Good, I have a suggestion: how about you make a real Elder Scrolls MMO, you know, sandbox game instead of that thematic park we have now?
Elder Scroll games have never been sandbox.
well I only played Oblivion and skyrim, but there you go 2 elder of scrolls games that enter in the sandbox category.
I think the word your are looking for is Open World RPG, not a sandbox. Sandbox allows you to build houses, towns villages etc... Generally the world itself can be changed by what you do. Skyrim is more of an Open World. You aren't on rails in the game, the world is open to explore and live in, but you really can't make meaningful changes to the world itself, minus the few scripted events.
I did those things in Skyrim though.
How did you do that in Skyrim? I wasn't aware of a building system since I played. Or the ability to destroy cities.
A lot of people don't consider quest based games to be sandbox games. Sure you can play the game without doing a single quest. At its heart Elder Scrolls are RPG with questlines and stories already written. In a true sandbox you write your own story, build a house, do whatever you truly wish. I agree that Elder Scrolls games have been the closest to sandbox while still being themepark questline games though.
But it still comes back to what is a sandbox and what is a themepark.
When I first started the Elder Scrolls games, not really being "a gamer" I considered them Sandbox games as I could "write my own story."
I don't agree with the building assessment at all.
I know a good friend of mine usually plays them without doing many quests (some, but not many.) But he "writes his own story."
I think the ability to ignore or embrace the content offered is the largest component for a sandbox role playing game.
otherwise, are there any sandbox role playing games?
Serious question. Because I don't know of any role playing games that offer full on building with stories/quests and role playing elements. Single player that is.
And of course, if one thinks of it, there is, technically building with the Hearthstone expansion in Skyrim or the House building (such as it is) in Morrowind.
I very much agree with this (as one point of view):
"In spite of their name, various sandbox games continue to impose restrictions at some stages of the game environment. "
And while the article offers "change a virtual world at will" there are other ways to change a virtual world than building.
Changing a leader can be one thing. Changing who sits in Whiterun or Winterhold for example, doing that glimmergreen tree (or whatever it's called) quest and depending on what you do you either get a new tree or heal the current one.
And as the article points out, there will eventually be restrictions.
A lot of people don't consider quest based games to be sandbox games. Sure you can play the game without doing a single quest. At its heart Elder Scrolls are RPG with questlines and stories already written. In a true sandbox you write your own story, build a house, do whatever you truly wish. I agree that Elder Scrolls games have been the closest to sandbox while still being themepark questline games though.
But it still comes back to what is a sandbox and what is a themepark.
When I first started the Elder Scrolls games, not really being "a gamer" I considered them Sandbox games as I could "write my own story."
I don't agree with the building assessment at all.
I know a good friend of mine usually plays them without doing many quests (some, but not many.) But he "writes his own story."
I think the ability to ignore or embrace the content offered is the largest component for a sandbox role playing game.
otherwise, are there any sandbox role playing games?
Serious question. Because I don't know of any role playing games that offer full on building with stories/quests and role playing elements. Single player that is.
And of course, if one thinks of it, there is, technically building with the Hearthstone expansion in Skyrim or the House building (such as it is) in Morrowind.
I very much agree with this (as one point of view):
"In spite of their name, various sandbox games continue to impose restrictions at some stages of the game environment. "
And while the article offers "change a virtual world at will" there are other ways to change a virtual world than building.
Changing a leader can be one thing. Changing who sits in Whiterun or Winterhold for example, doing that glimmergreen tree (or whatever it's called) quest and depending on what you do you either get a new tree or heal the current one.
And as the article points out, there will eventually be restrictions.
All offer single player with full on Building /quests /stories with RPG elements ..
There are others , but ill stop there
Salt did nothing for me, but My Time at Portia is terrific. I spent days and days mining out an area of the map because I had to see what was underneath there. No one minded.
Legend of Elaria is a little bit harder to get in to and still being worked on, but has a lot of potential.
At some point I'll probably need to read the GoT books. I haven't nor I have watched the movie adaptation, so I don't know if that universe is suited to become an mmorpg.
Bethesda has Fallout 76, so I doubt that Zenimax will go into direct competition with another Fallout mmorpg title. Even if Fallout 76 is not particularly good at this point in time, they might recover the same way ESO did.
Either ESO Blades will get ported to the PC, that's a mobile game being the foundation of a PC game. I remember when I said this people said "It could never happen".
Or a co-op game in the style of Vermintide.
ES: Blades (not ESO Blades lol) is going to be on the PC as that was part of the original announcement. But that's Bethesda not ZOS and Matt has nothing to do with that,
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
That has actually been my guess since I first heard the "working on a new game" rumors.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Zenimax has only MMO-ized other studios IPs, and they aren't going to step on ESOs toes with anything from that franchise. Soft bet is Dishonored Online, or maybe some new departure from medieval/fantasy.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Either ESO Blades will get ported to the PC, that's a mobile game being the foundation of a PC game. I remember when I said this people said "It could never happen".
Or a co-op game in the style of Vermintide.
ES: Blades (not ESO Blades lol) is going to be on the PC as that was part of the original announcement. But that's Bethesda not ZOS and Matt has nothing to do with that,
When PC gaming starts to become led by mobile games you know the future is not good. I understand there are all sorts of GaaS elements in the mobile game, if none come to the PC version I will be very surprised. Now you may say the development is separate, but the mobile comes out first, it take priority and the way mobile players play will become the way we play.
GoT would be a solid choice, that at least is something to look forward to.
Either ESO Blades will get ported to the PC, that's a mobile game being the foundation of a PC game. I remember when I said this people said "It could never happen".
Or a co-op game in the style of Vermintide.
ES: Blades (not ESO Blades lol) is going to be on the PC as that was part of the original announcement. But that's Bethesda not ZOS and Matt has nothing to do with that,
When PC gaming starts to become led by mobile games you know the future is not good. I understand there are all sorts of GaaS elements in the mobile game, if none come to the PC version I will be very surprised. Now you may say the development is separate, but the mobile comes out first, it take priority and the way mobile players play will become the way we play.
GoT would be a solid choice, that at least is something to look forward to.
Blades is not a game that interests me. Solitaire is about the only gaming I do on mobiles.
But unlike Blizzard they were smart by making it all-platform inclusive and also not featuring it as their big announcement at Quakecon - that distinction went to FO76.
The only reason Blades is even on my radar is just because of the contrast in how Bethesda and Blizzard handled their mobile reveals. Bethesda did it in a low key way that didn't piss anyone off and Blizzard royally screwed the pooch.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Good, I have a suggestion: how about you make a real Elder Scrolls MMO, you know, sandbox game instead of that thematic park we have now?
Elder Scroll games have never been sandbox.
All this does is go back to the "what is a sandbox" argument which has been raging ever "since."
There is a palpable difference between games like Daggerfall, Morrowind, Oblvion and Skyrim and Elder Scrolls Online.
I use the developers own definition of their games "Elder Scrolls games are an open world action role-playing video games".
And yes those games behaves just like the description.
Probably because the majority of the elder scrolls players want a CO op experience not a online one.
Well Matt Fior feels that is what he delivered and does not consider ESO an MMO but an extension of Elder Scrolls....So in his eye , thats what you got ..
Maybe now his vision is set on what he sees as a true MMO for Elder Scrolls
Or maybe a remake of Daggerfall , which would be excellent
Sounds revisionist. What Firor wanted was DAoC in an Elder Scrolls skin. They heard about the disconnect way back in Beta, but it's hard to turn a big ship that fast. As it became evident that there was this mismatch, they slowly started adapting ESO to the needs of actual Elder Scrolls fans.
Of course, you generally don't get a mea culpa with a full on 'my design was a problem'.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Comments
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
How did you do that in Skyrim? I wasn't aware of a building system since I played. Or the ability to destroy cities.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
There are others , but ill stop there
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Salt did nothing for me, but My Time at Portia is terrific. I spent days and days mining out an area of the map because I had to see what was underneath there. No one minded.
Legend of Elaria is a little bit harder to get in to and still being worked on, but has a lot of potential.
They should probably stop while they're behind.
Your comment reminded me of Fallen Earth.
Bethesda has Fallout 76, so I doubt that Zenimax will go into direct competition with another Fallout mmorpg title. Even if Fallout 76 is not particularly good at this point in time, they might recover the same way ESO did.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
¯\_(ツ)_/¯
GoT would be a solid choice, that at least is something to look forward to.
But unlike Blizzard they were smart by making it all-platform inclusive and also not featuring it as their big announcement at Quakecon - that distinction went to FO76.
The only reason Blades is even on my radar is just because of the contrast in how Bethesda and Blizzard handled their mobile reveals. Bethesda did it in a low key way that didn't piss anyone off and Blizzard royally screwed the pooch.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I use the developers own definition of their games "Elder Scrolls games are an open world action role-playing video games".
And yes those games behaves just like the description.
HAIL THE SLAVES...I MEAN MODDERS! (and subscribers).
LOLZ
Of course, you generally don't get a mea culpa with a full on 'my design was a problem'.
If you are holding out for the perfect game, the only game you play will be the waiting one.