Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

World of Warcraft Classic Team Releases the 'Not a Bug' List - MMORPG.com

13»

Comments

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    I played WoW for about 6 months fairly early on, maybe even on release I can't remember, but it was too easy and I hated how much questing you had to do instead of grinding characters. However, considering the amount of MMOs that are even worse and easier since then I'll probably give it a go.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    The only thing I'd like for them to change is being able to stop XP gain and not have to wait for battlegrounds with only other people with XP gain turned off. The re-playability of the bg's at all the 9 levels was fun and provided a break from the possible burn out playing only lvl 60 PvP could cause. Each of the 9 levels of each bracket had so many gear + build options.
  • RusqueRusque Member RarePosts: 2,785
    We also have 15 more years of gaming experience under our belts. It's like going to college and then reading a book from kindergarten, it's probably gonna be easier than you remember.
    [Deleted User]SBFordRLWDArskaaa
  • TEKK3NTEKK3N Member RarePosts: 1,115
    Rusque said:
    We also have 15 more years of gaming experience under our belts. It's like going to college and then reading a book from kindergarten, it's probably gonna be easier than you remember.
    Vanilla mechanics are actually rather simple.
    What makes it challenging is the interaction/coordination between players in the group/raid.

    You can't just blindly DPS down group of mobs, and steamroll everything in your path.
    If someone in the group is not pulling his weight, things could go south really fast.

    In Vanilla, the Bosses are actually the easiest part of the game, they are mainly spank and tank.
    The difficult part is the trash mobs, the Boss is just the icy on the cake.
    The real challenge/fun is the journey to the Boss.

    [Deleted User]jimmywolf
  • RLWDRLWD Member UncommonPosts: 50
    edited May 2019

    adam_nox said:

    Well everyone posting so far is wrong. The reason why blizzard kept these obvious flaws, bugs, and oversights is to try to 'teach players a lesson'. The devs are angry because their work for the last ten years is less appreciated than they'd like (forget the fact they are paid well I guess). It's petty. They could have easily kept the QoL, bug fixes, and minor improvements the game had while still reverting the larger changes and game mechanics back to classic. /div>


    Nope this is what people explicitly said they wanted,vanilla with kinks included and what blizzard said they'd implement (while removing actual unintended bugs like being able to go out of the gates in battlegrounds before they started). This after all started with petitions after a private server was shut down(which had no qol or changes from vanilla other than the things they implemented wrongly). Curiously enough you don't specify anything in the presented list, wonder why...

    Kind of hilarious that it took not even a week for people to start making conspiracies, just funny.
  • RLWDRLWD Member UncommonPosts: 50

    Kirtis said:

    One more proof that modern Blizzard is more concerned about reproducing flaws of old WoW than actually maintaining spirit of Vanilla WoW...



    What should they not have kept?

    You people are full of bs

  • RLWDRLWD Member UncommonPosts: 50
    edited May 2019

    Arskaaa said:

    Asmogold and sodapop already saying classic is joke and not hard at all.

    Blizzard should add 50% more damage for dungeon mobs/boss. tis classic server will kill all ur nostalgia.



    It always was like that , people who were in their early teens back in 2004 were able to get to 60 and even raid( I know because this was me in 2004/2005 along with my cousins of the same age) , it was never hard (in fact it was called the casual/carebear MMO when it came out) people just mostly had no idea what they were doing when they started and mobs before cap could actually kill you if you pulled too many(which still happened repeatedly to the streamers you mentioned in the beta) specially if you didn't have your cooldowns and enough mana. No shit people who are nearing their 30s or older don't find it nearly as challenging now. The raids specially are a complete joke in terms of difficulty compared to modern ones.

    Anything else was just rose colored glasses talking.
    Arskaaa[Deleted User]
  • RLWDRLWD Member UncommonPosts: 50
    Utinni said:


    Believe it or not, many folks just prefer the systems and content of that era. It doesn't have to be some corporate master plan, someone trying to relive their youth, someone trying to be on a bandwagon.

    Some of you are just miserable people who want to be negative about every single thing.
     I agree, I do believe there are people who genuinely want those mechanics back (just like there are people that still prefer to play old nes/SNES games) but I think a LOT of people deluded themselves into thinking this was for them, and I just hope blizzard realised this and kept it in mind otherwise the project might collapse which would be bad for the people who genuinely would enjoy it 
  • danwest58danwest58 Member RarePosts: 2,012
    Everyone that is complaining about how HARD or how SLOW classic is are just the type of players that focus solely on the destination NOT the journey.   The Journey to end game and max level is supposed to take time, Months in fact.   Its so fucking funny to me to see guilds with all these players now bitched that their PLANS to race to end game in 3 weeks and clear MC in week 4 is up in smoke because it will take them longer to level.   DUDE this is not Retail, its not modern MMORPGS where how fast you get from point A to point B.  Its what is your experience between point A and point B that matter.   
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    DrunkWolf said:
    One funny thing is that a lot of these "game ruining features", like the automatic quest tracking and waypoints were added to the game as addins by players. They were so popular they added it into the actual game.

    and you know most people who want  "challenge" are still going to use all these add ons to make the game easier.
    I'm the type that does not want those features, but end up using them when they are in the game. Not because I want them, but because the game isn't played the same with others when they use one if those tools and you don't. If it's part of the game you are left behind of you don't use it. Player made tools are rarely if ever used unanimously across the entire player base but but in tools are.

    It's better to just not have them.
    Very true, I think addons in wow diminish the game a lot. I know I'd be exploring a lot more if I knew there were chests out there but DIDN'T know there was an addon that shows me exactly where they are. Rares are way to common too XD
  • DvoraDvora Member UncommonPosts: 499
    So I'm curious, is warrior health regen faster or slower than the testers were expecting? I'm guessing slower? Would think everyone's is slower since everything was slower back then... but maybe warriors had good regen back then to make up for no other self healing? Can't remember.
  • deniterdeniter Member RarePosts: 1,435
    edited May 2019
    Dvora said:
    So I'm curious, is warrior health regen faster or slower than the testers were expecting? I'm guessing slower? Would think everyone's is slower since everything was slower back then... but maybe warriors had good regen back then to make up for no other self healing? Can't remember.
    They have reported it to be too fast. Blizzard's response to this was "Warriors had slightly faster health regen than other classes and it's working as intended".
  • DvoraDvora Member UncommonPosts: 499
    TEKK3N said:
    Rusque said:
    We also have 15 more years of gaming experience under our belts. It's like going to college and then reading a book from kindergarten, it's probably gonna be easier than you remember.
    Vanilla mechanics are actually rather simple.
    What makes it challenging is the interaction/coordination between players in the group/raid.

    You can't just blindly DPS down group of mobs, and steamroll everything in your path.
    If someone in the group is not pulling his weight, things could go south really fast.

    In Vanilla, the Bosses are actually the easiest part of the game, they are mainly spank and tank.
    The difficult part is the trash mobs, the Boss is just the icy on the cake.
    The real challenge/fun is the journey to the Boss.

    I like it that way.  Most boss fight mechanics are just old and boring, only so much they can do to change them up.  Challenging trash mobs can be way more satisfying imo, just by placement, terrain, mob type and #'s etc of course.  

    The long boss fights especially usually just make you wonder when it's going to be over, usualy more tedious than challenging unless you're just undergeared.  Then you cross the line to not undergeared and suddenly only the tedium remains.
  • Shooter564567Shooter564567 Member UncommonPosts: 44
    edited August 2019
    can I still just play an overpowered rogue and run around backstabbing and 1 hitting people [mod edit]
    Post edited by Vaross on
    jimmywolf
Sign In or Register to comment.