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Last week we offered up some handy tips to get started in City of Heroes, but another area that can often be confusing for new players is the game’s many Archetype choices. Archetypes in City of Heroes are similar in some ways to classes in other games, but due to the freedom CoH offers, it’s best to think of them as a sort of framework for what powers you’ll have available to you.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Do tell.
It did.
There has been a earth and beyond private server for years.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
2005 with City of Villains. I'll be covering all the CoV archetypes next week!
google .... /hint
There were tanks that could also deal decent damage for example and tanks that were basically invulnerable but whose damage wasn't great.
Controllers put the trade-offs into very sharp focus.
You could think of Controllers as "masters of X". And the application of that power is what allowed them to both "limit" mobs and - with one exception - deal significant damage. A Gravity controller say could hold a group of mobs in the air and slamming them down would cause damage; fire might be used to cause mobs to "choke" etc. It was not uncommon for controllers to be asked, when joining a group, what their damage type was.
The exception was Mind Controllers. Who messed with mobs heads. Multiple aoe crowd control powers - so able cast one and then cast a second when the first wore off or control two groups. When it came to damage though not really - and by extension not so much soloing either. Keeping a tough arch-villain locked down though - no problem - they had the strongest control powers. Just no damage to speak of!
60,000 players saying come on NSoft get of your backsides. They could even pass the torch on like Bless was, the difference being that CoH was a solid game and CoV just made it the best supers MMORPG there has been.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I was going to say! They aren't really separate now are they? You can play all the Archtypes on either side, correct?
I remember making an Energy Blaster, man was it fun, knocking the enemies back and down round robin style until they stopped getting back up. Once you got up to a certain level is just didn't work anymore. In CoH it was beneficial to team up, and easy, so they should have made every player option able to solo better.
Exactly, if NCSoft decided to open up a CoH server themselves and charge us the typical amount for it then I know myself and many, many others would leave these servers and jump on the 'official' ones. I would much rather support a company that has a game that I like than not do so.
"God, please help us sinful children of Ivalice.."
Cryptic sold City of Heroes/City of Villains to NCSoft.
https://www.gamesindustry.biz/articles/cryptic-studios-announces-sale-of-city-of-heroes-city-of-villains
Really loving playing this game again.
They had an article here a while back that talked about why it was actually shut down. Paragon Studios, the ones who took over CoX after Cryptic left, apparently had been taking the money meant for CoX development and using it for another game. There had been some other shenanigans as well so NC had enough and decided to shut down the studio and the game. Not confirmed information though.
That story has already been debunked from two different angles. Please stop posting it.
I've got a feevah, and the only prescription... is more cowbell.