Hi everyone.
Edited because it was "ranty".
Basically I love the game but find the majority of it to be way too easy.
What do you guys do for a challenge? Is all of the overland and solo content just very easy?
Is all of the challenge in group dungoens and PvP?
Thanks!
Chris
Comments
- Start by soloing all group dungeons (normal - veteran is impossible), minus the ones that have anti-solo mechanics e.g. with switches that have to be pressed simultaneously by two players
- Maelstrom Arena veteran <- good luck with that, without proper setup and execution
- Play without champion points on
- World Bosses of vanilla zones some are soloable with minimal effort (the ones without multiple adds/mechanics) and then they ramp up in difficulty as you progress through the maps in the order they were originally designed.
The game is very casual friendly, which means that overland content is soloable by everyone - think of "story mode".Over the years the addition of wormhole space, incursions and sleepers increased challenge in PVE significantly.
On the PVP side they made suicide ganking in hi sec easier, which made trying to mine, mission run or even haul goods safely to market much more difficult.
Don't forget the scourge war decs have been to PVE corps in hi sec but CCP just recently took some actions to tone them down.
Oh yeah, they added special solo challenge missions a few years back, blew up a few ships trying to beat them.
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Dolmens (Dark Anchors) are a step up in difficulty unless you happen to be in one of the zones where they're regularly zerged by grinders. They can be soloed as long as you know what you're doing.
Next up would be open world bosses and depending on which zone you're in and which boss or boss pack you're looking at they can be soloed with some effort all the way up to the bosses that only a handful of players could solo (the same people who can also solo veteran 4-man content.)
Then there's MAelstrom Arena which is a unique solo trial/raid in one of the DLC zones -Wrothgar. Even the normal difficulty version will be a challenge for a lot of people and the veteran level difficulty will be a challenge for almost anyone.
Then of course there are also a lot of 4-man dungeons with normal and veteran difficulty as well that vary quite a bit with the newer DLC dungeons being generally the more difficult ones.
And PvP is where PvErs go to die
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The overland content feels like the electronic equivalent of crochet, i.e. something to keep your hands busy while you're paying attention to something else. Not my idea of a good MMO, but I am happy ESO is doing so well.
Thanks again.
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Sadly, sad for some people I mean, the game gets easier as you level because of this, if your gear/build is optimized.
Sz
Get a real challenge,real immersion,building,sailing,diving,climbing,surviving.Get a real role playing experience.
Level 50 fighting a level 5 Tiger ,no problem you die,challenge enough for you?
Level 5 player fighting a level 50 Tiger,no problem you win,allows you to be a SMART player instead of gaiting content behind levels or gear.
I can and have died many times as a higher level than the foes.At the same time i have killed many high level foes using a simple bow n arrow you can attain very early in the game.
In Atlas you have to be smart,alert,pay real close attention to everything around you,inside mmorpg's you can see what is coming a mile away.
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But I am sure games designers have realised this, and if you want your cash shop to become what is has led to: a game as a service, then you have to address that. I noticed that drops in BDO are pretty rubbish, I think that is the first game I have ever bought gear before the top levels.
Once again the way old MMOs where set up is not conducive to a money raking machine with a cash shop.
In other words, the game designer defines a game with a set of rules and then I try to do my best given those conditions and confines. If the game is inherently too easy or unrewarding, then I would just move on to another game. Example: badminton doesn't feel challenging enough so I move on to tennis.
There's a real problem of engagement when a game is too easy. My mind is just not interested because it doesn't have to be. I can just press the same three buttons I did ten seconds ago to overcome the next encounter. Rinse/repeat. This has the added effect of killing immersion as I don't have to really pay attention as I do this. My mind drifts to "what do I need to get done today" or thinking about finances, etc.. I'm not "in a threatening dungeon where I better have my wits about me if I expect to survive."
Nothing really carries any "weight" if it is just a matter of mashing the same three buttons over and over again to win. I'm sure you get what I mean. I hope the game designers re-think the extremely low difficulty level. I do understand that it may not be in their best financial interests to do so, however.
You all have pointed me where to go for a challenge. And that's the good news, that there is one in this game that I am growing to really like.
I guess I will have to trudge through steam-rolling overland mobs and quests in order to get to the PVP and late game dungeons where the difficulty lies. It's a good game so I think it could be worth the work.
Chris
When it launched - in broad terms - to get to level 10 you did the up to level 10 content; then on to the 10-20 content ...... 40-50 content. Then you became a veteran and did the other alliance zones which had been "boosted" in difficulty. Which felt somewhat artificial. And you could either do each alliance in order or (my memory says) mix and match. And after you had done a second alliance it certainly wasn't hard at all.
And as characters gained in vet levels in became easier and easier. They upped the vet level cap slightly post-launch and added a new area that made it "more difficult" by training multiple mobs on you but fundamentally it was never hard.
Now some folk did complain that vet levels were "hard" but, imo, the more honest comments were "on rails" and "tedious".
With One Tamriel they changed the approach. All zones were adjusted to a set "level". Sort of as they were adjusted at launch when you went through them as a vet. And - the big change - was that characters were scaled up to the selected level.
You can still get bored doing ESO quests today. And you can go anywhere so its no longer on rails - which helps. Plus the artificial nature of the "mob boost" has gone.
And devs have worked at adding difficulty through mechanics. Some of the later stuff can be "tricky" - which is not the same as "hard as in almost impossible to do, 1 in a million odds of doing it".
Games are meant to be entertaining. Hitting a monster for 20 minutes or attacking one and being killed by a single blow is not entertaining. The fun lies in the stories, the puzzles. Mmos in general have never been hard. Taken a lot of time - frequently - but not hard.
And if you want a real challenge ESO also has campaign PvP were you join "your team" and take on other human players. Who will provide a challenge. Think of chess or Go. Both are easy games to play, the challenge depends on who you play against.
To me that is the very definition of "made easier". If things were still like that then all I would have to do in order to find a challenge would be to start early on the next zone in the progression series. I would not have made this thread in that case.
You are right, games are meant to be entertaining. Unfortunately for me, being able to steamroll content without thought and just mashing the same three buttons is not entertaining. I think overcoming challenges is extremely entertaining but those are hard to find here.
I also disagree with your assertions that difficulty has to mean 20 minutes of overcoming a mob's hitpoints. I'm sure some games are guilty of overusing that mechanic to increase difficulty. But that is only one way and it is a rather lazy one.
MMOs have definitely been hard, so I think you are wrong there too. EVE has been difficult for a long time outside of hi-sec. Early EQ1 was punishing and intense in the dungeons while also being fairly popular (before WoW). Add a PvP server on top of that difficulty and you really had to pay attention. It was great!
I get that some people like easy content. That's fine and I think you are in the majority as evidenced by how most MMOs play today. I'd ask you to acknowledge that there are people out there who find it not very fun or stimulating (not "entertaining", to use your word).
It's OK. I'm glad you are having fun. As I said before, if that is what the masses want then that's what any sane business would give them. I've been left out of mainstream MMORPGs since WoW came on the scene though; forced to adapt if I want to have any fun, hence this thread.
I'll try Cyrodill as per you suggestion and thanks for your thoughts.
However, there are far more challenging things to do in the game than the overworld of the vanilla game and main story quests.
All of the DLC content is a much increased difficulty level, and if you really want to get crazy go into Craglorn and play there, trust me you won't be complaining about it being too easy then.