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What's the future of "Player Made Content " in the MMORPG genre?

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  • gunklackergunklacker Member UncommonPosts: 247
    DMKano said:
    Thane said:
    player made content in mmos? i think there is only one example for that, and that is neverwinter online.

    Yep I remember those pits of monsters for face-roll XP.


    STO and COH had player made content also.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2019
    DMKano said:
    Thane said:
    player made content in mmos? i think there is only one example for that, and that is neverwinter online.

    Yep I remember those pits of monsters for face-roll XP.


    STO and COH had player made content also.
    Op was wondering about the future we know some games had it but as i mentioned ,most done very badly.
     i also mentioned the FUTURE "potential"but imo it is not realistic,way too many obstacles.

    So our future is already here and will remain as such for a very long time unless someone can come up with a super fast uploading/dl system,like 100x faster than what we have.Then every single players game would have to be updated AND need placeholders AND simply cannot be done in some cases.

    So the best we have is private run servers/shards,modding tools that is it that is all and will be for many years.Other than the coding side yeah obviously we have peripherals which we could see new stuff because everyone trying to cash in on gaming.So obviously one day VR will be done so well in games everyone will want it,it will feel real bad w/o it but for now to me VR is lol bad but did a lot of early marketing to sell itself.

    The goal would be to eventually allow the player to mimic every single action within a game but then ALSO have a great game to play which as of right now it is tough to find a good developer without VR.How long has VR really been a thing,1-2 years?Then you have to wonder why so many games,how did they design a game so quickly and get it marketed and on sale,so yeah this has been the constant LAZY effort of devs just whipping out cheap games with a gimmick.

    So a SERIOUS developer having seen VR would take at least a year to fully understand it's capabilities AND properly design a game and assemble a good team and how many on that team would have any knowledge working on VR...none?So if VR has been serious mainstream for 2 years 2017,i would say you need a minimum of 6-7 years to make a great VR game,so we are looking at earliest 2023+.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Garbage.
    Player made content sucks. Look at Game modding right now. Over on Nexus there are over 60 thousand mods that can be downloaded for Skyrim. How many of those are actually worth the time to download? How many of those would you actually even want to use? A few dozen? maybe you go all out and load over a hundred? You can have up to 250 plugins loaded and there are mods that will combine plugins so you can have even more. Who does that?

    On a heavily modded game, I've gotten upwards of 125 or so. That puts me at liking .001 to .002 percent of available Skyrim mods on Nexus. Most of them are just ridiculous.




  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited April 2019
    I do. 976 mods so far
    Post edited by VengeSunsoar on
    ScotPhaserlightCryomatrix
    Just because you don't like it doesn't mean it is bad.
  • ScotScot Member LegendaryPosts: 24,273
    edited April 2019
    Thane said:
    player made content in mmos? i think there is only one example for that, and that is neverwinter online.
    Actually Everquest 2 hae dungeon maker. Which allowed player 'decorated' dungeons to be run. It even had a player rating system. Very quickly it turned into a huge exploit and eventually got shut down.
    Obviously you need to watch out for exploits, but players don't exactly need to have an official player content system to use bots and every other exploit out there do they?
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  • SovrathSovrath Member LegendaryPosts: 32,780
    edited April 2019
    Garbage.
    Player made content sucks. Look at Game modding right now. Over on Nexus there are over 60 thousand mods that can be downloaded for Skyrim. How many of those are actually worth the time to download? How many of those would you actually even want to use? A few dozen? maybe you go all out and load over a hundred? You can have up to 250 plugins loaded and there are mods that will combine plugins so you can have even more. Who does that?

    On a heavily modded game, I've gotten upwards of 125 or so. That puts me at liking .001 to .002 percent of available Skyrim mods on Nexus. Most of them are just ridiculous.




    That's like throwing the baby out with the bathwater.

    With that type of thinking no one should ever write a song or a book or paint. How many "crappy" attempts (I put that in quotes for a reason) at someone creating something are out there? LOTS! But we still find value in songs, books, paintings, etc.

    The thing is, its great that people find some sort of outlet for their creativity even if it's not going to be impressive.

    And mods are just an example of people indulging in their creativity. And I say good on them. Let them. Of course we'll only find thoe .01 percent that are worth it but that doesn't invalidate others for trying, maybe even thinking that they like it and trying to be better.
    PalebaneCryomatrix
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  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Thane said:
    player made content in mmos? i think there is only one example for that, and that is neverwinter online.
    See my signature.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    I can't agree that NWN qualifies. It's not an MMO and while the customizability of it allowed for MMOs to be created, the player creations within those MMOs didn't exist in the same fashion. At least to the best of my knowledge.
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  • WizardryWizardry Member LegendaryPosts: 19,332
    What kind of content are people thinking of,i am pretty sure we have seen most every idea within  plausible realism inside that genre/game.
    Build stuff yeah we already have that.Quests with yellow markers over npc heads,yeah we already have that.Collections yep already done it.

    Kill stuff,grouping,puzzles yep we already got that as well.Pets,mounts,npc mercs,Dungeons,Boss fights ,so what is it we need players to do?Rearrange the furniture ?that is not player made content to me.
    EQ2 had it and FFXi had Meebles whatever it was called building your own dungeons.

    I can't think of an idea that we need players to do that is not go get this or go kill that or figure out this puzzle.
    We already have all we need to make a super great game,it is up to the developers now,if only they would quit making Albion's and Baldur's gate type rpg's.




    Never forget 3 mile Island and never trust a government official or company spokesman.

  • craftseekercraftseeker Member RarePosts: 1,740
    Actually it is not "player made" content that we need. What we need is a huge world that has the possibility of handing large tracts over to independent development teams to develop a package of content. The original developers become curators for a number of 'exhibits' independently developed and marketed.

    The 'curators' remain responsible for overall quality but don't have to provide the artistic talent. Won't happen, of course, but that's my dream.
    4507
  • YanocchiYanocchi Member UncommonPosts: 677
    I can't agree that NWN qualifies. It's not an MMO and while the customizability of it allowed for MMOs to be created, the player creations within those MMOs didn't exist in the same fashion. At least to the best of my knowledge.
    no it isnt an mmorpg but it created quasi mmos that still run today. In fact many that I have played have a better multiplayer online rpg experience than nearly all mmorpgs released in years. 
    It is the experience a game offers more than what it is classified as. 

    A modernized version of NWN would be great. Players have created amazing content for persistent worlds in both NWN 1 and NWN 2.

    Some years ago there was an MMORPG project that aspired to create DM client tools but it got cancelled.
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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    I can't agree that NWN qualifies. It's not an MMO and while the customizability of it allowed for MMOs to be created, the player creations within those MMOs didn't exist in the same fashion. At least to the best of my knowledge.
    no it isnt an mmorpg but it created quasi mmos that still run today. In fact many that I have played have a better multiplayer online rpg experience than nearly all mmorpgs released in years. 
    It is the experience a game offers more than what it is classified as. 
    Agree and I loved them both, but they don't or didn't do what the op is asking about. 

    Yanocchi said:
    I can't agree that NWN qualifies. It's not an MMO and while the customizability of it allowed for MMOs to be created, the player creations within those MMOs didn't exist in the same fashion. At least to the best of my knowledge.
    no it isnt an mmorpg but it created quasi mmos that still run today. In fact many that I have played have a better multiplayer online rpg experience than nearly all mmorpgs released in years. 
    It is the experience a game offers more than what it is classified as. 

    A modernized version of NWN would be great. Players have created amazing content for persistent worlds in both NWN 1 and NWN 2.

    Some years ago there was an MMORPG project that aspired to create DM client tools but it got cancelled.
    I'd  love a modern nwn.... Drool worthy. 
    gunklacker
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Sovrath said:
    Garbage.
    Player made content sucks. Look at Game modding right now. Over on Nexus there are over 60 thousand mods that can be downloaded for Skyrim. How many of those are actually worth the time to download? How many of those would you actually even want to use? A few dozen? maybe you go all out and load over a hundred? You can have up to 250 plugins loaded and there are mods that will combine plugins so you can have even more. Who does that?

    On a heavily modded game, I've gotten upwards of 125 or so. That puts me at liking .001 to .002 percent of available Skyrim mods on Nexus. Most of them are just ridiculous.




    That's like throwing the baby out with the bathwater.

    With that type of thinking no one should ever write a song or a book or paint. How many "crappy" attempts (I put that in quotes for a reason) at someone creating something are out there? LOTS! But we still find value in songs, books, paintings, etc.

    The thing is, its great that people find some sort of outlet for their creativity even if it's not going to be impressive.

    And mods are just an example of people indulging in their creativity. And I say good on them. Let them. Of course we'll only find thoe .01 percent that are worth it but that doesn't invalidate others for trying, maybe even thinking that they like it and trying to be better.
    People wanting to be creative for fun and millions of gamers wanting to experience said creativity are 2 different things. Your argument has nothing to do with the fact that over 99% of the 60K mods for Skyrim suck based on Nexus' numbers. I never said they should not exist. I don't begrudge anyone having fun and even wanting to share. Who knows, they might learn the hobby and get better at it. But don't expect everyone to want to download many of them.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited April 2019
    I don't think it has much of a future in MMOs to be honest.

    Each time devs give us a system to create our own content, the community makes them regret the decision by trying to exploit the feature in every way possible, leading to a ton of work on their end and constant nerfs.
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  • UngoodUngood Member LegendaryPosts: 7,534
    I was just looking at Boundless, and Trove and now Camelot Unchained, and as it stands, I think Voxel/Cube will be the future of player made content in games, as far as world building/editing goes. 
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  • YanocchiYanocchi Member UncommonPosts: 677
    Very long time ago there was a game called Dungeon Keeper. You were a villain who created a dungeon and NPC heroes were lured in by the promise of wealth and glory. I think there could be a niche open for that kind of MMO and player generated content would make a lot of sense in it.
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  • ScotScot Member LegendaryPosts: 24,273
    edited April 2019
    The biggest issue with created content from users is it removes the control of the experience from the development team. The world they spent years crafting and constructing works and exists based on certain defined parameters and logical corridors. Allowing user created content alters that and changes the rules and could change the way the world works. 
    Very very risky to pull that off and introduces more room for game breaking bugs to occur.   
    I would imagine there are ways to limit the impact of modder content. For example if you have a CoH style mission generator and the new content could only be in these missions not the wider world. Also you could have a separate area of the game world where modders creations are introduced, if too many problems are found there, the mod goes no further into the wider gaming world.

    I am not a game designer, I would suggest that the reason why there seems to be these issues is that so few gaming studios have seriously looked at this. If the professionals have hardly worked with such concepts no wonder it seems fraught with issues.
    [Deleted User]
  • TillerTiller Member LegendaryPosts: 11,449
    Torval said:
    Well, if Landmark proved anything, it's that there are a lot of talented players out there able to create worlds and content.
    And it doesn't consists of giant sexual organs like some would believe... because the kiddies who do that don't stay long in such games with their limited attention span.
    MMOs are the wrong format for player made and user generated content. Small server multiplayer is the right sized community for this and a big reason why I feel survival titles have picked up the dropped ball. They have offered a lot more of the experience MMORPGs promised but have mostly failed to deliver.

    User generated content is more likely to happen in online multiplayer games like this: https://store.steampowered.com/app/382310/Eco/ than in MMOs. If anything I think we'll see multiplayer online games adopt survival style server setups mixed with designs and mechanisms from other genres like RPG, RvR, and so forth.

    I don't know, is lame as it may be to some, Second Life seems to continue to do well 16 years later.
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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I rather have user reactive content for MMORPG.  You know you wipe out goblin clans or else they grow into threats that harass player and NPC towns. 

    Player content should be in context with the roles they play.  If you have kingdom building then let them war and trade.  There are also work orders players can make to get rare and difficult items.  

    Now if you allow players to become monsters and then they can create lairs for players to dive into would be ok as well.  Not sure you really could control other player content in a large scale MMORPG.


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    I think of that high level necromancer coming into the newbie zones in EQ barking out, "1PP for each stack of skeleton bones!" as User Created Content.

    The Costume Contests in City of Heroes was user created content. My Guild's foray into The Crossroads in WoW (and subsequent ass-beating) was user created Content.

    UCG doesn't have to be digital/physical assets :)
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    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
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