It's fairly common to have treasure maps split up into fragments that the player finds and puts together to get the final location, but I've never seen the fragments be non-specific per player. In other words, player A can get fragment 1 as a drop, and player B can get fragment 2 as a drop, and to get the treasure they must combine the fragments to find the burial location. (and the game doesn't tell either player where the other fragment is)
I envision such a system greatly encouraging social interaction, with players coordinating fragment combinations over the forums, or even entire treasure hunting guilds springing up to help find combinations. Of course, if you'd rather not get involved with all that, there would no doubt be players bulk-buying uncombined or partially combined fragments for a flat rate to be arranged later.
Thoughts?
Comments
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1) does the combined fragments stay permanently attached once combined, if so do all people that put their piece in get a copy or will it be one copy they have to fight over.
2) how detailed are these fragments? Will somebody with X on their fragment be able to look at nearby PoI on their fragment and hunt down the treasure? What's to prevent that from happening?
3) If each map is made up of lots of fragments, and there could be many different maps in the game, how do players identify which maps are which and what fragments are part of which set?
Philosophy of MMO Game Design
2) Either the X won't appear on the map until it's completed, and the map would cover a large enough area that it would take literally days of fruitless digging to uncover the treasure without an X, or the treasure itself wouldn't be present until the map was completed. I prefer the former approach, mostly because it seems more immersive, but if players carpet mining entire islands for treasure started to become an issue the latter (or both simultaneously) might become necessary.
3) Each fragment would be relatively large (a map would be composed of 3-5 fragments) and have distinctive tear patterns such that it would be fairly easy to identify matches, either from screenshots shared on forums or, in some cases, verbal descriptions (e.g. "I think I have the Southwest corner of Skull Island, anyone think they have a match?"). Additionally, when trading the fragments between players there would be an option to directly compare two fragments and check if they match, to prevent scamming and/or misidentification.
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