Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What combat changes would you like to see.

I know latency in MMORPG is too much of an issue to really have free range attacks and hit boxes.

I still would like to see zones and hp for different body parts like head, arms, body and legs.

For example critical attacks on your could range from dazing, stunning, unconsciousness to death but be far less accurate then attacking the body. Critical for the legs could lead to a knock down or slowing.  Critical for the arms could lead to disarmament.  You could have abilities that target specific and other attacks that would attack random parts.  

I would also like to see a morale bar and stat.  Low morale would lower you attack and defense up to causing fear or cowering.  Some abilities could bolster or lower morale.  Some NPC naturally lower morale like say a dragon. This could be countered by gaining experience vs. that creature.  Like you won't be intimidated by a dragon on your 4th time fighting one. 

High moral could raise attack and defense up to being inspired where you break free of and become immune to status effects.

What would you like to see incorporated into the MMORPG genre as far as combat goes?

4507
«1

Comments

  • sunandshadowsunandshadow Member RarePosts: 1,985
    I want to see survival type non-combat play combined with arcade or action melee/magic combat.  I'd also like to see short-term self-buffs eliminated; those suck to use if you aren't macroing.
    Hatefull
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I want to see survival type non-combat play combined with arcade or action melee/magic combat.  I'd also like to see short-term self-buffs eliminated; those suck to use if you aren't macroing.
    Yeah I think that's based on preventing buff bots.  Taking away shareable buffs takes away from interdependency. Shields, regens, speed and even teleportation all helped the community.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    I'd like to see Tab Targeting

    iixviiiixSteelhelmHatefullgunklackercheyaneKevyne-Shandris

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CaffynatedCaffynated Member RarePosts: 753
    I want to see an end to this current trend of CC combo chains that has become so pervasive in MMOs.

    In older MMOs combat was about trading damage, using counters against your opponent's big skills, and using CC to prevent gap closing/opening or for interupts. You had strategies like jousting (using snares/cc to move in and out of melee range with a slow hard hitting weapon), or sticking (using snares/cc to stay in contact because you're using fast weapons). You used to have to play smart with your CCs and drop them at the right time either to prevent a disengage or to interrupt a key skill because you gave your opponent long immunities or had long cooldowns on your cc skills. That's virtually gone.

    In almost all new MMOs every fight is just one guy CCing the other and then whacking off a huge chunk of health with a wombo combo while the CCed guy spectates. It's like playing Killer Instinct with no combo breakers. Where does that get fun?

    Vermillion_Raventhaliixviiiix
  • 45074507 Member UncommonPosts: 351
    I'd like to see exclusively first person combat, and/or a much stronger system for group combat. Things like formations that a commander class can call and give you buffs based on your position within it (e.g. being in a shield wall would make blocking easier, being at the head of a phalanx would make your knockback abilities stronger, etc).
  • learis1learis1 Member UncommonPosts: 169
    edited April 2019
    I come from the fighting game genre, and I always wanted to feel like I'm building up a super bar to unleash an ultimate attack.

    Mmorpgs are too much based on rotations, and the "ultimate attacks" don't feel so special when it's just on a cooldown timer. I want to feel like I earned that ultimate attack in some way, not just that the timer refreshed.

    Mend and Defend

  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited April 2019
    I prefer something simple , shot a gun , throwing grenade then stab with knife .
    Gun require consume bullet to shot , grenade cost grenades , knife have no cost

    Steelhelm
  • HatefullHatefull Member EpicPosts: 2,503
    iixviiiix said:
    I prefer something simple , shot a gun , throwing grenade then stab with knife .
    Gun require consume bullet to shot , grenade cost grenades , knife have no cost

    So...every FPS ever made? You are in luck!

    I like the idea of having to target for effect, hit a leg and the enemy starts to limp. Hit an arm he may drop shield/weapon. Hit the cranium the target may flat line. Hit the groin the target cries...or enrages in which case you would need to run.

    Using a shield or any other defensive equipment should require more than just holding a button and facing the target. Not sure how to do this, with what has been said in this thread already one would need about 17 fingers to play with any degree of skill.
    gunklacker

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Hatefull said:
    iixviiiix said:
    I prefer something simple , shot a gun , throwing grenade then stab with knife .
    Gun require consume bullet to shot , grenade cost grenades , knife have no cost

    So...every FPS ever made? You are in luck!

    I like the idea of having to target for effect, hit a leg and the enemy starts to limp. Hit an arm he may drop shield/weapon. Hit the cranium the target may flat line. Hit the groin the target cries...or enrages in which case you would need to run.

    Using a shield or any other defensive equipment should require more than just holding a button and facing the target. Not sure how to do this, with what has been said in this thread already one would need about 17 fingers to play with any degree of skill.
    There are no high fantasy MMORPG that made this way though , so i consider being unlucky
    Hatefull
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    iixviiiix said:
    Hatefull said:
    iixviiiix said:
    I prefer something simple , shot a gun , throwing grenade then stab with knife .
    Gun require consume bullet to shot , grenade cost grenades , knife have no cost

    So...every FPS ever made? You are in luck!

    I like the idea of having to target for effect, hit a leg and the enemy starts to limp. Hit an arm he may drop shield/weapon. Hit the cranium the target may flat line. Hit the groin the target cries...or enrages in which case you would need to run.

    Using a shield or any other defensive equipment should require more than just holding a button and facing the target. Not sure how to do this, with what has been said in this thread already one would need about 17 fingers to play with any degree of skill.
    There are no high fantasy MMORPG that made this way though , so i consider being unlucky
    Rise of agon.
  • 45074507 Member UncommonPosts: 351
    iixviiiix said:
    Hatefull said:
    iixviiiix said:
    I prefer something simple , shot a gun , throwing grenade then stab with knife .
    Gun require consume bullet to shot , grenade cost grenades , knife have no cost

    So...every FPS ever made? You are in luck!

    I like the idea of having to target for effect, hit a leg and the enemy starts to limp. Hit an arm he may drop shield/weapon. Hit the cranium the target may flat line. Hit the groin the target cries...or enrages in which case you would need to run.

    Using a shield or any other defensive equipment should require more than just holding a button and facing the target. Not sure how to do this, with what has been said in this thread already one would need about 17 fingers to play with any degree of skill.
    There are no high fantasy MMORPG that made this way though , so i consider being unlucky
    You want grenades and bullets in a high fantasy game?
  • anemoanemo Member RarePosts: 1,903

    learis1 said:
    I come from the fighting game genre, and I always wanted to feel like I'm building up a super bar to unleash an ultimate attack.

    Mmorpgs are too much based on rotations, and the "ultimate attacks" don't feel so special when it's just on a cooldown timer. I want to feel like I earned that ultimate attack in some way, not just that the timer refreshed.
    I'd love to see something like BattleCON implemented.   

    Or a playstation all stars combat system could be fun.   Where hits instead fill up an advantage bar, that has various finishers in it.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I want something that feels like I'm actually engaged in a fight with my NPC opponents.  I want to block, parry, riposte, feint... etc.  I want the combat to be interactive between me and the NPC's I'm fighting.

    I really hate it when I'm playing a game and I walk up to an NPC and start performing my attacks and he starts performing his attacks and none of them have anything to do with each other.  It's like we both might as well be stabbing and slashing a rubber dummy of each other.

    I want to feel like a fight between me and an NPC is actually a fight rather than a completely impersonal and non-interactive speed race to burn down life bars.

    This is why my favorite form of combat ever designed is the Batman/AC/Shadow of Mordor style of combat. 

    Each swing of a sword can be countered, dodged and parried.  We can use our character skills to perform special disarming attacks, feints, sweeps and finishing blows.  Each action is personal, it has a specific effect.  I'm not just burning down a life bar, I'm engaging in combat.

    When I swing my sword, they react to it, they don't just keep doing whatever rotation of attacks the they've been programmed with.


    HatefullLokero
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited April 2019
    I just want combat in mmos to stop being tag based (whatever is called). There is no reason in 2019 for an enemy to shoot an arrow or a fireball that chases you along until it hits you or reaches max distance and disappears. Even if the game is tab target, projectiles should be aimed in a straight line without requiring a target.

    Some of, IMO, the best skills in GW2 let you do this.




  • SteelhelmSteelhelm Member UncommonPosts: 332
    I'm a sucker for old school crpg combat that requires no skill. If you're a fighter, just click on target and you're done. Of course, flavor can be added by item usage. But all these super human mutant combat feats and skills in most rpgs are not my cup of tea, unless of course it's a super human mutant mmorpg.

    So basicly I just want a stat based combat with usable items and spells. Most mmos have action combat elements which i'm not a fan of.
    gunklacker
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • noxaeternusnoxaeternus Member UncommonPosts: 27
    Action based combat, open character development rather than class based, combined with a relatively balanced build option list. In other words, utopia. :pensive:

    E: 86% S: 53% A: 40% K: 20%

  • sunnyortegosunnyortego Member UncommonPosts: 33
    targetting, but without keyboard shortcuts. Need to click on the enemy with the mouse.
  • ShaighShaigh Member EpicPosts: 2,150
    I would like mmorpg to have interactive healing where you have to target your allies like you did in tera instead of clicking icons like you do in every other mmorpg.

    I would like to see smarter NPC that utilize CC and do more than just swarm the tank.

    I still want to see some form of trinity but damage dealer shouldn't be a role on its own.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited April 2019
    And folks wonder why we 're stuck with "bland combat." The responses are all over the place.

    Me? I wish combat wasn't THE Number One activity in MMOs. Some days, I want to hit and kill things. Most days, combat is what stands between me and what I want to do or where I want to go.

    I certainly don't play MMOs "for the combat." I can think of many genres that do it better, some even multiplayer. I partake willingly in combat and sometimes even enjoy it. It's just too limited for me. Rarely (in my experience) can one "discuss" or give up without dying. "Wait! I want to PARLAY!" as you're your ass is handed to you.

    Basically, combat comes down to Rock-Em Sock-Em Robots, where you take turns (sometimes) bashing each other over the head until one falls down.

    The most interesting combat I've experienced is in Wizard101, where spell decks are used. Most players would scoff at this because they're not bunny hopping about (in plate armor and a tower shield, no less) constantly mashing buttons. Strategy and planning is 95% of the combat, not hitting buttons in a certain order. "Do I heal this turn, or try to take an opponent out? They have 1 pip, which means they can cast first level spells. I think I can take out one of them." Not knowing which cards will come up adds an element of "thinking on the fly" to the mix.

    But, as noted in the previous replies, "to each their own" :)
    Vermillion_Raventhal4507LokerocheyaneGorwe

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    AlBQuirky said:
    And folks wonder why we 're stuck with "bland combat." The responses are all over the place.

    Me? I wish combat wasn't THE Number One activity in MMOs. Some days, I want to hit and kill things. Most days, combat is what stands between me and what I want to do or where I want to go.

    I certainly don't play MMOs "for the combat." I can think of many genres that do it better, some even multiplayer. I partake willingly in combat and sometimes even enjoy it. It's just too limited for me. Rarely (in my experience) can one "discuss" or give up without dying. "Wait! I want to PARLAY!" as you're your ass is handed to you.

    Basically, combat comes down to Rock-Em Sock-Em Robots, where you take turns (sometimes) bashing each other over the head until one falls down.

    The most interesting combat I've experienced is in Wizard101, where spell decks are used. Most players would scoff at this because they're not bunny hopping about (in plate armor and a tower shield, no less) constantly mashing buttons. Strategy and planning is 95% of the combat, not hitting buttons in a certain order. "Do I heal this turn, or try to take an opponent out? They have 1 pip, which means they can cast first level spells. I think I can take out one of them." Not knowing which cards will come up adds an element of "thinking on the fly" to the mix.

    But, as noted in the previous replies, "to each their own" :)
    I am more into kingdom building and virtual world.  The vertical progression completely dominates everything about the genre.  That means combat will be everything as it is the easiest and most popular thing to control players.
    AlBQuirky
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    SO I have been playing BDO recently, and when you watch the videos on classes it hits you how much just about every one is identical in that game. Some may do a little more AOE, some a little better 1v1, but really it all looks the same.
    AlBQuirky
  • DauzqulDauzqul Member RarePosts: 1,982
    edited April 2019
    Easy. I'm not a fan of single-player games, but I did try a demo of The Force Unleashed a long time ago. The combat was amazing. If a team could have this style of combat (non-clunky) in a fantasy-style MMO...     oh man.

    Fast-forward to 7min.




  • CaffynatedCaffynated Member RarePosts: 753
    The Force Unleashed was pretty crappy TBH. If you want amazing lightsaber fights try the Jedi Knight series.





    AlBQuirkyLokeroSteelhelmGorwe
  • cheyanecheyane Member LegendaryPosts: 9,385
    I want combat to be less action orientated and based on decision making. Not split second dodge or just button mash but involving actual thought before making a move. Fast combat does not achieve that.
    delete5230AlBQuirkySteelhelmGorwe
    Garrus Signature
  • DwaaawffulDwaaawfful Member UncommonPosts: 65
    I demand VR headsets that squirt LIQUID whenever you disembowel evil creatures with your mighty axe.

    Let onscreen gore be accompanied by IYF liquid splashes — preferably BEER.
    4507SteelhelmScotiixviiiix
    Stumpiness & Unbridled Misery Masquerading as VIRTUE

    Need an AI-Free Elf Names Generator to bring your next elven character to life? Why ... course you do, you darn fool!
Sign In or Register to comment.