The combat is not that bad, the only thing about it that I find unforgivable is that you need to cancel animations. Well you don't need to but it helps, which I find as outdated as bunny hopping in shooters, but we still have that in some games too!
Nothing wrong with bunnyhoppin, its a skill anyone can learn and deepens the learning curve in games, good movement helps. But what i could do without in CSGO for example is the fast reloading, that you switch weapons mid reload so you can reload faster, i dont really see it contributing to gameplay like bunny hopping does.
EDIT: Also, Necromancers rule and should be in every single MMORPG
Your stance or should I say 'elevated position' on bunny hopping is noted. Those of us who don't want to just play Fortnite and are fans of hyper-realism will have a different more grounded view.
I have never played Fortnite don't know why you mentioned it since, it has nothing similar with CSGO (the game i mentioned). but for sure, each to their own, i like that movement is also a factor and that one can get better at it. I just don't understand why bunny hopping is a problem for some, it is not needed at all to being good at the game, it helps but not a must to know in being able to compete against others, so dont know why it matters if it is there or not, don't like it don't use it.
Bunnyhopping is outdated, the fact that you mentioned CSGO is perfect as that is a relatively old game for a shooter. Bunnyhopping tends to ruin the shooters aim more so than the person they are trying to avoid and really once you have seen how your opponent does it, it is really easy to pop cover and drop them, as they will usually miss who is shooting at them by trying to hop. In my experience anyway.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Way to go off on a tangent... why are talking about csgo again?
ESO's combat is garbage everyone knows it but the ones that play it deal with it. If you don't animation cancel you will find yourself ex-communicated from the community, it is actually unfortunately part of the game because they won't fix it, my thoughts are cause they don't know how to fix it.
Ah the millions don't know any better but I do argument .....
You may not realise but just about every game out there has animation cancelling. Every game. The discussions usually go by the title: global cooldown. And animations are usually cancelled when the gcd expires. Things can get very messy. And discussions about gcds can get pretty heated. There was - yet another - WoW one several weeks ago.
Unlike WoW or even LotR though - in my experience - you are "less likely" to get "ex-communicated".
Now that is, as I say, just my experience but I suggest that the reason is because in "stress situations" - fighting a tough boss - players say by default try and cope by "doing more stuff, pressing more keys etc.
In games with a non-zero gcd this, coupled with lag, can end in tears. Healing can be very touchy say - why did you overheal, why were you healing the dead dps etc. ESO's zero gcd however makes it more "forgiving".
Which is not to say that with the right combinations of stuff players cannot increase their damage etc. And that experienced players won't get annoyed by people who claim they can play and then demonstrate they can't. This is not unique to ESO though.
For completeness you might think a zero gcd is a button mashers paradise. Create an infinite cast macro! Such an easy game ...... except you run out of resource very quickly.
Now this is not usually an issue for easier mobs. So the "less intense" players won't have an issue. Hence are less likely to be ex-communicated. Getting better though involves resource management. Both what and when to cast. Anything but button mashing.
In any game there is a technique for "being better". ESO is no different in this respect from many others; be it Fortnite, WoW, CSGO, LotR etc.
In most games there are those who "want to rush through stuff" and will have little patience if any with people who don't meet some magic bar. Does it exist in ESO - in my experience yes. Does it exist in other games - in my experience yes. Is it as bad in ESO - in my experience no.
Dragons will be hard,some babble bout cat folk and a new Necro class that isn't a pet class.
All that way to a gaming show and this is all we get...sigh.Like this would do nothing to encourage me to play,more like puts me to sleep.
Yeah Dragons usually are pretty darn tough in games,yeah games get new classes,i have even played FFXI with a cat type race "Mithra",so not much news here really.
Never forget 3 mile Island and never trust a government official or company spokesman.
The combat is not that bad, the only thing about it that I find unforgivable is that you need to cancel animations. Well you don't need to but it helps, which I find as outdated as bunny hopping in shooters, but we still have that in some games too!
Nothing wrong with bunnyhoppin, its a skill anyone can learn and deepens the learning curve in games, good movement helps. But what i could do without in CSGO for example is the fast reloading, that you switch weapons mid reload so you can reload faster, i dont really see it contributing to gameplay like bunny hopping does.
EDIT: Also, Necromancers rule and should be in every single MMORPG
Your stance or should I say 'elevated position' on bunny hopping is noted. Those of us who don't want to just play Fortnite and are fans of hyper-realism will have a different more grounded view.
I have never played Fortnite don't know why you mentioned it since, it has nothing similar with CSGO (the game i mentioned). but for sure, each to their own, i like that movement is also a factor and that one can get better at it. I just don't understand why bunny hopping is a problem for some, it is not needed at all to being good at the game, it helps but not a must to know in being able to compete against others, so dont know why it matters if it is there or not, don't like it don't use it.
Bunnyhopping is outdated, the fact that you mentioned CSGO is perfect as that is a relatively old game for a shooter. Bunnyhopping tends to ruin the shooters aim more so than the person they are trying to avoid and really once you have seen how your opponent does it, it is really easy to pop cover and drop them, as they will usually miss who is shooting at them by trying to hop. In my experience anyway.
Only reason i mentioned CSGO is because i think it is the most skill based FPS (apart from maybe siege) and that it has bunnyopping. What do you mean "bunnyhopping tends to ruin the shooters aim" well ofcourse, can't be out there bunnyhopping and shooting at the same time, got to stand still to be consistent. Also if you shoot someone who is bunnyhopping the boingboing will stop and hes gone. But yea, it's movement and anyone can learn it it just deepens the learning curve of the game but is not needed to be able to compete against others like i said before, so i was just curious what is the problem with that.
Never could like the combat. Weapon switching, animation canceling- none of it appeals to me.
It's a quality MMORPG, though.
Same, kills combat for me to make my character look like it's having an epileptic seizure and that be a "feature", just stupid....might as well not have animations at all if you're never going to see them anyway.
GW2 Necro works with or without pets. Pets can die but no constant casting to keep them up. I wouldn't mind a main pet to run with and casting pet spells as the need arises.
How does the ESO World Dragon Bosses compare to say the GW2 Dragon World Bosses? It takes a lot of players to kill one in GW2 and took awhile for people to work out how to do it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Necromancer isn't a pet class? What am I raising, daisies? ;p
What they seem to have done is to make necromancers a "power" class rather than a "pet" class. So they use power to (presumably) reanimate dead bodies, skeletons etc. rather than an "ability" to train / befriend / charm a pet. And once they let go of the power the bodies cease to move.
In these books people with "necromancer" talent are able - depending on their exact skillset and power - to talk to the dead, animate skeletons, animate dead bodies and so forth. And whilst they may have skeletons following along the skeletons are not pets; when the power goes away they cease to move.
If combat didn't suck, it wouldn't be a true Bethesda game.
Combat has never been a strong suit in ES games.
And it's a large part of why my opinion of Bethesda Game Studios is so low.
They're a great publisher though. Id Software games are pretty damn good.
I would actually prefer it if Bethesda would stop trying to make the Elder Scrolls franchise a great combat game, and put more emphasis on their dynamic world and world interaction. Combat in real life is pretty lackluster too...
If combat didn't suck, it wouldn't be a true Bethesda game.
Combat has never been a strong suit in ES games.
And it's a large part of why my opinion of Bethesda Game Studios is so low.
They're a great publisher though. Id Software games are pretty damn good.
I would actually prefer it if Bethesda would stop trying to make the Elder Scrolls franchise a great combat game, and put more emphasis on their dynamic world and world interaction. Combat in real life is pretty lackluster too...
Real life doesn't have magic. And making magic (you know, the thing with literally unlimited potential) boring to use is a remarkable feat of incompetence.
I am by no means asking for The Elder Scrolls to be Devil May Cry. But they're taking the piss at this point.
If combat didn't suck, it wouldn't be a true Bethesda game.
Combat has never been a strong suit in ES games.
And it's a large part of why my opinion of Bethesda Game Studios is so low.
They're a great publisher though. Id Software games are pretty damn good.
From a GW2 fan, that's funny. Guild Wars 2 has the most boring floaty combat. I get that animation cancelling is ass, but seriously those who live in glass houses... GW2 combat is the one of the least satisfying aspects of the game and you have a low opinion of the combat in ES games?
Still better than ES combat. And Guild Wars 2 players can't triple their dps with animation canceling exploits. That singular flaw alone makes ESOs combat unsalvageable.
Anyway, I never said that combat was one of the aspects of Guild Wars 2 that I play the game for. It isn't (my actual reasons being the exploration, art style, personalization, dynamic content, and setting). In fact, it's actually one of the reasons why I went from an active Guild Wars 1 pvp player to entirely dropping PvP in Guild Wars 2. It's too reflex intensive, while offering no depth.
Good combat or not, I would play ESO if the animation canceling exploits weren't such a massive problem, the build system wasn't so shallow (yes, even compared to Guild Wars 2), and the business model wasn't so anti-consumer.
Necro kinda sounds like a Halloween version of warden. I actually like playing the warden so Necro should be fun. I'll just have to have a non-combat pet following, that shouldn't alert the guards.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think this year June will settle the future of MMORPG. WoW Classic, ESO: Elsweyr, FF14: Shadowbringers. Three Banners War for the throne of MMORPG. I can't wait to see the result.
Comments
Man i just can't get excited for this game anymore and i have tried.
This 100%
Melee targeting in ESO is a fine art, to put it nicely. I never have a problem with my casters.
Bunnyhopping is outdated, the fact that you mentioned CSGO is perfect as that is a relatively old game for a shooter. Bunnyhopping tends to ruin the shooters aim more so than the person they are trying to avoid and really once you have seen how your opponent does it, it is really easy to pop cover and drop them, as they will usually miss who is shooting at them by trying to hop. In my experience anyway.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
You may not realise but just about every game out there has animation cancelling. Every game. The discussions usually go by the title: global cooldown. And animations are usually cancelled when the gcd expires. Things can get very messy. And discussions about gcds can get pretty heated. There was - yet another - WoW one several weeks ago.
Unlike WoW or even LotR though - in my experience - you are "less likely" to get "ex-communicated".
Now that is, as I say, just my experience but I suggest that the reason is because in "stress situations" - fighting a tough boss - players say by default try and cope by "doing more stuff, pressing more keys etc.
In games with a non-zero gcd this, coupled with lag, can end in tears. Healing can be very touchy say - why did you overheal, why were you healing the dead dps etc. ESO's zero gcd however makes it more "forgiving".
Which is not to say that with the right combinations of stuff players cannot increase their damage etc. And that experienced players won't get annoyed by people who claim they can play and then demonstrate they can't. This is not unique to ESO though.
For completeness you might think a zero gcd is a button mashers paradise. Create an infinite cast macro! Such an easy game ...... except you run out of resource very quickly.
Now this is not usually an issue for easier mobs. So the "less intense" players won't have an issue. Hence are less likely to be ex-communicated. Getting better though involves resource management. Both what and when to cast. Anything but button mashing.
In any game there is a technique for "being better". ESO is no different in this respect from many others; be it Fortnite, WoW, CSGO, LotR etc.
In most games there are those who "want to rush through stuff" and will have little patience if any with people who don't meet some magic bar. Does it exist in ESO - in my experience yes. Does it exist in other games - in my experience yes. Is it as bad in ESO - in my experience no.
All that way to a gaming show and this is all we get...sigh.Like this would do nothing to encourage me to play,more like puts me to sleep.
Yeah Dragons usually are pretty darn tough in games,yeah games get new classes,i have even played FFXI with a cat type race "Mithra",so not much news here really.
Never forget 3 mile Island and never trust a government official or company spokesman.
Only reason i mentioned CSGO is because i think it is the most skill based FPS (apart from maybe siege) and that it has bunnyopping. What do you mean "bunnyhopping tends to ruin the shooters aim" well ofcourse, can't be out there bunnyhopping and shooting at the same time, got to stand still to be consistent. Also if you shoot someone who is bunnyhopping the boingboing will stop and hes gone. But yea, it's movement and anyone can learn it it just deepens the learning curve of the game but is not needed to be able to compete against others like i said before, so i was just curious what is the problem with that.
It's a quality MMORPG, though.
How does the ESO World Dragon Bosses compare to say the GW2 Dragon World Bosses? It takes a lot of players to kill one in GW2 and took awhile for people to work out how to do it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Combat has never been a strong suit in ES games.
Its an approach grounded in literature.
An enjoyable example: Sherri Tepper's "The True Game " & its sequel the "Chronicles of Mavin Manyshaped". https://en.wikipedia.org/wiki/Sheri_S._Tepper#Series
In these books people with "necromancer" talent are able - depending on their exact skillset and power - to talk to the dead, animate skeletons, animate dead bodies and so forth. And whilst they may have skeletons following along the skeletons are not pets; when the power goes away they cease to move.
Still haven't seen anything compelling enough to bring me back.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
They're a great publisher though. Id Software games are pretty damn good.
I am by no means asking for The Elder Scrolls to be Devil May Cry. But they're taking the piss at this point.
Anyway, I never said that combat was one of the aspects of Guild Wars 2 that I play the game for. It isn't (my actual reasons being the exploration, art style, personalization, dynamic content, and setting). In fact, it's actually one of the reasons why I went from an active Guild Wars 1 pvp player to entirely dropping PvP in Guild Wars 2. It's too reflex intensive, while offering no depth.
Good combat or not, I would play ESO if the animation canceling exploits weren't such a massive problem, the build system wasn't so shallow (yes, even compared to Guild Wars 2), and the business model wasn't so anti-consumer.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey