It seems in life when some something gets too big and boastful tragedy hits and it crumbles.
Atlantis fell to ashes, Rome fell too, yet here we are.
Well here we are yet again... mmorpg's are at its worst and video games overall (in my opinion) are not far behind.
Failing businesses leave the door open for the up and coming small guy. Were at the precipice of a new age in mmorpgs and video games in general.
It's "hog wash" to think people moved on from the social aspect that true mmorpg's provide..... Big Business killed it
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(Substitute "gaming" for "music."
https://www.youtube.com/watch?v=7yHTpGog0IY
Once upon a time....
Where's my cambric shirt?
https://www.youtube.com/watch?v=-BakWVXHSug
Once upon a time....
Instead, we received games. And I love games. But I had hoped that the natural progression from games like EQ and Meridian 59 and a shitload of MUDs would be a simulation of reality with a twist.
I was incorrect in assuming the direction of MMO gaming early on. But no matter how disappointing it was, I realized that gamers, me included, don't actually want what my dream was (at least not on a mass scale).
Weirdly, it was flight simulators that made me fully realize what I like/dislike. I love games. I love abstractions. When something gets as complex as reality, at least in a game, it becomes obnoxious to me.
It has always been a struggle between what I think I intellectually should like and what I actually enjoy playing. I think that is a completely absurd way to be, but it's definitely the way I am.
Those were different times and they aren't coming back, at least not on any grand scale.
Big business mostly caters to the preferences of the masses, they don't actually mold it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think it's a shame that gamers like yourself make this assumption. But it happens in almost every post about "realism" none the less.
Once upon a time....
This evolution wasn't natural, it was contrived.
Natural would have been by the game designs themselves.
Contrived is because game developers wanted certain outcomes for their own reasons, and forced it into the game designs.
Cash shops being the most classic, and easiest to see, example.
Once upon a time....
Metrics to give players what they want based on what they do is good and bad. People on average aways follow the path of least resistance. This will not always lead towards healthy choices. Just as people's tendency to gravitate to cheap and easy foods isn't healthy.
Next the development of MMORPG has never reached a point where niche games have been successful. This won't change until there is a way to make making these games id easy and on par with making any other game. Inability to push out MMORPG in timely and cost efficient manner hurts an already latency handicap genre.
We lost 2 decades and now largely financial support to see a new MMORPG to try to imagine what UO and SWG would be in 2019. Vast majority of MMORPG players came after these games. They know themepark and that's it. There are no other MMORPG types.
I think if you want a simulated world survival games will become the MMO you seek in a round about way. I know Amazon's game is looking to have 10k players on a server. They can offer the control for players to forge their own server and rules.
But I don't think they are making games for gamers any more and they don't have to. Unless you think most of the people playing mobile games are gamers, which I do not. Most of the people who spend more time watching gaming streams than actually playing are gamers, which I do not.
The history of gaming has been to leave the smaller player base behind as you reach for the bigger one, firstly with an everyman approach to design to try to fit all gamers with their many preferences into any gaming genre. And secondly with an easy mode approach to make them more and more popular with those who are not that keen on games, not that keen to spend much time on them, do tutorials, read strategy guides or anything else.
Games have been steadily turned into a version of chill out TV; common themes, UI, easy play, pay instead of grind, tired franchises instead of the risk of new ideas. Eat your popcorn, sit back and watch the game play itself...in such a gaming environment we are less and less able to call ourselves gamers anymore.
https://www.youtube.com/channel/UC8Yp-YagXZ4C5vOduEhcjRw As an example.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
There is a drastic value factor with gaming.
It is more of a sliding scale than "these are the easy games", rather like cash shops they are not all the same but all headed in one direction. Also ask yourself this, when in any game that has come out at any stage (MMOS could be years down the line) have you heard them announce that something is going to be harder to do now? Virtually never, the only way is ever easier.
A good pick "Rise of the Tomb Raider", lets have a think about that game. How much of what you liked was down to the grahics, the fact your hard drive is storing a game 20.5GB, thats 11 times as big as the equivalent in 2000 and your PC is working much faster? Also factor in the cinematic know how that has come into games over the last twenty years? Not saying its is not enjoyable I liked it, but I did think the jumping/action to get secret treasures was a lame walk in the park compared to the earlier games.
Stupid? Come on you know I am not saying that, that would be like saying that kids today are stupider because exams are not as hard as they used to be (I can supply links if you really wish me to), it is down to examining boards and society not the kids.
But thats a good example, just like the kids would have real issues if the exams got tougher, so would gamers. You can imagine the fallout from that.