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Mistover is an upcoming hardcore RPG from the same developers behind both TERA and PlayerUnknown's Battlegrounds. Mistover is considered a "deep, strategic RPG" with tons of replayability and a procedurally generated dungeon system to keep the game fresh every time. The game is something of a "cross between the mechanics of Darkest Dungeon with the thrilling dungeon crawling experiences found in Etrian Odyssey".
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I wonder why that is? I was just thinking the other day how turn based games are less fun to me as I get older, because they seem more dull. FFX is an example of a game where it seems so simplified, however the chess board concept allows for a lot of actual strategy and innovation. I understand finding it a little more bland though.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I can understand that, definitely requires more imagination.
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