Long before I played video games, I played other types of games: board games, table top games, card games, outdoor games (like horseshoes), juke boxes, and so on. And I can't ever remember once when I or my friends griped about the game rules or design.
Imagine playing chess and hearing someone say "But why can the bishops only travel diagonally, and why can't they hop over pieces in their way?"
I don't recall ever coming across that until DAY ONE of my first mmorpg. I logged into EQ and heard people in chat saying derisively "Thanks Verant!" I have been hearing game criticism ever since.
This feels odd to me. Why do video games, seemingly more so than other games, seem to lend themselves to player critique?
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Aloha Mr Hand !
I can say, for myself, I've never whined about a game feature. I have to grind out x if I want y? Well, I really want y so "ok."
I have to eat food? Well, ok.
I can only carry "so much?" well ok.
If I don't like a game I move on. Otherwise the rules are laid out and "there it is."
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It started in D&D and we tried differing rules variations because we "whined" about combat or the magic system.
Rage quitting was not unheard of, especially with tabletop games like Diplomacy (what a misnomer, there) or Monopoly.
Even as far back as tag or freeze tag, there was whining going on
It was certainly not as rampant as the internet makes it today, but I believe as long as humans have been playing games, we have been whining about them
Video games may not have "invented" whining, but it certainly has perfected it
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It would be nice if that input wasn't always so vocal and toxic but that might be a human race problem. Goodness knows spectator sports had loud mouths with bad opinions long before computers were ever invented.
People complained Contract Bridge was too complicated, and thus evolved the game of spades. (Or they felt Hearts too limiting.)
The game of Risk? Way too many rules so my friends and I played an agreed upon variant, dumbed down so to speak.
Horseshoes? Just wasn't a "real" game unless played with clay landing pits as shoes weren't supposed to "bounce"
Axis and Allies, favorite with huge design flaws. I found an opening move for Axis which would eliminate the UK on the first turn, (if the dice rolls went right) which meant the game was effectively over so our group decided to ban it.
Fortress America? Third in the series which was so badly designed it always ended up in nuclear armageddon.
As another mentioned, my friends and I were big game players, huge critics of their flaws and if we didn't like their design, we changed the rules to suit.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Back in the day, you never heard a peep about a game until it was released. Only paid game testers ever saw the light of day in an alpha or beta.
So in reality, the whining is the result of the developers having an open discussion with the players... that and their greed over not paying people to test their games anymore and having players do it for free.
The crap is what it is because of them quite frankly. No one needed to know shit about a game before it was released. No one. Now we know too much. Now we think we are the developers.
We got exactly what we asked for... early access to crappy design that quite frankly we designed.
Or football on asphalt can hurt so we played 2-hand touch https://en.m.wikipedia.org/wiki/Touch_football_(American)
Heck just Google “Monopoly Free Parking” and see the way rules were changed.
https://monopoly.fandom.com/wiki/Free_Parking
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I remember people losing their shit in a chess match over the use of En passant.
I recall countless D&D game sessions that would devolve into a several hour bitch session because someone wasn't allowed to get their way.
I recall gamers having huge arguments about the rules of a single card in a MtG game, so much so, we would share stories from the card developer about how players would interpret rules and the like, which gave rise to the need for onsite judges at these card game tournaments.
In fact, your recollection are so abstract from my own that you sound like you must have lived in the PleasantVille of gaming.
Logic, my dear, merely enables one to be wrong with great authority.
We got home and she attempted to read the rules and play with me, but now way I was gonna understand, and she certainly didn’t care enough to make sure I understood.
I never did play that game for real, but back on topic. YOU ARE OLD
Just didn't hear much about it since not everyone was playing in a big ass animated chat room.
It's actually good practice to listen to the complaints. For a genre like MMORPGs there will be issues with the rules that prevent fair gameplay. Granted a lot of the complaints aren't valid, but do shed light on other game design issues.
Let's take for instance a game that does not properly balance ranged units with poor monster AI and PVP. Usually what happens is that everyone chooses DPS ranged units and not many play the other undesirable roles. But the complaints are usually about how a ranged class cannot deal with a situation. Usually the result of missing someone of the intended role.
But yeh, people complaining about game "design" and creating house rules as a result can go way back. However, thanks to the internet and metacritic it seems the complaining is an expected norm no matter the game. Sometimes the complaints are warranted, but usually just annoying.
"If I offended you, you needed it" -Corey Taylor
¯\_(ツ)_/¯
Whinging explanation at .42
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests