I Would like to level Pally healer but playing private servers it seems that finding INT Mail gear is hard after level 25 or so. I was wondering if it would be crazy to level as a Tailor and make my own cloth healing gear. Would I get banished for being a cloth pally? I am new to classic so I don't know if this is a crazy idea or not.
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edit: IIRC there was even a hunter build that used cloth that could solo Dire Maul before they nerfed it into the ground. Bottom line, armor was just a stat in classic and only tanks and pvpers (and weird specialty builds) wanted it.
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At the very least play what you want and have fun with it, if its not fun then is it worth playing?
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btw OP don't discount leather, there's a lot of good healing pieces available.
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"Be water my friend" - Bruce Lee
I'll also re-emphasize the 2nd sentence there. Unless you are playing with a dedicated group of friends, it is going to be in your best interest to primarily play a DPS spec while leveling (Ret) and gear appropriately. Then you can just throw your assortment of healing gear on if you want to heal dungeons.
The majority of questing in WoW is easily done solo, and that is how the majority of people approach it. If you decide to go full time healer - you will put yourself in a situation where things are more difficult than they need to be, or you need a group to do basic content.
one ret pally so you got all the pally buffs
I don't remember if there was a reason to bring a enh shammy, but if you had one they could tank.
Tankadins have no Group Taunt, and Retardins DPS simply suck, unless you are fully Purple.
As a Healadin, gear is a problem as he really needs INT to be effective and there is no Healing Plate in Vanilla.
Tailor should be one of your profession, also you have to roll on Cloth, though Casters won't be happy about that.
What I do is I make my own Group for Dungeons and avoid to invite Casters, to avoid any drama.
My typical Group setup would be the following:
-Tank (I prefer Druids because they don't rely on Gear. Bad geared Warriors are a nightmare for Healadins, you'll get huge damage spikes you won't be able to heal due to our slow casting spells)
-Hunter
-Hunter (Shaman or Druid)
-Rogue
Alternatively join groups with no Casters or just tell the group you are going to roll for Cloth before joining. You could also ask the Casters if they already have the Gear you are after, most times they already have it. Whatever you do, NEVER ninja loot.
I just can't stop laughing at this "you had to heal coz there was no other choice" mentality. Paladins and druids had 3 possible roles in a group and that's two more than most of the classes could even dream of. Raiding environment was just going back to normal, down from the privileged state of being an omnipotent hybrid class.
It is true that having to choose between 3 specs was a privilege.
Most people who played Paladins, Druids or Shamans, were well aware that those Classes weren't designed to be best in class, and were fine with it.
Having said that, there is a big difference between not being best in Class and being worthless.
Druids had the harshest time, they were good at nothing, though in my opinion for Holy Pallies they were the best Tanks for Dungeons (not popular opinion), because they didn't rely much on Gear for mitigation, which for a Paladin is more important than the Tank HP.
Paladins have really slow healing spells, and during leveling, Warrior gear would vary greatly.
So if you had the misfortune to heal a bad geared Warrior, my Paladin could not cope with the huge spike damage caused by the low damage mitigation of said Warrior, while I could easily heal a naked Druid.
Apart from that, nobody wanted druids in their group, they were welcome as tanks in Dungeons but just as a back up when a Warrior wasn't available.
Raids though was another matter, Warrior reigned supreme.
Paladins, as well were not particularly welcome in groups, especially Rets as their damage was quite low unless they wore all Purple gear in which case their Crits would boost their DPS immensely.
As Tanks, they were the third choice. Not saying that there weren't good Tankadins, just that they weren't anywhere as good as Warriors or even Druids.
Luckily they were good at healing, though some disagree, because there were Paladins that clearly didn't have a clue on how to heal, not the Class fault.
Probably saying that Pallies and Druids sucked is an hyperbole, you could definitely play them and have fun with them if you were dedicated enough, but certainly they were the most difficult Classes to play.
Example is the fact that Paladins didn't even have healing gear, so you had to find the work around (wear Cloth) to make it viable.
That being said, every class had something they brought to the table other than the obvious tanking, healing and damage dealing. Rogues were superb against caster mobs, mages removed curses, shamans and paladins had buffs and druids could fill your mana and save you from a wipe with their in-combat ress.
I also don't buy this excuse of having trouble in healing a badly geared tank. Each and every player are responsible of their own character. If you're not sure you can do the job your party expects you to do, then you refuse and gear up before signing up again. You could also talk to your group and ask them to use more CC to make it easier for your healer, no matter if (s)he was a priest or a paladin. This is of course unheard for these days' wow players who just teleport to a dungeon and steamroll everything without saying a word.
In vanilla you could clear content with very different kind of group compositions but players had to adapt to new situations. Paladins were not bad dungeon tanks because they lacked taunt, they just looked bad because of relentless dps players refusing or not knowing how to use aggro control abilities and how to play with a non-warrior tank. They were spoiled by warrior tanks who kept taunting over-aggroed mobs in every fight. I can see this on private servers even today. I'm thinking about pressing the key where my charge ability is bound only to see a frost bolt that is already on its way to the pack of elite mobs. The first ability i'll use after the charge and stance dance to defensive one is a taunt on the now frost bolted elite followed by demo shout so i can begin my tanking duty properly. So much for giving a tank the initial aggro and time to build threat.
They took this on a totally new level in one of the later patches where warrior threat was buffed significantly. Prior to this dps had to look at their threat and be careful not to get aggro but after the patch everyone could go to all-out mode and spam damage abilities for topping dps-charts. If warriors were "too good" before the patch, they now were the only ones who could tank.
There definitely was a lack of proper gear for both paladins and druids but at the same time if the gear would have existed who would have taken warrior tanks if you had an alternative for much wider skill set. They finally did it in TBC and we all see what happened. Paladin aoe tanking was just crazy, and i remember being a warrior at that time and i was whispered something like "wanna come this dungeon X, we only need you for the last boss?".
The only time i've felt as worthless being a warrior was the patch where hunter pets were buffed (accidentally) too much and they were able to tank even dungeon bosses. The meme of the month was "why would we take a warrior, we have a pig".
A Paladin has problems healing spikes of damage which sucks 30-40% of HP at once.
The fastest spell takes 1.5 seconds (Heals 10%), the best spell takes 2.5 seconds (Heals 40%), and if the Tank gets 40% damage every second, you do the mats.
It is not about CC either, I am talking single target mobs.
Other Healing Classes have no problems with damage spikes as they can insta-heal, that's not the case for Pallies.
As I said I could heal a naked Druid easily, which is considered a second class tank.
Of course I had zero problem with well geared Warriors, but in PUGs it's like a Russian Roulette, you never know what you get, so I generally went with Druids just to be safe.