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On May 15th, The Culling will cease to exist. The team let fans and players know via the game's official site in a brief dev diary called "So Long, Farewell!" The reason for the closure, despite the "Origins" F2P launch last year, did not generate enough revenue to "sustain our team and support ongoing development" of the game. Without revenue, staff has been let go and the team has been "render[ed] unable to provide ongoing support and updates that would allow the game to grow & thrive".
Comments
btw it does ahve apc version? I only read of xbox version, so maybe that too?
It had a PC version. I played it for a long time when it launched and I can honestly say the devs killed this one. Any change someone demanded on the forums wa implemented one after the other and the game became a disjointed semi-functional and unbalanced mess. They tried to please everyone and paid the price.
I played it a long time as well, and it wasn't just because they listened to the community. It was because they would make additional changes (some that people wanted some that they didn't) and then not try to fix it if it didn't work, they would just move onto the next thing.
거북이는 목을 내밀 때 안 움직입니다
I will never again do the same mistake and buy a game from this team before i see some gameplay.
Regards.
People dont buy games like these because they know they are a cash grap failure that will shutdown soon.
Ergo, they shutdown the game due to lack of players...
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
However, i liked the magic game they made, lichdom battlemage (it had its issues but was enjoyable).
It was a good game until they screw up the balance and everything went downhill since then...
I liked the narrator of the game too
Besides it looked very dated,just another idea cashing in off of TV ideas.We used to just call it Deathmatch but now devs needed a new catchy genre title so they called it battle Royale.
Never forget 3 mile Island and never trust a government official or company spokesman.
I self identify as a monkey.
You are right that the "revenue model" is crucial. Wrong though that "all games like this are cash grabs". Fortnite being the obvious example.
Culling: to be closed.
Culling 2: was a non-starter (closed very, very soon after launch, refunds etc.)
Lichdom Battlemage: last patch on Steam dated December 2014. Strongly suggesting its mot neen worked on.
That seems to completes the game lineup for Xaviant Games. (No suggestion of any unpublished secret projects!)
So - unless some other studio picks the game up and takes on the devs - I think this is a prelude to Xaviant (essentially) closing down. (Xaviant may continue "in name" only to collect any money that might accrue from Lichdom but I assume we will be wishing the devs good luck in the future.)