Hi,
maybe you can help me. I tried to get into the game but everytime I play the game, after some hours it doesnt hook me. I like the lore, the grafics and atmosphere, but I cant get into the combat and classes. The classes feel so empty and lifeless. Does this get any better in mid/endgame?
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Btw, if you could offer an example of combat feeling "right", I'm sure somebody could suggest a decent mmorpg that would fit that feeling.
Some people will say the more recent content like Morrowind or Summerset is far better but, really, it's the same as all the other content in the game; A zone, a lot of little stories that hardly mean anything in the grand scheme of things and the same combat.
It also took me a while to realize all the different builds you can do with classes. Currently I'm playing a 2 handed stamina based sorcerer build that I found off this AlcastHQ site. The person who runs the site takes a lot of time to explain the builds, and how they can be played.
ESO is definitely not for everyone, but it can be really fun if it's your type of game. It also has a very healthy community from what I've seen. Hope this helps!
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At the beginning you just have a couple of abilities and not many passives to make them better so you spend a lot of time doing basic weapon attacks and running out of resources to do many of the better ability attacks.
By level 25 or so, if you know what you're doing, resource regen and extra passives and abilities start to give you a true feel for how a class actually plays. If you still don't like it at that point you probably won't later either.
TLDR: yeah of course combat gets better once you have a full rational build. Pretty well the same in all games.
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― CD PROJEKT RED
But I still play skyrim actively as well as Morrowind and once I finish Morrowind (with the expansions) I'm going to do another run through of Oblivion. This game takes a bit for me to warm up to and only for a small amount of time.
The game plays better, for me, if I just head out and find some trouble. Eventually I just run into a quest chain and do it.
But I don't have that grand sense of adventure that I do with the other Elder Scrolls games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For example, during a lord of the rings online closed beta I was hyped about champion. But when I played it I sort of felt "meh."
I then kept hearing a "thump" and seeing that someone had a shield. Looked up the guardian and I have to say it was that class that really stuck with me. I just can't get into any of the other classes.
Or the game Titan Quest. I tried it twice before but couldn't get into it. This third try, for some reason, it is holding my attention and I'm enjoying it.
But sure, if a game isn't grabbing a person then just stop for a bit. Maybe move on to other things.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aloha Mr Hand !
Aloha Mr Hand !
As one example - I thought DDO was awful when it first came out. Out of boredom I tried it years later after those initial couple of expansions came out and it hands-down became my favorite mmorpg.
But, it has also been true with games that don't have expansions. I enjoyed Anarchy Online much more when they got the Global Auction House, or single player games that made no changes at all. I guess I was just more in the mood for that particular type of game when I gave it a second chance.
I think bad advice is always to slog through a game you aren't enjoying to get to a part you may or may not enjoy. At least, personally, that has never happened to me and that sort of advice, when I tried, has never worked out. Putting it aside and giving it another shot down the road has often worked out for me though.
Maybe get to level 10 and try one of the PvP campaigns - any will do. The campaigns are large scale, usually big groups roaming around to attack other groups or siege castles etc. You will die of course but there is no penalty and you will usually get a rez as long as someone close survives. And once you find out how you can use catapults, battering rams etc. as well. Can be a good way of finding a guild as well (that isn't focused on trading).
It is entirely possible you may not like this either. However it is "different".
As mentioned above classes are not that crucial. You do acquire more skills - the skill lines open out. And at level 50 you start earning cp points which opens up another avenue of abilities. And whilst this does open up vet dungeons you can do the same dungeons earlier at non-vet level.
Have you discovered any of the public dungeons? These can be great fun as well.
You don't need to sub - crafting is no longer what it was and you get everything without a sub that the original subscribers go.
I've been trying to get into this game since release....still trying after one level 50 and a ton of mid-levels. You have to find a combination of weapon/class/skill lines that feel good to you. The problem with this game (if you aren't feeling the combat) is you will likely have to suffer through hours of shit gameplay to find something you actually like because you have to level up all the skill lines to even try it out. There are a gazillion combinations but of course metas rule. I recommend saying f**k the metas and going with what is fun to you. I am actually enjoying the necro more than I have the other classes, but still not sold on the game. The world is huge and there are a ton of quests, but every zone feels like a repeat just in a different package. Every delve, dungeon, etc. All of it plays the same. Tons of content, but when it all feels the same who cares? Good luck.
Agreed. I wanted an MMO in the Elder Scrolls universe....what I got was an MMO that plays like a mediocre single player game. And now this pushing out "expansions" which are just zones that end up feeling the same as every other zone. This one has dragons, but they are pretty lame. The first time you fight one cool because it's new, but from there it is just a gimmick.