Anthem is a husk of a game with bad design decisions, bugs, and broken systems throughout. It is essentially a paid-for beta right now. They knowingly released a woefully incomplete game and charged full price for it with micro-transactions on top of it all. As consumers and hobbyists of this medium, we should be disgusted with this practice.
I hope Anthem fails horribly. I want the failure of this game to send a message to these studios and publishers that this is no longer an acceptable business model.
I am completely fed up with the toxicity of the AAA games industry - their practices are openly hostile towards consumers and employees alike. Publishers having record years and firing 800 employees, or a game selling 7.3 million copies to be called a "disappointment" is disgusting and it makes me feel very sorry for passionate people who work on games. Rushing half-baked games to market and charging full price plus yearly passes with the intention to patch them over the course of year(s) is openly hostile towards consumers.
It is 100% our fault...We are the ones that gave in to the early access and broken games....These companies know they can sell broken games and many of us want to be first in line to buy them. Until we the consumers hold these game companies to higher standards, we will keep getting these kinds of games.
The TL;DR from someone who is critical of but bought Anthem:
The moment to moment gameplay and combat in Anthem is AWESOME, the combo/elemental system looks and feels amazing, especially as they continue to address bugs. The problem is, everything else is kinda "meh". Not a lot of content and (until the most recent patches) stingy loot.
Personally, I still think the gameplay is great but I haven't picked it up since I hit level 30 because I'm waiting for them to add in more content. I know if I play now i'll get burned out by the same 3 strongholds and such.
perfectly stated.....
where Division 2 is a complete game.
After 6 years, you'd kinda expect a complete game. Especially of a shooter/looter. It's not like they set out to create the Oasis...
Well, I guess it doesn't matter how good you used to be at making games. Soon as you join Electronic Arts, you're cursed to be a cesspool of trash no matter what you do.
And still sell millions of copies!
eat shit! millions of flies can't be wrong! ait?
but seriously, if you release a lootshooter, at least make sure you got a real lootsystem to go for
"I'll never grow up, never grow up, never grow up! Not me!"
The only thing wrong with Anthem is that it's still in Beta. I can't wait until it's finished to give it a try. The Alpha was okay, needed a lot of work but you could see the good points.
I'd like to thank all the people who paid to be beta testers for their service. Keep those feedback reports coming.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Well, I guess it doesn't matter how good you used to be at making games. Soon as you join Electronic Arts, you're cursed to be a cesspool of trash no matter what you do.
And still sell millions of copies!
That's how mmorpgs used to sell also, until one day, the players just stop buying, and you have bankruptcies and no new mmorpgs. The same could happen to looter shooters. If people stop buying them then devs will jump on something else.
Jumping on the next big thing is probably a lot easier than trying to create a really good game.
Here is the way I look at it. Look at the reviews Division 1 got when it released not Division 2 as it is a sequel where they learned the hard way what they needed to launch with. This was a company jumping out of their wheelhouse into another genre, an they have the worst publisher in gaming pushing them.
Not saying that they should get a pass for Anthem as some of the things at launch were not up to par. With that said I could care less about all the people that rushed to max level as fast as they could like they do in ever game then complain they don't have things to do.
If you play the game causally for fun it's OK. They are tinkering with changing up the loot drops to be more relevant like every other game that has been released in the past ten or so years. There are/were problems with weapons not being as powerful as they should be or have stats that do nothing basically.
The biggest thing I saw most complaints about was the loading screens. Didn't have a problem with that as I play the game strictly solo, other than the one thing you have to do in a group. In groups you could get screwed if your computer wasn't optimized with the game as the loading screens could take forever and that one person was always running as fast as they could, like pug groups always do, you basically would just get pulled forward over an over because of it. No exploration, taking in the sites, just pulled forward as fast as the person could go.
I would say give the game a try, I enjoy it. Then again I play it as a single player game for my enjoyment as I do all shooters.
As many others I'd been waiting for a long time for Anthem to come out, although as soon as it was released I saw it had been getting extremely bad reviews. What exactly went wrong? Is it really THAT bad of a game, or are people exaggerating? What I've heard so far about it is that there's hardly any content, especially at endgame, but does this necessarily mean it's ALWAYS gonna be like this? A lot of games have launched and received bad reviews straight away, yet made some necessary changes and ended up being a must buy (Elder Scrolls Online for example).
What makes The Division 2 far superior to Anthem? I keep seeing articles claiming that Division 2 is everything Anthem SHOULD have been. Is Anthem destined to become a game comparable to Fallout 76, and lose all of its players, or do you think it'll be able to turn things around and get people playing again?
It's a shame as I've wanted to play a brand new looter/shooter for a while now and had always been set on Anthem, but if I'm gonna be investing my time on a game over the next year or so I'm finding myself being drawn more towards The Division 2, which is weird considering I always preferred the looks of Anthem.
Anthem is not the problem, people are. Too much scapegoating Anthem for everything else they hate.
The only valid criticism on Anthem/Bioware is not enough internal and public beta testing.
As many others I'd been waiting for a long time for Anthem to come out, although as soon as it was released I saw it had been getting extremely bad reviews. What exactly went wrong? Is it really THAT bad of a game, or are people exaggerating? What I've heard so far about it is that there's hardly any content, especially at endgame, but does this necessarily mean it's ALWAYS gonna be like this? A lot of games have launched and received bad reviews straight away, yet made some necessary changes and ended up being a must buy (Elder Scrolls Online for example).
What makes The Division 2 far superior to Anthem? I keep seeing articles claiming that Division 2 is everything Anthem SHOULD have been. Is Anthem destined to become a game comparable to Fallout 76, and lose all of its players, or do you think it'll be able to turn things around and get people playing again?
It's a shame as I've wanted to play a brand new looter/shooter for a while now and had always been set on Anthem, but if I'm gonna be investing my time on a game over the next year or so I'm finding myself being drawn more towards The Division 2, which is weird considering I always preferred the looks of Anthem.
Anthem is not the problem, people are. Too much scapegoating Anthem for everything else they hate.
The only valid criticism on Anthem/Bioware is not enough internal and public beta testing.
Anthem was a problem, but not on the scale the bandwagon makes it out to be.
The situation with BioWare is difficult, at least for me. BioWare aren't going to come out and take all the blame, so naturally they'll let the masses imagination go wild. It might be BioWare's fault, or EA's or a combination of the two. We'll never truly know. All we know is that the majority of people didn't like it and it shouldn't have been released in the state it was in.
Promises were made and displayed at the demonstrations they held. They broke these promises and released a game that looked similar but ultimately worse off than what was shown at these demonstrations without a word, which can be tantamount to false advertising.
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but seriously, if you release a lootshooter, at least make sure you got a real lootsystem to go for
"I'll never grow up, never grow up, never grow up! Not me!"
¯\_(ツ)_/¯
Jumping on the next big thing is probably a lot easier than trying to create a really good game.
The only valid criticism on Anthem/Bioware is not enough internal and public beta testing.
The situation with BioWare is difficult, at least for me. BioWare aren't going to come out and take all the blame, so naturally they'll let the masses imagination go wild. It might be BioWare's fault, or EA's or a combination of the two. We'll never truly know. All we know is that the majority of people didn't like it and it shouldn't have been released in the state it was in.
Promises were made and displayed at the demonstrations they held. They broke these promises and released a game that looked similar but ultimately worse off than what was shown at these demonstrations without a word, which can be tantamount to false advertising.
https://www.techpowerup.com/240655/leaked-ai-powered-game-revenue-model-paper-foretells-a-dystopian-nightmare