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Blizzard is capitalizing on the launch of Classic World of Warcraft this year as a way to bring players back into the subscription model for their favorite MMO. Classic WoW will build the world prior to the massive success of Burning Crusade. Many forget the early times, the struggles, and most of all the fun of attacking each other in PvP. Warcraft in its original form had a ton to offer MMOers, but will it hold up in today’s market?
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The other thing I don't get about these servers though is that there's no avoiding the inevitable progression/end of the ride. Eventually the game you're playing will become the retail version.....so why bother? And even if it never moved beyond X or Y point.....you're not going to get new content then......so why bother?
mmorpg junkie since 1999
The thing is that leveling back in the old day's actually had some challenge and fun game play, today's leveling is not boring just because it is too long, it holds zero reward or challenge to the player. and if you died, it was because you actually though you could pull a whole zone at a time.
I think the game design in the original world of warcraft is superior to retail and has a entirely different feel to it. The gear progression is also great in vanilla, because in vanilla you had to work for your gear and by equipping a new item you could actually feel a significant difference in you characters power and abilities to overcome enemies, In current retail the developers think of the players as dogs and giving them rewards for doing anything, and upgrades becomes so frequent that the feel superficial even if its a bit upgrade.
anyway, I am sure it will live throughout it's progressing up to at least AQ release and then it will start to drop. Player mindset and dedication to a title is not what it was before, but I do think a real spiritual successor to WoW would do well in today's market.
I played at launch and no way I would go back. It was fun and many good memories, but it was all new then.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
There are approximately 2.2 billion gamers in the world. Out of the estimated 7.6 billion people living on earth, as of July 2018, that means almost a third of people on this planet are gamers. Out of those 2.2 billion gamers, 1.2 billion of those who play games are playing games on a PC.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
My main mmorpg right now is Lord of the Rings Online. Even with further development it really isn't too different from when it launched.
And for some of the quality of life features, such as fast travel, I mostly ignore.
The other three I play around in are Ryzom, Everquest and Black Desert. Two older games and one new game that doesn't have a lot of fast travel and leveling at the soft cap can take time.
It's not always about capturing that first mmorpg feeling. It can also be about capturing a certain type of game play because you just don't like modern mmorpg's.
And leveling in World of Warcraft, at launch was beyond easy when compared to some of the games that came before.
So these "Classic" games are for people who want older game play. Whether there are enough of them around remains to be seen.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
¯\_(ツ)_/¯
거북이는 목을 내밀 때 안 움직입니다
Logic, my dear, merely enables one to be wrong with great authority.
read the news not the first time a father killed their son. just the first time its been morally justifyable
still better writing than bfa.
2004 WoW was never a great game but anyone could run it when the competition was EQ2 which ultimately killed itself by gaming on single core CPU performance. It released at the most perfect time. Balance was completely whack and some of the worst of any game (Blizzard have always been trash at balancing their games lets be real).
One problem is that a lot of people are going to classic wow with their experiences in the back of their head which will never materialise into anything other than "oh i remember the arcanite reaper i felt badass when i got mine". You can't experience mystery or not knowing things again.
Will be definitely huge success shortterm but long term? I don't see how it holds up. People get bored of games that feed them content every 3months and classic wow will not be able to do this.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Aloha Mr Hand !