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Continuing with its instructional series about nodes, the Ashes of Creation site has been updated with a new look at the advancement and destruction of nodes. The post starts with a brief look at how nodes are advanced and built up and what things they can influence such as, for instance, development areas where towns and civilization will appear.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Players can influence both the quantity and quality of spawns.Then how creatures react is also part of the code,if they are set to read your setup they might shy away or wait for the right moment to strike rather than auto attack just because they are set to aggro.
Buildings are way trickier,you cannot do anything that makes the world look FAKE,like computer code,it has to maintain the look of being a real world which i ALWAYS feel within Atlas.
I am baffled as to how they can pull off turning a patch of ground into a bigger city as population rises,you can't just auto change the entire view because it'll look fake.So i feel they need to be careful in what changes and how those changes act within the town.Like if they spawn npc's will they have an AI,roam about or just stationary with a marker over their head?
You see when i play Atlas once players reside the population of creatures rise and even more dangerous but they are not static spawns,they roam about the entire Island/node as they feel either waddling along or attacking everything that moves.
point being>implementation,i need to see a world that looks realistic in every way.I hate wading through bad games,shaking my head every 15 secs thinking ..WTF was this developer thinking.
Never forget 3 mile Island and never trust a government official or company spokesman.
I should NEVER see anything on screen i wouldn't see with my eyes inside a world.Yes i realise we have to make a few exceptions from time to time,like having a hotbar on screen or a map but other than ideas we need to see keep everything off my screen.
Never forget 3 mile Island and never trust a government official or company spokesman.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Unlike EQN I think this will have a finished product because of the crowdfunding but I doubt itll be anything close to what they promised.
/s
No it is not over. They went back to the drawing board with it. It is being developed alongside the mmo "to test crucial systems". Take that for what you will.