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In our previous developer blog, we covered the importance of outposts and touched on enemy A.I. You can catch up on that blog here. This week we are covering the depth of the branching narrative that you’ll uncover as you play though Ashes of Oahu and the impacts of your choices.
Comments
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This whole mindset is sort of against what i want fro ma rpg game.I want the more realistic feel of a survival game,building and hunting and if i come across real players we both choose to be friends or enemies or to simply co exist alongside each other.
I like elements,weather and plausible realism.
This game if it did a lot more to support the RPG theme,as well had MANY more factions and without writing a game design essay,just did a lot more for the overall game design,it could be good.
I see this as being another typical single player game,race through it to beat it then quit playing and never go back to it.Some might argue that decision making leads one to have some replay value ,i don't feel it as it is still a race to overthrow the Raiders and nothing more.
Never forget 3 mile Island and never trust a government official or company spokesman.
Axis deer that have spots like that can be found in Hawaii.
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It's post apocalyptic. So, maybe?
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