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The Foundry System in Star Trek Online and Neverwinter was a way for players to create and share adventures with their fellow community members since both games debuted. However, as of today, The Foundry has gone dark in both games. Cryptic Studios posted a brief notice and farewell on the STO Facebook page.
Comments
I always wished more game would put something like that together.
I did spent a lot of time working on a module of my own in Foundry. I never released it. I was never completely happy with it. But I did enjoy working on it
5% of the player base (and I'm being very generous there probably) cares about creating cool stuff, the rest just wants to exploit them any way they can for the best rewards.
That being said, I was among those that enjoyed the created content for a while, both on Neverwinter Online and during the old City of Heroes days.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
You can see my sci-fi/WW2 book recommendations.
Playing Atlas i see USER made content and it is actually user made not the same old moved around.It gets boring after a while looking at the same assets,to me it's doesn't matter if you can move them around,they are still the same asset.
Yeah makes sense if going in maintenance mode.I didn't know same operation runs STO and NWN both games are very cheaply designed so it figures.Devs really NEED to start making quality games and not these generic ones with standard questing,linear game play boring combat,it felt like it was designed as a ARPG with only a few choices to click over and over.
Character/class/mobs/world/questing,all felt very ho hum.WE can at least say they tried a small bit to give a different feel to questing but yeah a SIMPLE cost effective way like rearranging the furniture is not going AAA game design.
Never forget 3 mile Island and never trust a government official or company spokesman.
That's kinda true of the regular gameplay sans-foundry any ways. You just queue up and grind.
Logic, my dear, merely enables one to be wrong with great authority.
Sure, most Foundry missions/adventures were garbage but there were some brilliant ones in there too. Cryptic has been on a steady slide downward in quality for years now so I don't expect anything to change.
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