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Guild Wars 2: The End is Not in Sight
It’s finally here. More accurately it’s almost here. The reveal poster for Guild Wars 2 Living World Season 4’s finale, War Eternal dropped and it signals the beginning of the end. The battle against Kralkatorrik didn’t go quite how we expected it at the start of the year, and the end of All or Nothing certainly landed an emotional blow. Now with War Eternal looming over us, it is down to ArenaNet to make that emotional investment pay dividends. It’s also time to equip the tin foil hat (+ concentration) and speculate. Please do note as this is current there are spoilers for Living World Season 4.
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But please, give me Cantha soon. Don't make me beg.
Unfortunately I disagree with you. Every time I see an article about GW2 I feel like it is the last gasp of a drowning swimmer fighting to stay above the waves.
There may be some air bubbles release on the way to the bottom but in the end, it's over
I mean, really, it's painfully obvious at this point, they never had a plan, don't have the metrics, and don't really know what they are doing, and are just kinda guessing at what to do next.
So if you can get enough people to make a fuss in a medium they listen to (Not their Official Forums) that Cantha is a good next move.. sure it can happen.
Look if they had a clue, they never would have made HoT the way they did.. so.. get back to it and keep in making a fuss you want it.. and maybe they will catch on..
Is that why they're forgoing an expansion and going straight for the far easier Living Story?
You DO know they've been given feedback at every opportunity and they ignore it, right? Why do people have such a habit of defending developers when they fuck up?
I get where he's coming from, but that wasn't, as he suggests, ignoring the community's feedback. It was listening to the segment of the community that he didn't belong to.
And that's the problem with any development of anything that has an audience. It's not about listening to the audience. It's about which segment of the audience, which tries to pull you in many different directions, to listen to.
And often, I agree with you. The way to make a great game is often to not try to please anyone. It's to make the game you want to make, and hope to attract a likeminded audience.
When you see the community agree that X thing should be done, one can easily assume the devs ignore feedback when they constantly do Y.
Or will you say that Blizzard also listens to the community?
Kinda like Kodak making cameras in the age of the iPhone.
Guild Wars 2's future is, was, and always will be PvE until the day it dies, as it should be and as most of the community wants.
This was their original target market, and by every means, it had served them well. If they wanted a different market, if they wanted to cater to players that wanted to raid, and wanted gear grinds, and built the game from the start with those people in mind, great, make a game for that demographic, and by all means, own it.
However, that is not what Anet did, they built a huge game that was designed and marketed to the disenfranchised casuals of other MMO, and then they went and made HoT an embodiment of everything that was against this market demographic.
A blind cat randomly grabbing ideas from a hat could have made a better judgment call than that, and would have seen that their plan was a train wreck from the start.
In fact... this is the part they really should have paid attention to, when you have people who are casual players, who are willing to take time away from playing to tell you.. do not do this, that should have been a huge ass warning sign that this was going to go bad.
I have no idea what kind of developer you need to be, to ignore that kind of massive sign, but a good one is not it.
Maybe there's an exception to raids and some fractals, but for the most part, I don't think they're really giving PvE the justice it deserves. Even in living world story missions, if you die you just start right back where you left off.
Yet, the game as is doesn't have any appeal to me and personally feels like they've fallen into the trap a lot of mmo's have within the past decade. That being that they aren't amazing at any one thing that appeals to a large group of customers who like that thing/have that playstyle, but instead are mediocre at a lot of things with moderate appeal to many playstyles.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Take the Magic: The Gathering 'What Color Are You?' Quiz.
LOLZ
Reminds me this:
It's just a little dirty. It's still good, it's still good!
It's just a little slimy. It's still good, it's still good!
It's just a little airborne. It's still good, it's still good!
^_^