One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
Somewhat, Part of the problem with that ideology is the difference of it's competitors. From my time playing I still feel the game most directly competes with Warframe.
Which, as I noted, Anthem is alot like early Warframe with respect to it's state and content.
But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify.
One thing I always said when people said
"Vanilla WoW didn't have x at the start" is the same thing I will say
here. Anthem is not competing with the original Destiny. They are
competing with Destiny 2 with all the current content. It is completely
irrelevant that the game didn't have much at launch. Obviously Destiny 2
is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
Excellent point at the end. When you say it outloud and think, its
almost like AAA companies are trying to pull a 'crowdfunding' tactic,
"Give us the money now and we promise to give you a good game later."
I never buy games based on potential. When I check into a game on release, what it contains and it's condition at that time is what will sell me or not. If it doesn't, then I don't buy it. If I think it's good, but not worth the price, I will buy it when it's cheaper.
If I buy something on potential it will be stocks, not games.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I have an old ass PS4 and the load complaining is bullshit. The combat is fun and fast. Works awesome with a team.
Story is predictable early on but the acting is great. Worth 60. Games at this point should cost 80, so .... Yeah.
Definitely some bugs - but it's a massive beautiful game, if you didn't expect that I think you are new to games, have never written a line of code or naive.
You will find on this site that a lot of opinions get thrown around by people that do not actually play the games they are whining about. It gets easier and easier to ignore them.
I have been playing anthem long enough to have mostly Master craft and I am still having a blast. It is one of the most polished games I have seen released in a very long time. Does it have some issues? sure it does, but nothing game breaking at all. I do not pay much attention to story but what I actually listened too seemed well written and executed.
The combat is fast and smooth, which is what I like. My only suggestion here would be to add more and varied creatures and factions. I suspect that will happen in future.
Over all I am happy I finally found a game worth playing that is engaging and fun.
Hear hear.
My brother and I pre-ordered around last November, and it's worth every damn penny. I have been playing non-stop since it launched and haven't had a single issue on the PS4.
Smooth-as-silk, LOVE the voice acting (some nuggets in there if you pay attention to who the voice actors are!), the animations are great (no Andromeda issues here!), the combat is fun-as-hell, and it's hella fun with a squad who can chew through content.
Personally, I love the story; it's a little cliched in a few parts, but what game isn't? What show isn't? What novel isn't? Everyone is inspired by someone else so there will always be bits and pieces that are the "same" as elsewhere.
I'd give it a 15 out of 10, for me personally. I'm enjoying the hell out of it, and am looking forward to the ongoing content!
One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
I think the main reason the genre has become more niche (I wouldn't say dead, except in the AAA sense) is more because games release without a strong base. I mean, Anthem would be well received if the core of the game wasn't filled to the brim with problems besides the content itself. We can claim that Destiny 2 didn't have content at launch all we want, but the base game was really strong. It was quite well received by the main stream audience. (The most important audience for long term growth) Anthem has not been well received by pretty much anyone. Games have come out since WoW that had no where near the content that it has but offered different things from WoW or better things then WoW has to offer. It is not like games can't be successful having less content at the start, but they do need to have a very solid foundation because people's expectations are just higher now. Older MMOs lasted much longer and typically had more success pre-WoW because the expectations were far lower and the bar was much lower in terms of what you need to have for a successful MMO; let alone game.
This is currently on my $20 or less list. If all the things they add make it a better rounded game, I may jump in for $40. When I realized that ammo is limited and melee had a lengthy cooldown on most classes, I gave up. I get a power attack every so many seconds, but how does my flying powered armor somehow have code that only allows it to swing its arm every 8 seconds?
One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
If it takes bending over for the industry to survive then it can die. No, I think the problem is all the potential sold is rarely delivered and consumers are done with that and the million excuses that inevitably follow. That is just one of many factors contributing to industry downturn .
It isn't "bending over to the industry." It's acknowledging the fact that while a game is in development, every ongoing, pre-existing game in its genre is being developed further. It's about asking whether a game is worth its asking price (which Anthem is) rather than asking whether it is up to par with games that have already completed multiple laps in the race.
A new MMO has zero chance of comparing to WoW's content, because it has had 14 years to develop. But for some fucked reason, we expected every new game to be the WoW killer. That is impossible, because while Guild Wars 2 or WildStar or *insert MMO here* is getting its core launch content together, WoW is developing its expansion content.
Conversely, Warframe has had an extra 6 years of monetized time to develop its content, warframes, weapon arsenal, etc. Anthem doesn't have that benefit.
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe. Early Warframe was not 10% of the game that modern Warframe (or Anthem) is, and I say that as a Grandmaster Founder. It was small, buggy, easy, and completely lacking in direction or any form of endgame purpose.
Hell, a lot of those criticisms of Warframe are still valid. It's still even buggier than launch Anthem. It's still easy. It still lacks a real endgame. It still has a laughable progression system. But it's still a great game for what it does well.
One thing I always said when people said
"Vanilla WoW didn't have x at the start" is the same thing I will say
here. Anthem is not competing with the original Destiny. They are
competing with Destiny 2 with all the current content. It is completely
irrelevant that the game didn't have much at launch. Obviously Destiny 2
is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
Excellent point at the end. When you say it outloud and think, its
almost like AAA companies are trying to pull a 'crowdfunding' tactic,
"Give us the money now and we promise to give you a good game later."
This is it for sure, I think you hit the nail on the head. AAA devs are basically making Early Access games, thinking we should be able to deal with it because we do for those types of games, but they are 60$ games often times within a series of multiple games that come out every couple of years.
One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
If it takes bending over for the industry to survive then it can die. No, I think the problem is all the potential sold is rarely delivered and consumers are done with that and the million excuses that inevitably follow. That is just one of many factors contributing to industry downturn .
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe.
Nice personal jab that makes multiple assumptions, that all pan out to be false.
I referenced the game being like early Warframe expressly because the gameplay, setup for mission and activities, and the dearth of content. Did you even read what I'd written, or did you just want to try and make a derisive comment to make your opinion sound more credible? I have played that game on and off since it's alpha state and can recall back to when it had only a few frames and you sat around as your frame in the void of space.
More so this point too; "But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
When the point was already outlined that it is not about having the same amount of content as a game that's been out for years, and instead having a solid foundation that can support the game developing forward, you have no place pulling a false argument out of your butt to accuse another with.
That was an immensely dishonest argument and commentary from you.
You can have your opinion about things, but when there' multiple pages of people like you attacking every statement or disagreement with "oh they obviously never played the game(s)", it's nothing short of a childish rant to defend something you seemingly have too much emotional investment into. And when you pass that line to deride me on a personal level with such a statement, I am not apt to accept it.
Next time, try and levy a reasonable argument, with an actual example that can be discussed. The fact your best argument in your post is "this other game has more bugs" without even demonstrating any, is itself a pointed example of the sidestepping going on here. Attacking the person instead of the arguments, or trying to move the focus entirely.
It's an insult to anyone with the ability to reason.
One thing I always said when peop7le said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
If it takes bending over for the industry to survive then it can die. No, I think the problem is all the potential sold is rarely delivered and consumers are done with that and the million excuses that inevitably follow. That is just one of many factors contributing to industry downturn .
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe.
Nice personal jab that makes multiple assumptions, that all pan out to be false.
I referenced the game being like early Warframe expressly because the gameplay, setup for mission and activities, and the dearth of content. Did you even read what I'd written, or did you just want to try and make a derisive comment to make your opinion sound more credible? I have played that game on and off since it's alpha state and can recall back to when it had only a few frames and you sat around as your frame in the void of space.
More so this point too; "But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
When the point was already outlined that it is not about having the same amount of content as a game that's been out for years, and instead having a solid foundation that can support the game developing forward, you have no place pulling a false argument out of your butt to accuse another with.
That was an immensely dishonest argument and commentary from you.
Do... do you know what a personal jab is? Because at no point did I insult you, question your intelligence, or say anything about you as a person. Your tone is actually much more hostile than mine was. Especially your edited in final line. I shouldn't even address you because of the sheer excessiveness of your outrage at someone daring to disagree with you.
Moreover, sure. You can compare these two games based on size of content alone, but here is the thing. Not all content is good content. There is more to a game than dollars/hour, otherwise all modern Ubisoft games would be among the best games ever made.
Warframe's content quality was (and often still is) much lower than that of the smaller Anthem and Destiny/Destiny 2. Warframe is as wide as an ocean, but a lot of that width comes from poorly-polished content that few players actually like (like Arcwing/submersible missions and Plains of Eidolon). There are so many tilesets and maps in Warframe that are not fit for purpose - such as defense maps that require players to hunt down stragglers on every wave because the stupid AI doesn't know how to traverse the terrain properly. There are so many bugs that randomly make missions unwinnable in Plains of Eidolon, due to enemies not spawning at a rate that make objectives possible to complete. And these issues often persist because the Warframe community is happier seeing the ocean expand with huge content drops instead of encouraging DE to take the time to go back and fix the existing content.
Warframe is free because that price tag allowed them to launch a small, rushed, and poorly-designed vanilla game (and still be solid by f2p standards at the time). If Warframe had anywhere near the polish or budget of a Destiny or Anthem launch, you bet your ass they would have charged for it.
One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
If it takes bending over for the industry to survive then it can die. No, I think the problem is all the potential sold is rarely delivered and consumers are done with that and the million excuses that inevitably follow. That is just one of many factors contributing to industry downturn .
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe.
You can have your opinion about things, but when there' multiple pages of people like you attacking every statement or disagreement with "oh they obviously never played the game(s)", it's nothing short of a childish rant to defend something you seemingly have too much emotional investment into. And when you pass that line to deride me on a personal level with such a statement, I am not apt to accept it.
It's an insult to anyone with the ability to reason.
And this here. This is hypocrisy. This is what a personal jab looks like. Moreover, there are no others "like me." I have insulted no one on this topic. Except, ironically, for another Anthem defender, who I insulted for being the exact type of jackass you are accusing me of being.
One thing I always said when people said "Vanilla WoW didn't have x at the start" is the same thing I will say here. Anthem is not competing with the original Destiny. They are competing with Destiny 2 with all the current content. It is completely irrelevant that the game didn't have much at launch. Obviously Destiny 2 is just an example, but the fact is that games are not sold on potential they are sold on being good right away.
And that attitude is ultimately why the majority of the genre that we claim to love on these forums has died.
If it takes bending over for the industry to survive then it can die. No, I think the problem is all the potential sold is rarely delivered and consumers are done with that and the million excuses that inevitably follow. That is just one of many factors contributing to industry downturn .
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe.
Nice personal jab that makes multiple assumptions, that all pan out to be false.
I referenced the game being like early Warframe expressly because the gameplay, setup for mission and activities, and the dearth of content. Did you even read what I'd written, or did you just want to try and make a derisive comment to make your opinion sound more credible? I have played that game on and off since it's alpha state and can recall back to when it had only a few frames and you sat around as your frame in the void of space.
More so this point too; "But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
When the point was already outlined that it is not about having the same amount of content as a game that's been out for years, and instead having a solid foundation that can support the game developing forward, you have no place pulling a false argument out of your butt to accuse another with.
That was an immensely dishonest argument and commentary from you.
Do... do you know what a personal jab is? Because at no point did I insult you, question your intelligence, or say anything about you as a person. Your tone is actually much more hostile than mine was. Especially your edited in final line. I shouldn't even address you because of the sheer excessiveness of your outrage at someone daring to disagree with you.
Moreover, sure. You can compare these two games based on size of content alone, but here is the thing. Not all content is good content. There is more to a game than dollars/hour, otherwise all modern Ubisoft games would be among the best games ever made.
Warframe's content quality was (and often still is) much lower than that of the smaller Anthem and Destiny/Destiny 2. Warframe is as wide as an ocean, but a lot of that width comes from poorly-polished content that few players actually like (like Arcwing/submersible missions and Plains of Eidolon). There are so many tilesets and maps in Warframe that are not fit for purpose - such as defense maps that require players to hunt down stragglers on every wave because the stupid AI doesn't know how to traverse the terrain properly. There are so many bugs that randomly make missions unwinnable in Plains of Eidolon, due to enemies not spawning at a rate that make objectives possible to complete. And these issues often persist because the Warframe community is happier seeing the ocean expand with huge content drops instead of encouraging DE to take the time to go back and fix the existing content.
Warframe is free because that price tag allowed them to launch a small, rushed, and poorly-designed vanilla game (and still be solid by f2p standards at the time). If Warframe had anywhere near the polish or budget of a Destiny or Anthem launch, you bet your ass they would have charged for it.
You made an assumption that targeted me as an individual, and that assumption was negative in it's nature. That is a jab, and by making an erroneous claim like that, it is also by it's nature, an insult. My "outrage" is at you thinking trying to dismiss arguments with such statements and fallacious logic, is acceptable.
Point in case, your focus in trying to attack the "quality" of Warframe, when that was never the topic or frame of reference. Ther fact that you talk about comparing the games based on size of content when it was directly clarified that it's not the amount of content in question, especially not in contrast to as the game is now compared to Anthem.
The point of comparison was focused on the release of the games. IE, when they came out and were both small titles lacking much in the way of scope or variety, how was the core game and what was the method of evolution for the game?
Instead, you are still trying to attack Warframe now. And to that end, the one thing on topic you said, I cannot agree with. Mostly to the end that I do not agree that Anthem is worth it's price tag. Hence again the point of the prior statement;
"But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
And your choice to attack Warframe as a game instead of address the example given just leaves me to observe other things of note. For example, like your arcwing comment can be correlated to the shit controls in Anthem for underwater traversal and the over-steering built into the flight controls. Similarly, the straggler AI can bring up the point of having to hunt down those last Skar in Free Play that for some reason decided hiding halfway down a cliff away from the base is the right place to be while you're trying to clear a camp. And unwinnable mission bugs, like the one I ran into yesterday which caused me to have to redo the same mission three times just to win because the eskari at the end kept dying mid-sentence?
You are levying complaints about a separate game as a way to draw focus from the game that's the actual focus here, and doing poorly at it given many similar if not the same issues happen to present themselves here.
So to recap. You tried to dismiss everything I originally said, never even touching any of the points I actually outlined in favor of a straw-man argument, by saying it was all "rose colored glasses" without even making sense with that statement. That in turn leads to the point of insulting my intelligence by making up a false accusation to argue against.
I apologize if you think I am hostile, but I do not take kindly to people who have to lie to make an argument. More so people who will lie about another to try and achieve that end.
It is indeed hypocrisy, but not in the manner you attempt to insinuate. More so, the hypocrisy from you for being exactly that in spite of you claiming to take offense to another doing such. By your own statement, you just fail to acknowledge it. You chiding someone else for doing that, while not realizing you did exactly that yourself, is the irony/hypocrisy.
No part of that statement you quoted was personal. The closest it gets is "people like you" and called out an action, that you did do, and the consequences to that action. If you feel personally insulted by that, then perhaps don't commit to such behavior.
If you'd like another example of hypocrisy, then I could bring up the fact that you are happy to rant about what's wrong with Warframe while claiming you like(d) it, without acknowledging those same sort of issues with Anthem when they've been brought up. Instead you have made the vague statement to it's "polish", and try to claim others have more bugs rather than accepting the problems being levied against the game in question. Not having the same open acknowledgement of the issues presented in two different titles due to present personal biases, is hypocrisy.
Those leveling notably slower than that have to either be leaving the game on and doing nothing for long periods of time, or simply really bad at playing and consequently scoring little on their end of match xp bonuses.
Not true at all at 10 hours I just hit level 10. The difference is I am taking my time in matches playing 90% solo as that is what I enjoy. I explore in missions find things to gather, find the hidden runes, ect... Instead of just flying to every waypoint I tend to run a good bit to find those things that you miss while flying as fast as you can from point to point. I am most likely scoring higher than you to be honest in matches because I get just about everything you can, the difference is I am actually enjoying myself and taking my time.
There is nothing wrong with going fast if that is what you like but don't complain there is nothing to do when you blow through all the game has to offer in a week because you know you have to be first to that magic max level. I could understand a person that claims it is repetitive though as it is, an just about every other game in this genre is the exact same until it has been out for a couple years and had stuff added over time. I got the feeling I will have about 60+ hours completed by the time I finish all the challenges and find everything which isn't bad for $60, that comes out to a dollar for an hour of enjoyment.
I didn't enjoy this game in the beta/demo. For me it did improve with the release version though. It's all personal preferences, but saying someone leveling slower don't know how to play or they are not good is a bad idea, because most of those players just may be a lot better than yourself to be honest, they just like playing in a different way.
Those leveling notably slower than that have to either be leaving the game on and doing nothing for long periods of time, or simply really bad at playing and consequently scoring little on their end of match xp bonuses.
Not true at all at 10 hours I just hit level 10. The difference is...
That only goes so far. Playing them multiplayer also means any wandering is curtailed by warping to whoever triggers the next step.
Also, if you're 10 hours in and only level 10 then no, you're behind by six levels.
And as noted, I'm not going particularly fast, at least not relative to most other's I play with. I have been regularly pausing for Free Play resource gathering, sweeping through all conversations and side missions, and making sure I am up on all the gear I can before hitting the next couple story missions.
You made an assumption that targeted me as an individual, and that assumption was negative in it's nature. That is a jab, and by making an erroneous claim like that, it is also by it's nature, an insult. My "outrage" is at you thinking trying to dismiss arguments with such statements and fallacious logic, is acceptable. Point in case, your focus in trying to attack the "quality" of Warframe, when that was never the topic or frame of reference. Ther fact that you talk about comparing the games based on size of content when it was directly clarified that it's not the amount of content in question, especially not in contrast to as the game is now compared to Anthem. The point of comparison was focused on the release of the games. IE, when they came out and were both small titles lacking much in the way of scope or variety, how was the core game and what was the method of evolution for the game? Instead, you are still trying to attack Warframe now. And to that end, the one thing on topic you said, I cannot agree with. Mostly to the end that I do not agree that Anthem is worth it's price tag. Hence again the point of the prior statement; "But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
And your choice to attack Warframe as a game instead of address the example given just leaves me to observe other things of note. For example, like your arcwing comment can be correlated to the shit controls in Anthem for underwater traversal and the over-steering built into the flight controls. Similarly, the straggler AI can bring up the point of having to hunt down those last Skar in Free Play that for some reason decided hiding halfway down a cliff away from the base is the right place to be while you're trying to clear a camp. And unwinnable mission bugs, like the one I ran into yesterday which caused me to have to redo the same mission three times just to win because the eskari at the end kept dying mid-sentence?
You are levying complaints about a separate game as a way to draw focus from the game that's the actual focus here, and doing poorly at it given many similar if not the same issues happen to present themselves here.
So to recap. You tried to dismiss everything I originally said, never even touching any of the points I actually outlined in favor of a straw-man argument, by saying it was all "rose colored glasses" without even making sense with that statement. That in turn leads to the point of insulting my intelligence by making up a false accusation to argue against.
I apologize if you think I am hostile, but I do not take kindly to people who have to lie to make an argument. More so people who will lie about another to try and achieve that end.
I haven't actually "lied" though. An assumption isn't a lie. It's a guess. Everything substantive in my argument isn't wrong. You've just taken umbridge with the rose tinted glasses comment and saw it as an insult to your intelligence.
Here's the thing about rose tinted glasses. We all have them for something. The way we remember something is often not the way it was. To illustrate this, for example, I recently replayed one of my favorite games of all time (Fire Emblem: Path of Radiance), and realized that I had been wearing rose tinted glasses when it came to not only its graphical fidelity, but its design. My modern self is able to look at large problems it had (inconsistent early game unit availability for example) that I either ignored or forgot about. And while I am able to acknowledge these faults, I still have a great (but more informed) opinion of a game that meant a lot to me and that I still consider to be the current pinnacle of its franchise and genre.
With the above in mind, I don't take back the rose tinted glasses comment, because I'm not unconvinced on your having had them. But, again, this is also not an insult, a matter of intelligence, or an attack on your character. It is the natural progression of time with the one constant in our hobby being that we remember things that we enjoy.
Now, back to the argument. Bugs are something encountered on a per user basis. I have not yet encountered any mission-breaking bugs in the launch version of Anthem. Not one broken world event. Not one bugged story mission. The only actual technical issues I've encountered as of these last two days are PS4 loading times and an instance of a missing post-game results UI that forced me to restart the program (but let me keep the rewards and XP I earned).
As for flight/submersible controls, again, I'm playing on PS4 so I can't experience the oft-bemoaned PC flight controls that I hear so much about. The controls on my end are fine, and that's the only context I can talk about, because talking on someone else's gameplay experience through mere word of mouth wouldn't be honest or meaningful.
My only issue with flight is the speed and wide turns, but that is also very much a subjective thing, and seeing as how flight simulators and space battle/dogflight games are genres that I neither like nor have much experience in, this is an issue that I am not willing to make a claim on as being anything other than my personal inexperience.
Also, the whole enemy-hunting thing is a matter of context. Hunting down enemies to end a wave in a defense-type mission is far worse because the literal point of these missions is that the enemy comes to you. When an enemy gets stuck and forces you to go on the offensive, it stops working as a defense mission. And that's when the enemy isn't stuck inside a wall, floor, or roof.
And yes. I did and do like Warframe. I've put hundreds of hours into it, on and off over the years. Typically playing for a couple months at a time before burning out on the grind. There are things that Warframe does really well, like story, lore, melee combat, power fantasy, customization, and many, many moments of exciting "did you just see that!?" platforming. It's a unique and excellent game at what it does, but I also think that its fans are far too quick to dismiss the glaring issues that it's always had.
I haven't actually "lied" though. An assumption isn't a lie. It's a guess. Everything substantive in my argument isn't wrong. You've just taken umbridge with the rose tinted glasses comment and saw it as an insult to your intelligence.
Here's the thing about rose tinted glasses. We all have them for something. The way we remember something is often not the way it was. To illustrate this, for example, I recently replayed one of my favorite games of all time (Fire Emblem: Path of Radiance), and realized that I had been wearing rose tinted glasses when it came to not only its graphical fidelity, but its design. My modern self is able to look at large problems it had (inconsistent early game unit availability for example) that I either ignored or forgot about. And while I am able to acknowledge these faults, I still have a great (but more informed) opinion of a game that meant a lot to me and that I still consider to be the current pinnacle of its franchise and genre.
With the above in mind, I don't take back the rose tinted glasses comment, because I'm not unconvinced on your having had them. But, again, this is also not an insult, a matter of intelligence, or an attack on your character. It is the natural progression of time with the one constant in our hobby being that we remember things that we enjoy.
Now, back to the argument. Bugs are something encountered on a per user basis. I have not yet encountered any mission-breaking bugs in the launch version of Anthem. Not one broken world event. Not one bugged story mission. The only actual technical issues I've encountered as of these last two days are PS4 loading times and an instance of a missing post-game results UI that forced me to restart the program (but let me keep the rewards and XP I earned).
As for flight/submersible controls, again, I'm playing on PS4 so I can't experience the oft-bemoaned PC flight controls that I hear so much about. The controls on my end are fine, and that's the only context I can talk about, because talking on someone else's gameplay experience through mere word of mouth wouldn't be honest or meaningful.
My only issue with flight is the speed and wide turns, but that is also very much a subjective thing, and seeing as how flight simulators and space battle/dogflight games are genres that I neither like nor have much experience in, this is an issue that I am not willing to make a claim on as being anything other than my personal inexperience.
Also, the whole enemy-hunting thing is a matter of context. Hunting down enemies to end a wave in a defense-type mission is far worse because the literal point of these missions is that the enemy comes to you. When an enemy gets stuck and forces you to go on the offensive, it stops working as a defense mission. And that's when the enemy isn't stuck inside a wall, floor, or roof.
And yes. I did and do like Warframe. I've put hundreds of hours into it, on and off over the years. Typically playing for a couple months at a time before burning out on the grind. There are things that Warframe does really well, like story, lore, melee combat, power fantasy, customization, and many, many moments of exciting "did you just see that!?" platforming. It's a unique and excellent game at what it does, but I also think that its fans are far too quick to dismiss the glaring issues that it's always had.
An assumption is a lie when presented as a factual statement. You can assume something, if you claim it to be true when it's false, then it a lie. Do not play pedantic word games.
The fact you are so adamant about "rose tinted glasses" even though they don't even apply to my original statements, and only serve a straw-man that exists in your argument solely, means your adamance in focusing on it just furthers a lie you'd prior established, even though you've been called on it. The fact I have clarified the point that it's exactly early Warframe's lack of content, and the point on how they managed to progress the game and gain foothold was the focus. At no point is that conjuring some golden-age, it's observing the same sparse release state, and comparing how the two companies and games match(or don't) design-wise and ideologically and what that means for the state of the game going forward. Instead of that, you keep spinning off into a tangent about fond memories, which has nothing to do with the history of a studio, the published changes to a title, nor the way that affected user base as a number.
"With that in mind", you continue to avoid the actual subject in favor of this straw-man.
To that end, this is exactly why your talking points following this pedantic dance of your is simply apologetics.
Best argument you have is "but I didn't experience it", which means nothing for those that have. The bug is there, if you're lucky enough to have avoided experiencing it, good for you, that does not invalidate the very real problem posed to others.
Hell, just had another quest progression bug a little bit ago where me and a team spent a half hour nonstop killing mobs without the thing ever progressing past "kill these mobs". The game clearly has some issues with properly tracking event triggers at times.
And yet you'll acknowledge it to that end on flight.
And enemy hunting is never fun in any context when it's some mob in a weird location and no marker save for a red dot on your compass.
And what you just said about Warframe is the exact thing you have yet to acknowledge regarding Anthem right now. Being a fan too quick to dismiss the glaring issues it has.
Those leveling notably slower than that have to either be leaving the game on and doing nothing for long periods of time, or simply really bad at playing and consequently scoring little on their end of match xp bonuses.
Not true at all at 10 hours I just hit level 10. The difference is...
That only goes so far. Playing them multiplayer also means any wandering is curtailed by warping to whoever triggers the next step.
Also, if you're 10 hours in and only level 10 then no, you're behind by six levels.
And as noted, I'm not going particularly fast, at least not relative to most other's I play with. I have been regularly pausing for Free Play resource gathering, sweeping through all conversations and side missions, and making sure I am up on all the gear I can before hitting the next couple story missions.
Nope not behind at all as there isn't a such thing in reality as all people play at different speeds or do whatever they wish. Part of it is I play as single player, you get more xp in groups. So a person grouping will level faster. I am playing it the way I enjoy it though as solo.
What's the point of rushing to max level then griping about having nothing to do but grind gear, which to be honest is the point of these types of games to be honest. They are not going to be pushing out new content like full on DLC's any time soon. They will add small little things over the next few months as their projection shows. So really what is the point in leveling as fast as you possible can or fast at all. I have also avoided doing free play other than just doing the missions that required it as you level faster doing things there also.
Again though this idea that because someone isn't leveling as fast as you it means they are behind is ludicrous. If I really wanted to I could just spam missions as fast as possible and reach max level in probably a day or two at most but what fun is that. I enjoy the leveling experience in games, I tend to get bored when that carrot on a stick is gone so I relax and just enjoy the game instead of powering through it.
Nope not behind at all as there isn't a such thing...
Then what's the point of you originally talking about scoring?
Pick a line and stick with it.
And I've never talked about grinding to max. That's your assumption. My statement that you responded to was a call-out to other people talking about the game's pacing. I was making a point that, even with casual play(from my frame of reference) I was still "progressing" faster than what another was saying is the norm. To that end, it was a point on how much content there is in the game, not what level players were. You simply extracted the comment from it's original context to focus on that instead.
The point, remains that the actual content to play before it's just a grind, is small. And to add to that, that the content is already a sort of grind itself with such a finite scope of activities chained together. Endless quests of going somewhere, picking up a few things, shooting a wave or two of mobs, and then standing in a circle with unchanging scenery. The only unique factor there is the dialogue.
Hence the whole rest of that post you quoted and didn't respond to.
So great, you like leveling slow. Irrelevant. And if you don't think leveling matters, then how much xp you earn doesn't either, so you have no legs to this or your original response.
I have big plans for Bioware...to the dumpster with ya.They imo never advanced beyond a Baldur's Gate developer and imo still their best work ever.
I have not been impressed by anything they do,like MOST developer's,the work they do now could have been done 20 years ago,there is little to no improvement aside from graphics.What i see is a whole lot of 1990's game design with a modern facelift,no real effort no passion,just assembly line game design. I happen to know that EA pushes very hard for SPEED of game development,it was part of the lawsuit brought on by employees years ago.Long working hours,deceptive pay practices ignoring overtime,forcing employees to stay at the office rather than go home to get the job done. EA operates like a factory,pushing product out as fast as possible,very little quality control. No why Bioware is in Alberta and Quebec?tax incentives https://www.cbc.ca/news/canada/edmonton/alberta-tax-break-to-digital-gaming-media-companies-1.4577915,Quebec has long been known as a huge tax break fro businesses https://montrealgazette.com/business/local-business/electronic-arts-to-create-500-jobs-in-montreal-after-getting-tax-credits.
This is not an operation based on passionate game design,EA is a business,even pushing out it's last CEO that was actually liked by the industry but was not an inside team player and used as a scapegoat for losses.EA doesn't care about it's employees or it's product,throw a hundred games a year at the wall,something is bound to stick. I have zero use for Bioware or anything that is EA,ANTHEM looks like the rest of their crap..half baked cookie dough.
Never forget 3 mile Island and never trust a government official or company spokesman.
Know why they are trying to keep this game relevant?
They have plans to further grind money out of you,they are not happy and was never in their plans to simply sell you the game,oh no they got plans alright,to take your money.
Never forget 3 mile Island and never trust a government official or company spokesman.
Nope not behind at all as there isn't a such thing...
Then what's the point of you originally talking about scoring?
Pick a line and stick with it.
And I've never talked about grinding to max. That's your assumption. My statement that you responded to was a call-out to other people talking about the game's pacing. I was making a point that, even with casual play(from my frame of reference) I was still "progressing" faster than what another was saying is the norm. To that end, it was a point on how much content there is in the game, not what level players were. You simply extracted the comment from it's original context to focus on that instead.
The point, remains that the actual content to play before it's just a grind, is small. And to add to that, that the content is already a sort of grind itself with such a finite scope of activities chained together. Endless quests of going somewhere, picking up a few things, shooting a wave or two of mobs, and then standing in a circle with unchanging scenery. The only unique factor there is the dialogue.
Hence the whole rest of that post you quoted and didn't respond to.
So great, you like leveling slow. Irrelevant. And if you don't think leveling matters, then how much xp you earn doesn't either, so you have no legs to this or your original response.
Wow what a bunch of drivel in a response. I originally called you out on saying that people that were leveling slower basically didn't know how to play the game. I noted how that was a bad way to think about it an gave a response to why. Maybe it was that one key fact that I zero in on and respond to. Maybe I didn't disagree with some of the other things you said which is why I didn't address them.
"Those leveling notably slower than that have to either be leaving the
game on and doing nothing for long periods of time, or simply really bad
at playing and consequently scoring little on their end of match xp
bonuses."
"Also, if you're 10 hours in and only level 10 then no, you're behind by six levels."
Your own words. None of what you speculated was the case.
I didn't disagree that the game is a grinder, that is what all games of this genre are to a point. I even said that. It is a rinse an repeat of the same areas with new objectives, that is the content. Pretty much the same with Destiny, Warframe, ect.... None of these games
launched with tons of areas and pretty much were the same in respect to
what they are at core which is a rinse and repeat of the same areas.
Hell most people are saying they got 30 hours in before it became a total grind to them from what I have read though. These were people that were speeding through it so with that respect there is a decent amount of content IMO for a launch.
Never said leveling doesn't matter either reading comprehension is key here. I actually said the exact opposite of that in fact. I stated that it is important and that when I run out of levels I get bored usually. I stated that there is no pace that is right or wrong, so you can't be behind. That was the point of the last post when I said you were wrong when you said I was behind because I was leveling slower. The only reason I brought up scoring is again you stated scoring little at the end of matches which again isn't the case for the slower leveling. Talked about how group play will make a person level faster because they give bonus xp for grouping.
I talked about the people in general that were running through as fast as possible then complaining they have nothing to do but grind because they had finished the story and ran contracts over an over already, which is the case with most that are complaining about content. We call them content locust.
If you don't like rinse and repeat games to be honest why would you pick this genre to play as that is pretty much the core mechanic of this genre. What did you expect for content?
Comments
Which, as I noted, Anthem is alot like early Warframe with respect to it's state and content.
But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify.
If I buy something on potential it will be stocks, not games.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Hear hear.
My brother and I pre-ordered around last November, and it's worth every damn penny. I have been playing non-stop since it launched and haven't had a single issue on the PS4.
Smooth-as-silk, LOVE the voice acting (some nuggets in there if you pay attention to who the voice actors are!), the animations are great (no Andromeda issues here!), the combat is fun-as-hell, and it's hella fun with a squad who can chew through content.
Personally, I love the story; it's a little cliched in a few parts, but what game isn't? What show isn't? What novel isn't? Everyone is inspired by someone else so there will always be bits and pieces that are the "same" as elsewhere.
I'd give it a 15 out of 10, for me personally. I'm enjoying the hell out of it, and am looking forward to the ongoing content!
E: 86% S: 53% A: 40% K: 20%
A new MMO has zero chance of comparing to WoW's content, because it has had 14 years to develop. But for some fucked reason, we expected every new game to be the WoW killer. That is impossible, because while Guild Wars 2 or WildStar or *insert MMO here* is getting its core launch content together, WoW is developing its expansion content.
Conversely, Warframe has had an extra 6 years of monetized time to develop its content, warframes, weapon arsenal, etc. Anthem doesn't have that benefit.
But I'll tell you what. The person saying that Anthem is comparable to early Warframe is either wearing serious rose tinted glasses or didn't actually play early Warframe. Early Warframe was not 10% of the game that modern Warframe (or Anthem) is, and I say that as a Grandmaster Founder. It was small, buggy, easy, and completely lacking in direction or any form of endgame purpose.
Hell, a lot of those criticisms of Warframe are still valid. It's still even buggier than launch Anthem. It's still easy. It still lacks a real endgame. It still has a laughable progression system. But it's still a great game for what it does well.
I referenced the game being like early Warframe expressly because the gameplay, setup for mission and activities, and the dearth of content. Did you even read what I'd written, or did you just want to try and make a derisive comment to make your opinion sound more credible? I have played that game on and off since it's alpha state and can recall back to when it had only a few frames and you sat around as your frame in the void of space.
More so this point too;
"But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
When the point was already outlined that it is not about having the same amount of content as a game that's been out for years, and instead having a solid foundation that can support the game developing forward, you have no place pulling a false argument out of your butt to accuse another with.
That was an immensely dishonest argument and commentary from you.
You can have your opinion about things, but when there' multiple pages of people like you attacking every statement or disagreement with "oh they obviously never played the game(s)", it's nothing short of a childish rant to defend something you seemingly have too much emotional investment into. And when you pass that line to deride me on a personal level with such a statement, I am not apt to accept it.
Next time, try and levy a reasonable argument, with an actual example that can be discussed. The fact your best argument in your post is "this other game has more bugs" without even demonstrating any, is itself a pointed example of the sidestepping going on here. Attacking the person instead of the arguments, or trying to move the focus entirely.
It's an insult to anyone with the ability to reason.
Moreover, sure. You can compare these two games based on size of content alone, but here is the thing. Not all content is good content. There is more to a game than dollars/hour, otherwise all modern Ubisoft games would be among the best games ever made.
Warframe's content quality was (and often still is) much lower than that of the smaller Anthem and Destiny/Destiny 2. Warframe is as wide as an ocean, but a lot of that width comes from poorly-polished content that few players actually like (like Arcwing/submersible missions and Plains of Eidolon). There are so many tilesets and maps in Warframe that are not fit for purpose - such as defense maps that require players to hunt down stragglers on every wave because the stupid AI doesn't know how to traverse the terrain properly. There are so many bugs that randomly make missions unwinnable in Plains of Eidolon, due to enemies not spawning at a rate that make objectives possible to complete. And these issues often persist because the Warframe community is happier seeing the ocean expand with huge content drops instead of encouraging DE to take the time to go back and fix the existing content.
Warframe is free because that price tag allowed them to launch a small, rushed, and poorly-designed vanilla game (and still be solid by f2p standards at the time). If Warframe had anywhere near the polish or budget of a Destiny or Anthem launch, you bet your ass they would have charged for it.
And this here. This is hypocrisy. This is what a personal jab looks like. Moreover, there are no others "like me." I have insulted no one on this topic. Except, ironically, for another Anthem defender, who I insulted for being the exact type of jackass you are accusing me of being.
Point in case, your focus in trying to attack the "quality" of Warframe, when that was never the topic or frame of reference. Ther fact that you talk about comparing the games based on size of content when it was directly clarified that it's not the amount of content in question, especially not in contrast to as the game is now compared to Anthem.
The point of comparison was focused on the release of the games. IE, when they came out and were both small titles lacking much in the way of scope or variety, how was the core game and what was the method of evolution for the game?
Instead, you are still trying to attack Warframe now. And to that end, the one thing on topic you said, I cannot agree with. Mostly to the end that I do not agree that Anthem is worth it's price tag. Hence again the point of the prior statement;
"But Warframe was a F2P title (with founder packs). People could forgive that game being small at it's start because they didn't have to invest anything but a bit of time. With Anthem, that time comes with an additional price tag. One that the game has not managed to justify."
And your choice to attack Warframe as a game instead of address the example given just leaves me to observe other things of note. For example, like your arcwing comment can be correlated to the shit controls in Anthem for underwater traversal and the over-steering built into the flight controls. Similarly, the straggler AI can bring up the point of having to hunt down those last Skar in Free Play that for some reason decided hiding halfway down a cliff away from the base is the right place to be while you're trying to clear a camp. And unwinnable mission bugs, like the one I ran into yesterday which caused me to have to redo the same mission three times just to win because the eskari at the end kept dying mid-sentence?
You are levying complaints about a separate game as a way to draw focus from the game that's the actual focus here, and doing poorly at it given many similar if not the same issues happen to present themselves here.
So to recap. You tried to dismiss everything I originally said, never even touching any of the points I actually outlined in favor of a straw-man argument, by saying it was all "rose colored glasses" without even making sense with that statement. That in turn leads to the point of insulting my intelligence by making up a false accusation to argue against.
I apologize if you think I am hostile, but I do not take kindly to people who have to lie to make an argument. More so people who will lie about another to try and achieve that end.
Read more at https://forums.mmorpg.com/discussion/479607/bioware-has-big-plans-for-the-first-90-days-of-anthem-check-it-out-mmorpg-com/p4#2Cx9EwjLVpEKD45T.99
It is indeed hypocrisy, but not in the manner you attempt to insinuate. More so, the hypocrisy from you for being exactly that in spite of you claiming to take offense to another doing such. By your own statement, you just fail to acknowledge it. You chiding someone else for doing that, while not realizing you did exactly that yourself, is the irony/hypocrisy.
No part of that statement you quoted was personal. The closest it gets is "people like you" and called out an action, that you did do, and the consequences to that action. If you feel personally insulted by that, then perhaps don't commit to such behavior.
If you'd like another example of hypocrisy, then I could bring up the fact that you are happy to rant about what's wrong with Warframe while claiming you like(d) it, without acknowledging those same sort of issues with Anthem when they've been brought up. Instead you have made the vague statement to it's "polish", and try to claim others have more bugs rather than accepting the problems being levied against the game in question. Not having the same open acknowledgement of the issues presented in two different titles due to present personal biases, is hypocrisy.
Also, if you're 10 hours in and only level 10 then no, you're behind by six levels.
And as noted, I'm not going particularly fast, at least not relative to most other's I play with. I have been regularly pausing for Free Play resource gathering, sweeping through all conversations and side missions, and making sure I am up on all the gear I can before hitting the next couple story missions.
Here's the thing about rose tinted glasses. We all have them for something. The way we remember something is often not the way it was. To illustrate this, for example, I recently replayed one of my favorite games of all time (Fire Emblem: Path of Radiance), and realized that I had been wearing rose tinted glasses when it came to not only its graphical fidelity, but its design. My modern self is able to look at large problems it had (inconsistent early game unit availability for example) that I either ignored or forgot about. And while I am able to acknowledge these faults, I still have a great (but more informed) opinion of a game that meant a lot to me and that I still consider to be the current pinnacle of its franchise and genre.
With the above in mind, I don't take back the rose tinted glasses comment, because I'm not unconvinced on your having had them. But, again, this is also not an insult, a matter of intelligence, or an attack on your character. It is the natural progression of time with the one constant in our hobby being that we remember things that we enjoy.
Now, back to the argument. Bugs are something encountered on a per user basis. I have not yet encountered any mission-breaking bugs in the launch version of Anthem. Not one broken world event. Not one bugged story mission. The only actual technical issues I've encountered as of these last two days are PS4 loading times and an instance of a missing post-game results UI that forced me to restart the program (but let me keep the rewards and XP I earned).
As for flight/submersible controls, again, I'm playing on PS4 so I can't experience the oft-bemoaned PC flight controls that I hear so much about. The controls on my end are fine, and that's the only context I can talk about, because talking on someone else's gameplay experience through mere word of mouth wouldn't be honest or meaningful.
My only issue with flight is the speed and wide turns, but that is also very much a subjective thing, and seeing as how flight simulators and space battle/dogflight games are genres that I neither like nor have much experience in, this is an issue that I am not willing to make a claim on as being anything other than my personal inexperience.
Also, the whole enemy-hunting thing is a matter of context. Hunting down enemies to end a wave in a defense-type mission is far worse because the literal point of these missions is that the enemy comes to you. When an enemy gets stuck and forces you to go on the offensive, it stops working as a defense mission. And that's when the enemy isn't stuck inside a wall, floor, or roof.
And yes. I did and do like Warframe. I've put hundreds of hours into it, on and off over the years. Typically playing for a couple months at a time before burning out on the grind. There are things that Warframe does really well, like story, lore, melee combat, power fantasy, customization, and many, many moments of exciting "did you just see that!?" platforming. It's a unique and excellent game at what it does, but I also think that its fans are far too quick to dismiss the glaring issues that it's always had.
The fact you are so adamant about "rose tinted glasses" even though they don't even apply to my original statements, and only serve a straw-man that exists in your argument solely, means your adamance in focusing on it just furthers a lie you'd prior established, even though you've been called on it. The fact I have clarified the point that it's exactly early Warframe's lack of content, and the point on how they managed to progress the game and gain foothold was the focus. At no point is that conjuring some golden-age, it's observing the same sparse release state, and comparing how the two companies and games match(or don't) design-wise and ideologically and what that means for the state of the game going forward. Instead of that, you keep spinning off into a tangent about fond memories, which has nothing to do with the history of a studio, the published changes to a title, nor the way that affected user base as a number.
"With that in mind", you continue to avoid the actual subject in favor of this straw-man.
To that end, this is exactly why your talking points following this pedantic dance of your is simply apologetics.
Best argument you have is "but I didn't experience it", which means nothing for those that have. The bug is there, if you're lucky enough to have avoided experiencing it, good for you, that does not invalidate the very real problem posed to others.
Hell, just had another quest progression bug a little bit ago where me and a team spent a half hour nonstop killing mobs without the thing ever progressing past "kill these mobs". The game clearly has some issues with properly tracking event triggers at times.
And yet you'll acknowledge it to that end on flight.
And enemy hunting is never fun in any context when it's some mob in a weird location and no marker save for a red dot on your compass.
And what you just said about Warframe is the exact thing you have yet to acknowledge regarding Anthem right now. Being a fan too quick to dismiss the glaring issues it has.
Pick a line and stick with it.
And I've never talked about grinding to max. That's your assumption. My statement that you responded to was a call-out to other people talking about the game's pacing. I was making a point that, even with casual play(from my frame of reference) I was still "progressing" faster than what another was saying is the norm. To that end, it was a point on how much content there is in the game, not what level players were. You simply extracted the comment from it's original context to focus on that instead.
The point, remains that the actual content to play before it's just a grind, is small. And to add to that, that the content is already a sort of grind itself with such a finite scope of activities chained together. Endless quests of going somewhere, picking up a few things, shooting a wave or two of mobs, and then standing in a circle with unchanging scenery. The only unique factor there is the dialogue.
Hence the whole rest of that post you quoted and didn't respond to.
So great, you like leveling slow. Irrelevant. And if you don't think leveling matters, then how much xp you earn doesn't either, so you have no legs to this or your original response.
I have not been impressed by anything they do,like MOST developer's,the work they do now could have been done 20 years ago,there is little to no improvement aside from graphics.What i see is a whole lot of 1990's game design with a modern facelift,no real effort no passion,just assembly line game design.
I happen to know that EA pushes very hard for SPEED of game development,it was part of the lawsuit brought on by employees years ago.Long working hours,deceptive pay practices ignoring overtime,forcing employees to stay at the office rather than go home to get the job done.
EA operates like a factory,pushing product out as fast as possible,very little quality control.
No why Bioware is in Alberta and Quebec?tax incentives https://www.cbc.ca/news/canada/edmonton/alberta-tax-break-to-digital-gaming-media-companies-1.4577915,Quebec has long been known as a huge tax break fro businesses https://montrealgazette.com/business/local-business/electronic-arts-to-create-500-jobs-in-montreal-after-getting-tax-credits.
This is not an operation based on passionate game design,EA is a business,even pushing out it's last CEO that was actually liked by the industry but was not an inside team player and used as a scapegoat for losses.EA doesn't care about it's employees or it's product,throw a hundred games a year at the wall,something is bound to stick.
I have zero use for Bioware or anything that is EA,ANTHEM looks like the rest of their crap..half baked cookie dough.
Never forget 3 mile Island and never trust a government official or company spokesman.
They have plans to further grind money out of you,they are not happy and was never in their plans to simply sell you the game,oh no they got plans alright,to take your money.
Never forget 3 mile Island and never trust a government official or company spokesman.
Adds more weapon variety. Just about all the guns look like small and large reskins of each other.
Fix the audio bug they claim the day 1 patch fixed.
Fix the random disconnects. (Day 1 patch reduced but did not get rid of it)
Fix the bugged world quest.
Remove the crazy low limit on the number of people in free play map.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.