs don't require those things, and imo have really detracted from the genre overall, as people demand high action competitive combat in a story-driven context.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • UngoodUngood Member LegendaryPosts: 7,534
    Well.. I can't say I ever got into a game and was like "Wow this game pressed the easy button" but I have enjoyed the journey of playing a game for a few hundred hours and seeing how much better I have gotten at it.

    I mean, some players play games for thousands of Hours, at some point, you need to step back and realize that after you have put more hours into a game than most people put into college, you need to step back and conclude "you got your master's degree in playing this game" and it's gonna seem easy.

    Like I played DDO for years, and when I started, with my basic gear and such, and no clue, I was getting owned and killed left and right.. doing "Hard" was hard, and by the end of my second TR in that game, I was ripping though elite content solo.. but.. hey.. I had a few hundred hours under my belt.. I kinda figured this out. But that is what happens with PvE games, they are hard at first and progressively become easier the more you do the same content over and over again.

    The game did not become easier, you simply got better at it.
    PalebaneCaffynated
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    iixviiiix said:

    BTW i hate there are no edit button
    I agree.
    iixviiiix
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • PalebanePalebane Member RarePosts: 4,011
    I can't think of a game where I was unable to make the game more difficult for myself, either by dropping my gear or playing outside of the box/meta. It doesn't really take that much imagination in games to make them more difficult, simply by making more difficult goals for yourself. It doesn't always have to be beating the next raid boss, it could be something as simple as being able to jump across a river without touching the water.

    As to the direct topic at hand, I very rarely feel overpowered in any game I play, but I rarely play by predetermined standards either. For a game to be good (for me) it has to allow for the experience to be as hard or as difficult as I want. It doesn't have to have sliders or different instances of each game or dungeon with different numbers or mechanics. It just has to allow me to do things that would be counter to being the best possible combat warrior.

    I've played EQ and WoW mostly, but ESO has the same issues you are talking about, and I have absolutely no trouble making those games very very difficult. I do not enjoy that type of gameplay, but it is certainly possible. I think the issue may lie with your perspective and reliance on the game to tailor itself to you instead of the other way around. Maybe that's not the kind of gameplay you enjoy, which is fine, but being overpowered in a game is not something I typically hear players complain about unless they are decked out in raid gear trying to do a normal dungeon with new players and just leaving them in the dust as they solo the place.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • SephirosoSephiroso Member RarePosts: 2,020
    Sometimes i play games late at night past the point that i started dozing off. I'll doze off for seconds to maybe a minute or two while questing or doing dungeons and not die. That's how you know your combat powers are too strong(or rather the enemies are too weak but in the end it means the same thing).

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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
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  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I never feel too overpowered, in PoE, no matter how strong ypu are, if you play hc, a few bad RNG rolls and you are deas. 
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • ShaighShaigh Member EpicPosts: 2,150
    Rift in PvP when my damage protection went above 100% thanks to conditions.Rift after they nerfed the crap of their hard dungeons and I could barely stay awake while playing them as a healer.
    Warhammer online when I fought mobs slightly above my level and could take on 5-6 monsters and staying up without issues and could mow them down.
    Skyrim when nothing could harm me because my physical and elemental protection was above 100% even on hardest level (without mods). Skyrim when I oneshooted mooks with each sword swing.

    All of those things caused by designers that just added stuff without caring how things scaled on high level.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
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