Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Oath MMO Built From the Ground Up as a Sandbox Game with an Anime Feel - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited April 2019 in News & Features Discussion

imageOath MMO Built From the Ground Up as a Sandbox Game with an Anime Feel - MMORPG.com News

Ready-Up Studios has sent word that a KickStarter initiative for Oath has begun. The game is said to be "a new action combat, sandbox MMORPG" that is being built using SpatialOS and Unreal Engine 4. Developers mentioned that the game will feature a graphic style that brings back "that traditional anime MMO feel that we all loved from years ago".

Read the full story here



¯\_(ツ)_/¯ 


«13

Comments

  • RidrithRidrith Member RarePosts: 855
    Looks like junk. ;(
    XarkoBlueThunderBearZenJellyOzmodanAzaron_Nightblade
    I like to complain about games.
  • BlueThunderBearBlueThunderBear Member RarePosts: 228
    Ayyy another absolute garbage "anime" MMO
    ZenJellyOzmodan
  • SignexSignex Member UncommonPosts: 319
    I think it looks good. :)
    KitsunamigunklackerZenJellyValdheimSeelinnikoi
    AMD Ryzen 5800X3D - Gigabyte Aorus RTX 3080 10G Master - 16GB RAM
  • KitsunamiKitsunami Member UncommonPosts: 101
    The goal is far too unrealistic.
    ZenJellyFacelessSaviorOzmodan
  • jimmywolfjimmywolf Member UncommonPosts: 292
    wish them well they got a good base game but seem like a remake of wildstar with the dodge the endless lines on ground while shooting your own, their also asking for a very low amount so this will be a low key MMO.
    ScellowsunandshadowAzaron_Nightblade



  • timtracktimtrack Member UncommonPosts: 541
    Graphics, style and combat all looks fluid and fine, quite good even judging by the video alone. I always liked the stylized graphics approach since it gives a project good focus and visual  consistency with less clutter. But being limited to play as what looks like a small child is killing the vibe for me. That's single-player story-driven territory in my opinion. Good variety in character creation/races always felt like a very important part of an MMO. Expecting everyone to find enough identification with a child-like character (which is more of a niche choice if anything in other MMOs) to invest a huge amount if time with it seems like a bad design decision.
    ValdheimFacelessSaviorKyleranesc-joconnor
  • ScellowScellow Member RarePosts: 398
    Combat looks really solid, what bugs me is the assets, it looks like a bunch of stuff they bought from an asset store, so hopefully with the kickstarter they'll be able to hire a solid designer, so they can make consistent assets, i might back this one, looks promising
    Valdheimemota
  • Nitro991Nitro991 Newbie CommonPosts: 1
    Apparently all of the assets they're using are temporary, so hopefully they lose the childish anime look as it continues on in development. Looks like a project that could be good, depends on how the development team handles it. Their Kickstarter Goal is very low though. If they want to make it as good as it could be they're going to need a lot more funding. Hopefully the Kickstarter starts picking up a bit, looks like they put a lot of work in.
    ValdheimKyleran
  • XAleX360XAleX360 Member UncommonPosts: 516
    edited April 2019
    Why is a MMO only asking for $35,000?

    We are only asking for funding to create some visual and audio assets - not to pay our programmers.

    We feel that with that $35,000 we can get enough content created such as 3D models, sound effects, animations to get us into beta.
    SBFordOzmodan

    Executive Editor (Games) http://www.wccftech.com

  • SelhaizeaSelhaizea Member UncommonPosts: 14
    I already know this one, didn't expect a news here about it.
  • NoxiousBassNoxiousBass Member UncommonPosts: 259
    Look interesting to me ;)
    ValdheimKyleran
  • VrikaVrika Member LegendaryPosts: 7,973
    edited April 2019
    What material they have looks good enough, but according to their website this this current iteration of the game has been in development for 8 months, and they have currently 5 devs.

    It's like a competition between Kickstarter MMOs on who can shove most unrealistic bullshit about how cheap and fast MMOs are to develop down our throats.
    DakeruGdemami
     
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2019
    For an indie /ksr it looks ok.
    One GIANT hint and one of my biggest peeves>>>get rid of the somersaults,i can't stand fake looking ideas.
    Judging by the video the game looks to lack proper elemental properties.
    Example it looks like an ICE based creature/s and your firing ICE shard spell at them.There should be an affinity system.

    So ICe creatures would be very weak to Fire based spells ,then a mid resistance to a spell like Earth based magic.Then full resistance to wind based attacks."Attack" i use that term because attacks non spell should also have proper resistance properties.

    it also seems to lack accuracy aside from manual aim.In real life just because you might have a direct hit outgoing it does not mean it will hit.Simply having manual aim is a topic i have seen MANY not understand.With manual aim there is no realism to miss because the target npc cannot react like a real person,so you either just hit or you don't, no in between like a slight hit or a complete whiff.
    Having AI simply be on a reaction timer that is bound to your aim does not work,i have seen it in action,it causes extreme lag,a jerky visual so when comes to accuracy the best implementation is to have a behind the scenes formula.This hold true also for magic,seeing this honing idea says it auto hits,magic should have besides the elemental properties ,it should share the same formula of full hit,partial hit and complete miss.I feel AOE cannot have a complete miss unless it truly completely is off target but can have a slight miss,perhaps an arc or 50-75% damage instead of full damage.

    This type of system gives the game a much more realistic look otherwise what you'll see is casting an ice spell ...100 100 100 100 100 over and over,that is why you need resistances and an ARC formula.

    Then of course the npc/foe/mob has different resistances to both elements AND type of melee weapon used.A pick like weapon or a fire based weapon would do more damage to an Ice creature than a sword or water based weapon so the Arc might be 25-75% dmg.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Final comment
    PVP is bad for every rpg game and yet again i have to explain why because most don't "get it".
    Once you have pvp UNLESS you create a whole different setup,character/class design ends up ruining pve's potential.
    Pvp has to be balanced,it just does so to do that you end up nerfing all classes to the point they are all nearly identical.Example you ll have it so a person is doing 100 ice shards and the melee is doing 100 slicing melee,everyone the same because you give one class/character more damage in any area it becomes unfair/unbalanced.However in a PVE environment it doesn't matter at all,then it comes down to a COMPLETE proper design that takes into consideration all aspects like grouping,various conditions and types of mobs etc etc.

    To bring a game to the NEXT level ,closer to AAA you introduce another layer of depth.
    So i mentioned resistances both magic and melee,well then you have the world elements/weather.if it is sunny hot your Fire spells do more dmg,if it is cold your Ice spells do more dmg.I think you catch the picture.

    Then a class that comes to mind that 90% of developers completely botch is a Ranger class.if on a higher terrain the arrows will do more damage,even plain 100% and if you are lower plain then perhaps 75% dmg.The Ranger should have elemental arrows and should have to craft them and a whole other slew of ideas to make the class unique and not just another player doing 100 100 100 100.
    bcbullyFacelessSaviorPanther2103

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    more like cartoon then anime style, but look ok,
    FOR HONOR, FOR FREEDOM.... and for some money.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Kitsunami said:
    The goal is far too unrealistic.
    MOST of good game design is code,not unrealistic what so ever.
    Once you start getting into asset making,world building then it becomes a huge chore and why you see so many low budget anime games.

    There is a boatload of stuff developers are not doing in their rpg's that CAN be done,they simply choose to not make a better game but one that simply looks ok.

    i have tons of games to play and judging by how others are spending,i would say they do as well.So for myself,i don't need another ho hum game,i need something unique ,creative or done really well.The graphics are not a fail point for me if the game is done well.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SeelinnikoiSeelinnikoi Member RarePosts: 1,360
    I actually like the looks and feel.

    But sadly these sort of games do not survive. :(
    If you are a Star Wars fan, why not try the Star Wars The Old Republic?
    New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
  • AmatheAmathe Member LegendaryPosts: 7,630
    The Force is not strong with this one.
    OzmodanKyleran

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • odysseus033odysseus033 Member UncommonPosts: 30
    Looks like wildstar, remember what happened to that? Lol
  • HashbrickHashbrick Member RarePosts: 1,851
    blah blah blah action based, blah blah we do things differently, blah blah kickstarter. Every MMO kickstarted ever.

    So you have a combat system, you have a prototype. Prototype != game. Also there's no Anime feel or style here so where did that come from?
    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • bcbullybcbully Member EpicPosts: 11,843
    Not bad at all
    XAleX360
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    They have no plans to have open world pvp (Guild wars, duels and arena style pvp). That is a first for one.

    The combat and animations seem fluid already and that speaks highly when you compare it with other survival games. The character models do look childish, but they mentioned in the video that the funding will be used also to improve them. Honestly, doesn't look bad.
    XAleX360

  • OzmodanOzmodan Member EpicPosts: 9,726
    With that kind of budget anyone expectations should be minuscule.   Seems silly to contemplate this as a serious attempt at making a game.
     
    jimmywolf[Deleted User]DakeruGdemami
  • danwest58danwest58 Member RarePosts: 2,012
    I doubt this game will get funded and made.  I will never back an Action Combat MMORPG.  Action Combat is very shallow combat and people will get bored of the mind numbing combat.   
    Gdemami
  • itsoveritsover Member UncommonPosts: 353
    i like it

    image
Sign In or Register to comment.