Even if you hated Age of Conan, the one common theme i have heard about the game which i played a ton of was the soundtrack was incredible and the first 20 levels aka Tortage zone was one of the best experiences in a zone players have had. Is it just that hard to replicate or what? Personally i feel like it was incredible experience going through it the first time ever. And i cant even pinpoint exactly what made it so immersive, it just was.
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It is at least a unique idea but not a good MMO idea.My biggest peeve was everything felt like an offline game,even the questing was unlocking homes to open up new quests,the kind of stuff other players will not see,only you,so imo Funcom doesn't know how to build an online game.
I also realized that Funcom started rushing their games even within AOC,there was missing or a lack of content around mid game,then this TSW looked really lame,another online game that was designed like a single player game,then the survival game,another fast cash grab.
Funcom does come up with some nice ideas but seems they just rush through the designs,if they stop and put some effort into them they might actually be good games.
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To the point of the post, no it could have been done better and I would recommend fewer quest markers, and I really dislike being locked into a class. Having said that, Dark Templar was by far the best tank class I have ever played.
But no, starting zones do not appeal to me no matter how well they are done.
If you want a new idea, go read an old book.
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Is AoC still surviving? Fucom kept making big plans & promises for AoC & then kept delaying most of them then released that new Conan online game so I just figured Funcom let it shrivel-up & die. I don't trust Funcom's word because of AoC & it seems they have some good big ideas but lousy executethem sometimes.
While I'll agree Tortage is probably the best part of the game, the thing's that make it good is it's smaller size / quest hub area. Almost all of the quests are located in a very tiny area, which wouldn't really work for the rest of the game although it would make the main cities much more active.
The fact all the quests are voice acted is a plus the first couple times around, after that I think you'd find most of us just breeze through the sub-titles and frankly I would rather have the voice acting like it is now, just scattered here and there, little bonuses. I'll agree going from all to pretty much nothing was a shock, but in the long run really doesn't effect the game.
As to running back and forth, I haven't found a game yet that doesn't subject you to that. The closest fix I've seen is in LotRO where you can auto pick up some quests on the fly and auto turn them in as they finish.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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I know, and I am not smart enough to give a good answer on how to describe what I mean when I say innovate, however, I am damn sure the blueprint we have been seeing over and over for 20 some odd years at this point does not work (for me at least) anymore.
If you want a new idea, go read an old book.
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Now yes the Night time Destiny quests were solo, but that was more of a personalized story for your class so it worked.
Every other Daytime quest was groupable, most don't in the normal course, but you'll still see groups for the Bat Demon and the escort quest out of the Hall of the Black One's.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
For all of those the servers pop's jumped. The special PvE one brought back a lot of old and a number of new players, the Pvp one was very active and this current one has Tortage and post-Tortage zones very active with old and new players.
Also one of the Mod's has said something new is in the works for later this year, so it's not quite dead yet.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Well that version has had fixes since it first came out. Questing now flows better at all levels, the game did get some kind of optimization so it runs better, some of the combo's were shortened.
If you're still judging the game from 2008 when it came out, you might want to take another look at it. There's still bugs, there's still poor design decision's, but it's a heck of alot better now.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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- It was solo centric (it doesn't matter if you can theoretically group, you didn't have to and it was not designed for grouping).
- It was too linear, you couldn't just ignore Tortage and go off somewhere else.
- It did not accommodate exploration (areas tightly level restricted), crafting (just an afterthought) or other elements that others like in mmorpg's.
If this thread was a question "which game had the best noob area" AOC would be way down the list for me.
Best blueprint for a starting zone is Lotro's the Shire. Delivering pies, landmarks, exploring, farming, villages : it had it all. Plus high levels would still visit after they had done all the quests.