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Wargaming.net adds Pagan Online to their growing list of published titles. Red Thomas dives into the game to see if it looks likely to live up to some of their other high-revenue games and explores what players might expect from the hack-and-slash RPG.
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It's similar to how the industry typically gets Musuo haters to review Musuo games. They all end up with low scores and there isn't really a helpful scale as to whether a game is good or bad by Musuo standards.
PO just didn't get there for me. Felt like it was just bashing a bunch of stuff, which feels more monotonous to me. I can see how it's the sort of thing others would enjoy, though. Take a genre that you like and add Wargaming magic to it, and you'll probably dig the result.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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its an aRPG along the lines of PoE or Diablo., so no you cannot.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I haven't played the game but I can say with a lot of confidence that "the limit of your time on the mortal plane" is referring to when you logout from the game.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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No fate but what we make, so make me a ham sandwich please.
It was originally supposed to be F2P and then the developers decided to switch it to a pay to own model.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Its not longer going to be a F2P title which is why now they have a $29 price tag so a lot of thing have chance since the time i have played from the Alpha.
Saying it's like Diablo or PoE doesn't explain what it is properly.
The main thing they have absolutely nailed is infinite, random content. As you progress you unlock more randomness to your randomness. The gear grind is solid and the randomness makes endgame way more fun. That's why an aRPG fan might really want to consider playing this; the random/dynamic endgame that will get even better over time.
Anyway, you might have sold me on this because of the random/dynamic endgame.
I mean the roster of characters you collect and the flow of combat is like a MOBA (it's got a more steady pace and you need to react properly instead of just spamming a rotation). Even your character progression and skill point choices are like your heroes in a MOBA. The content and itemization is not like a MOBA.. that's the aRPG side of things.
It's like if you took the heroes from a MOBA and put them in an aRPG.
Again I feel any RPG weather its Arpg or MMORPG character/hero/avatar is of highest priority, imo. If it don't look good/cool/awesome/badass, is there much reason to grind/play any game? At the minimum need good char design(prolly the TnA route). Most of the time is what can break it or love it for the genera, its arguable to some for gameplay but even then I feel "the looks" is more of primary driver to play said game. Reason why BDO is so well love, ( . )( . ) wise what else o_O no rocket science here.
Off topic; BDO would do far better if they didn't have pvp and PAY lots for looks or else a hobo clothes to the end game for you, another reason its not "The Top" due to greediness I guess, this will always ruin all nice things in life. BDO intentionally have no visual gears element so they can SELL it to you for obviously reason which held it back to a great degree, after all the looks is what sell BDO to me and that is expensive as hell. SO without "the looks" what else am I grinding within BDO, not much else.
Lastly, for RPG char customization is a must, gears/loots, skills(customization), and levels/monsters design in that order of importance, if you ask me. So I guess most of the time game dev will decide resource on Looks or Plays, even though, its really requires both like any other game, of course, limited budget is where the break or make the game.
edited: Additionally, the looks is very important after all a rock is only impressive if the rock would shape like a diamond and that will be 100 times better, but if the rock shape like a diamond and glows and can shoot laser, oh my that's a 1,000 time more awesome. So basically, visual progression is key importance of the cool factor, however, the second its on the pay wall then it just lost the whole reason to play said game.
To me personally, without the looks what else I have to look forward to in said game. Well of course, not everyone use "looks" as the core reason to play a game, but I believe that ultimately what we grind towards, well having lots of fun while doing it HELP lots for games anyway.
No, it takes one or two runs for keys and then three assassination runs for char unlock once you have the assassination unlocked, Go through the story, I-V with a char learn the game and then do char unlocks with high level gear you can throw on your freshly unlocked chars and you don't have that D3 grind for each one. the read made this sound unbearable to do this, but for an arpg that what they are a grind. I have 25 hours in the EA and have all but 3 of the 8 unlocked. with no more than a 2 hour session at a time.
It's not bad for the first few, but it gets awful later. Im 45 hours in and still haven't unlocked Valeria.
The combat in this game is amazing, and I think that comes in large part from the WASD control. Trying to control movement and aim attacks with a mouse and the same time you will never achieve the same level of control/precision that you get with WASD. Same reason why I will never play a competitive shooter on console.
I will say that it is early access and there's a lot yet to come but my complaints would be:
- Very basic skill upgrade system, it's literally a line with a couple choices along the way, devs have stated there's a huge overhaul of that on the way though
- The character unlock system is awful. The order in which you unlock characters is totally arbitrary, and if you like Morokh or Valeria well then fuck you because you're going to have to play 40-50ish hours to unlock them. This needs to change ASAP and they need to utilize a generic hero shard, either that or let you pick from the full roster up front. Lots of complaints about this to the devs though so I have a feeling it's going to change.
- "Endgame" at this point is basically just farming gear which will get repetitive/boring eventually. I think this is just aRPGs though.....eventually you get sick of running the same things. At that point though, you just play something else and come back to it.
Lastly, I don't know where anyone is getting the idea that there is any paying of any kind except to buy the game because that's it.