If they had made a smaller, easier, faster to develop game (i.e. cutting down the scope of the Kickstarter commitments), they'd have a 5% chance to make something great but could have it out by, say, 2016.
The route they're going is to aim for something great - something that isn't a cut-down version of their Kickstarter commitments. And they've got a 30% chance to actually make something great by, say, early 2021.
I'd rather they take a shot at something great and take the time they need (up to 9 years) to do it.
The game doesnt have PVE, so why is it taking it long develop?
The expectations for the game will only be that much higher for a game that is meant to be a pvp oriented game by making it take longer.
So i am curious on all the different systems that need more time to develop,
How long did they spend working on the game engine?
Are there no PvE elements at all? No mobs or harvesting or anything?
if you concider harvesting PvE, then yes, there is PvE
"I'll never grow up, never grow up, never grow up! Not me!"
I probably would not have. At least not that early on. Though I only backed the smallest amount possible that would also give me a copy of the game. So not a huge deal for me considering I have only backed this game and Elite: Dangerous.
I fear they may be forced to release CU before it is ready due to running out of funds.
even with their weekly emails I am having doubts this will ever launch I have backed them twice but getting even getting to beta3 is taking forever.
I'm not even sure what beta phase they currently are in, last email talked about letting beta 2 testers give it a whirl, but it still seemed to be in beta 1 testing....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So at this point, it's what, six years into development and they're still in a pre-alpha that they're calling a beta, with player testing only a few hours a week, and no end in site? At what point are most of the dedicated fans going to give up and move on? They might be on an 8-10 year development schedule at this rate. I know they're trying to build their own super-engine, but damn, guys, this game is long in the tooth already and it's nowhere close to release. I'd get a refund, but it's been so long, I don't even know my account info or what e-mail I used.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
The problem is, at this point, both are very much up in the air.
I am aware.. but to be fair, I did just play the Alpha, so I am very confident they can and will make a game at this point, like 100% sure they will make a game at this point.
However, even if they make the best game they could make.. it could still end up being game I don't like.. that is also a risk we all take.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I could have swore they started the same time Crowfall did. Idk, feels like about 3 years over. Patiently waiting.
They started well before CF, over 6 years as of April since the Kickstarter ended, though they had been working on it somewhat before then.
CF's KSer funded four years ago as of March, but they had already been working in it for a year or so using 2.3M in seed investor funds, hence the two projects have always seemed to be delivering in the same timeframes.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
I'm a bit "different," I expect developers to be relatively honest and keep their promises. (Just what PMs do, go figure)
I and others had debates with MJ, JW and TC when their Kickstarters all had two year dates to delivery.
We said it couldn't be done in such a short time frame, and I particularly said not for such small amounts of money.
As all three are running 3, 4 and 5 years long with no end in sight, and have had to raise far more money; apparently I'm a prophet, (harbinger?) or something.
Or...I just didn't lie to myself, which apparently they did, all promising to use "revolutionary" new tools and techniques to speed up / reduce the cost of delivery.
Yeah...I said back then you need at least $20M to create any sort of MMORPG, and turns out I was wrong, looks like at least $30M plus is more in the ballpark....if any actually release of course.
Every day which passes increases their dev costs, (never mind the marketing) the burn rate is real.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eh, it seems the devs think they have enough money to get it to launch. And while they've been wrong about timelines before, they've so far delivered what they said they would, even if late. MJ also said he has a connection who would put money in if needed that he hasn't asked for yet.
I don't believe it'll be done by end of 2020, nevermind 2019, but I'm pretty confident they'll release something that meets the scope they promised (or within walking distance of that scope) by mid-to-late 2022 (which would be 9 years total development).
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
I'm a bit "different," I expect developers to be relatively honest and keep their promises. (Just what PMs do, go figure)
I and others had debates with MJ, JW and TC when their Kickstarters all had two year dates to delivery.
We said it couldn't be done in such a short time frame, and I particularly said not for such small amounts of money.
As all three are running 3, 4 and 5 years long with no end in sight, and have had to raise far more money; apparently I'm a prophet, (harbinger?) or something.
Or...I just didn't lie to myself, which apparently they did, all promising to use "revolutionary" new tools and techniques to speed up / reduce the cost of delivery.
Yeah...I said back then you need at least $20M to create any sort of MMORPG, and turns out I was wrong, looks like at least $30M plus is more in the ballpark....if any actually release of course.
Every day which passes increases their dev costs, (never mind the marketing) the burn rate is real.
I get where you are coming from, but, also get where I am coming from.
My life won't get better or worse one way or the other. KS makes it clear that this is a gamble and a buyer beware type thing. You get zip in the way of any real guarantee that they will even complete the project, only that they will use all the KS funds to attempt to complete the project.
Much in the same way I backed someone making bread on kickstarter, they solde home baked hand rolled bread at their local farmers market, and were looking to raise some funds to expand their operation, I believe their goal was like $3,500 for the whole thing, anyway, I thought it was kinda cool, and I was promised something like a special loaf of the week for 2 years if I gave them as little as 50 dollars. Well I am a sucker for fresh baked bread, so I backed it, and gave them 75, and write in that I do not ever want raisins in my bread. Well, they took the money and built their dream, sadly, with the expansion they suddenly needed to meet all kinds of new regulations because now it was a commercial operation, they quickly got burned in state and local red tape, and the whole thing went to shit. I felt bad for them, I really did, I also felt bad I was not going to my bread. But life goes on.
Well, the take away was, that I would have gained nothing to kick them as they were going down, point fingers, or what have you, and the other thing is that just because someone has a dollar and a dream does not mean they know what they are doing.
When you choose to back a project on Kickstarter, that is a risk you take, they could screw it all up, and fail miserably, and if you didn't walk in with that mindframe, you were the one walking into the deal unprepared.. not them.
If they told you it was going to be two years and you thought to yourself "No way in hell" then you should have walked away, if you didn't, and lo' and behold, you were right.. now you need to ask yourself which of the two of you were dumber, the one that thought they could do it in two years and failed, or the person that knew they were going to fail and yet STILL gave them their money?
Just something to think about next time you are having a debate with them about this.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
I'm a bit "different," I expect developers to be relatively honest and keep their promises. (Just what PMs do, go figure)
I and others had debates with MJ, JW and TC when their Kickstarters all had two year dates to delivery.
We said it couldn't be done in such a short time frame, and I particularly said not for such small amounts of money.
As all three are running 3, 4 and 5 years long with no end in sight, and have had to raise far more money; apparently I'm a prophet, (harbinger?) or something.
Or...I just didn't lie to myself, which apparently they did, all promising to use "revolutionary" new tools and techniques to speed up / reduce the cost of delivery.
Yeah...I said back then you need at least $20M to create any sort of MMORPG, and turns out I was wrong, looks like at least $30M plus is more in the ballpark....if any actually release of course.
Every day which passes increases their dev costs, (never mind the marketing) the burn rate is real.
I get where you are coming from, but, also get where I am coming from.
My life won't get better or worse one way or the other. KS makes it clear that this is a gamble and a buyer beware type thing. You get zip in the way of any real guarantee that they will even complete the project, only that they will use all the KS funds to attempt to complete the project.
Much in the same way I backed someone making bread on kickstarter, they solde home baked hand rolled bread at their local farmers market, and were looking to raise some funds to expand their operation, I believe their goal was like $3,500 for the whole thing, anyway, I thought it was kinda cool, and I was promised something like a special loaf of the week for 2 years if I gave them as little as 50 dollars. Well I am a sucker for fresh baked bread, so I backed it, and gave them 75, and write in that I do not ever want raisins in my bread. Well, they took the money and built their dream, sadly, with the expansion they suddenly needed to meet all kinds of new regulations because now it was a commercial operation, they quickly got burned in state and local red tape, and the whole thing went to shit. I felt bad for them, I really did, I also felt bad I was not going to my bread. But life goes on.
Well, the take away was, that I would have gained nothing to kick them as they were going down, point fingers, or what have you, and the other thing is that just because someone has a dollar and a dream does not mean they know what they are doing.
When you choose to back a project on Kickstarter, that is a risk you take, they could screw it all up, and fail miserably, and if you didn't walk in with that mindframe, you were the one walking into the deal unprepared.. not them.
If they told you it was going to be two years and you thought to yourself "No way in hell" then you should have walked away, if you didn't, and lo' and behold, you were right.. now you need to ask yourself which of the two of you were dumber, the one that thought they could do it in two years and failed, or the person that knew they were going to fail and yet STILL gave them their money?
Just something to think about next time you are having a debate with them about this.
Back in 2012 I still believed in magic, and that developers were more competent or forthright than they've proven to be.
I know better now, CU is my one and only crowd funded project as I am a quick study.
Interesting side note, over on MassivelyOP MJ uncharacteristically got into pissing contests with several regulars and in one he revealed processing a bunch of refunds just today.
Guess the natives are getting restless...also, not sure all info should be so freely shared.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I wouldn't back a video game if god himself came down and said >>>THIS is the game, the best AAA game ever in the history of mankind.I would be like,nice,call me when it is released,oh you want free handouts before hand...haha good joke,is this April 1st?
The next time you have a family member in need of financial support for some life threatening illness,call these developers and see if they help you out? The odd,like VERY odd rarity a developer will set up all the media coverage,make sure their good deed gets posted all over the webs for greedy PR reasons,they couldn't care less about anyone but themselves.
The other day we were working in hot conditions,a very long time,no time for breaks,so i just walked away,went to the store and bought a bunch of varied drinks,energy drinks,gatorade,water,came out to $36 bucks and handed them out to all the workers.They were like who bought this,i said me,your thirsty right,they were all surprised that someone actually cares. My point is i have no problem at all being in a giving mood at any given point,heck i used to give to every charity under the sun.I am NOT giving some game developer free handouts because imo ,they are NOT deserving.
Never forget 3 mile Island and never trust a government official or company spokesman.
Sure.. if I back a game, it is not about when I will get it.. it is about what I will get.
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
I'm a bit "different," I expect developers to be relatively honest and keep their promises. (Just what PMs do, go figure)
I and others had debates with MJ, JW and TC when their Kickstarters all had two year dates to delivery.
We said it couldn't be done in such a short time frame, and I particularly said not for such small amounts of money.
As all three are running 3, 4 and 5 years long with no end in sight, and have had to raise far more money; apparently I'm a prophet, (harbinger?) or something.
Or...I just didn't lie to myself, which apparently they did, all promising to use "revolutionary" new tools and techniques to speed up / reduce the cost of delivery.
Yeah...I said back then you need at least $20M to create any sort of MMORPG, and turns out I was wrong, looks like at least $30M plus is more in the ballpark....if any actually release of course.
Every day which passes increases their dev costs, (never mind the marketing) the burn rate is real.
I get where you are coming from, but, also get where I am coming from.
My life won't get better or worse one way or the other. KS makes it clear that this is a gamble and a buyer beware type thing. You get zip in the way of any real guarantee that they will even complete the project, only that they will use all the KS funds to attempt to complete the project.
Much in the same way I backed someone making bread on kickstarter, they solde home baked hand rolled bread at their local farmers market, and were looking to raise some funds to expand their operation, I believe their goal was like $3,500 for the whole thing, anyway, I thought it was kinda cool, and I was promised something like a special loaf of the week for 2 years if I gave them as little as 50 dollars. Well I am a sucker for fresh baked bread, so I backed it, and gave them 75, and write in that I do not ever want raisins in my bread. Well, they took the money and built their dream, sadly, with the expansion they suddenly needed to meet all kinds of new regulations because now it was a commercial operation, they quickly got burned in state and local red tape, and the whole thing went to shit. I felt bad for them, I really did, I also felt bad I was not going to my bread. But life goes on.
Well, the take away was, that I would have gained nothing to kick them as they were going down, point fingers, or what have you, and the other thing is that just because someone has a dollar and a dream does not mean they know what they are doing.
When you choose to back a project on Kickstarter, that is a risk you take, they could screw it all up, and fail miserably, and if you didn't walk in with that mindframe, you were the one walking into the deal unprepared.. not them.
If they told you it was going to be two years and you thought to yourself "No way in hell" then you should have walked away, if you didn't, and lo' and behold, you were right.. now you need to ask yourself which of the two of you were dumber, the one that thought they could do it in two years and failed, or the person that knew they were going to fail and yet STILL gave them their money?
Just something to think about next time you are having a debate with them about this.
Back in 2012 I still believed in magic, and that developers were more competent or forthright than they've proven to be.
I know better now, CU is my one and only crowd funded project as I am a quick study.
Interesting side note, over on MassivelyOP MJ uncharacteristically got into pissing contests with several regulars and in one he revealed processing a bunch of refunds just today.
Guess the natives are getting restless...also, not sure all info should be so freely shared.
MJ is saying Apollo is making stuff up, Apollo says MJ admitted to bailing on teammates on a past project.
That last part of the exchange took place at least 24 hours ago - and Apollo hasn't responded to MJ saying Apollo is flat out making shit up (the appropriate response for Apollo if he's not lying would be to in any way prove that MJ said or implied or revealed, even accidentally, that he bailed on former teammates for WAR/DAoC).
Apollo
Haner's CU comments are 100% shitting on the game/devs, not left a
single neutral or positive comment on any thread on CU on MOP.
Don't think it takes a seer to figure out what he's about.
Edit: Deekay, in that same comments section, has a better criticism below Apollo's, re: the NDA, that actually does hold water. In a nutshell, it's saying that it's unfair for MJ (head of CSE) to post defending CU and telling critics they're wrong, but not allow anyone with access to the game to report on its actual progress due to the NDA. I don't agree with it, but at least it's an argument that makes sense and isn't making stuff up.
Interesting side note, over on MassivelyOP MJ uncharacteristically got into pissing contests with several regulars and in one he revealed processing a bunch of refunds just today.
Guess the natives are getting restless...also, not sure all info should be so freely shared.
MJ has always been pretty open about the fact that they receive a steady stream of refunds. They even subtract the refunds from their crowdfunding tracker. It was over $5 million at one point and is now at $4.7 million.
He also discourages people from backing the game and encourages refunds on weekly streams and puts a huge discouraging disclaimer in the store when you try to pledge. I think that's a pretty refreshing attitude for a crowdfunding studio, especially when so many other crowdfunded MMO studios devote so much of their resources towards marketing their unfinished game and milking existing backers at every turn.
As for the original question, yes I would probably throw a low level pledge their way and then put the game out of my mind for 6 years. That's pretty much what happened when I initially pledged. I quickly lost interest in the project after reading a few weekly newsletters that just talked about setting up very basic engine stuff.
I came back to the project about a year ago and have been following the progress with renewed interest and playing in the tests when I can. I have been seeing progress in the right direction, especially in the last few months. After a long stretch of network and performance/graphics optimizations they shifted development priorities to improving/polishing general gameplay, starting about 2 months ago. We saw some of the early fruits from this efforts in the recent RvR tests this week. There's still plenty of jank, especially with the UI, but when you know how to work around it there's actually pretty fun gameplay now with the ability builder, new health/armor system, and functional mages.
MJ has also loosened up the NDA, giving us permission to talk openly about the tests, but still no screenshots or videos. He also confirmed that the Depths will NOT be in at launch, which makes me think this thing could be coming out sooner than people realize. Only time will tell.
Well, since Camelot isnt my kind of game, of course I wouldnt back it or even buy the final version.
But Pantheon faces the same problem now. So far it seems/is rumored thats because they want to make their alpha an actual beta, because they fear for bad press otherwise. I dont know if thats really true or just an excuse because they are still behind schedule.
Either way I havent backed Pantheon either and I'm quite weary of such offers. From my point of view, in the kickstarter model, the temptation to milk your backers is just far too strong, and far too many cases have occured in which backers got nothing, or got a complete joke of a product.
He also confirmed that the Depths will NOT be in at launch, which makes me think this thing could be coming out sooner than people realize. Only time will tell.
Interestingly in the MassivelyOP thread mentioned above Mark confirmed he is still targeting a release date in 2019 at this point.
He also said the moment it's no longer the case he will inform the backers immediately after the investors are notified.
A fair answer and still one of the best indie efforts considering the refund policy which I think no other studio has equaled.
I was thinking of refunding, but what the heck, he can keep it, I still want to see what comes out of all this.
But back to the OP, I won't back indie MMORPGs anymore due to their track records to date, will wait until the game is finished then decide.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Was just in a test yesterday after not doing gameplay tests for a couple months, gameplay feel (for me; hopefully this is always implied??) went up a couple notches from unfun to 'this feels alright'.
Graphics also looked easier on the eyes and animations were tighter (still some jittering but way less than before).
Got me more excited about how the game is shaping up, still has a ways to go, though.
Was just in a test yesterday after not doing gameplay tests for a couple months, gameplay feel (for me; hopefully this is always implied??) went up a couple notches from unfun to 'this feels alright'.
Graphics also looked easier on the eyes and animations were tighter (still some jittering but way less than before).
Got me more excited about how the game is shaping up, still has a ways to go, though.
I’ll have to check it out soon. The animations always seemed off to me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Proudly wearing the Harbinger badge since Dec 23, 2017.
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For me, backing things like this, along with Kickstarter, should be gotten into with the full knowledge that there will be delays and frustrations. Anyone who contributes to software, not just games, is deluding themselves that the timeline is gonna be met.
Was just in a test yesterday after not doing gameplay tests for a couple months, gameplay feel (for me; hopefully this is always implied??) went up a couple notches from unfun to 'this feels alright'.
Graphics also looked easier on the eyes and animations were tighter (still some jittering but way less than before).
Got me more excited about how the game is shaping up, still has a ways to go, though.
I’ll have to check it out soon. The animations always seemed off to me.
Theres still jank there, but theyve clearly removed some of it.
MJ has always been pretty open about the fact that they receive a steady stream of refunds. They even subtract the refunds from their crowdfunding tracker. It was over $5 million at one point and is now at $4.7 million.
Had the impression they had raised more - which is what comes from not following the development that closely plus a lack of any headline grabbing articles.
$4.7M though. A maximum of c. 135k backers @ the minimum $35 package to c. 12k if everyone went for one of the $400-4425 packages.
Whilst we don't know the costs involved I would say that pretty much makes CU an investor led development with some pre-orders. So no surprise that announcements are being made to investors first.
I wish it well but I suspect things are tougher than MJ wight have been hoping.
Comments
"I'll never grow up, never grow up, never grow up! Not me!"
I fear they may be forced to release CU before it is ready due to running out of funds.
Is confusing....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Another year or two I won't even be sure if I ever backed it in the first place.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Edit: Added:
I've only bought into 3 games so far, CU is one of them, but, truth be told, I never looked at their launch dates or anything else. I still have no idea when the game is due, and I don't care. I gave them my money with the faith that they would at the very least, do their best to make a game I would like to play. I played their Alpha, I was not impressed, If it takes a few years to make it right, then take the time and make it right, send me an e-mail and tell me when it's done.
I'll be off screwing around with some other game in the meantime.
However, even if they make the best game they could make.. it could still end up being game I don't like.. that is also a risk we all take.
CF's KSer funded four years ago as of March, but they had already been working in it for a year or so using 2.3M in seed investor funds, hence the two projects have always seemed to be delivering in the same timeframes.
18 more months of course.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I and others had debates with MJ, JW and TC when their Kickstarters all had two year dates to delivery.
We said it couldn't be done in such a short time frame, and I particularly said not for such small amounts of money.
As all three are running 3, 4 and 5 years long with no end in sight, and have had to raise far more money; apparently I'm a prophet, (harbinger?) or something.
Or...I just didn't lie to myself, which apparently they did, all promising to use "revolutionary" new tools and techniques to speed up / reduce the cost of delivery.
Yeah...I said back then you need at least $20M to create any sort of MMORPG, and turns out I was wrong, looks like at least $30M plus is more in the ballpark....if any actually release of course.
Every day which passes increases their dev costs, (never mind the marketing) the burn rate is real.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't believe it'll be done by end of 2020, nevermind 2019, but I'm pretty confident they'll release something that meets the scope they promised (or within walking distance of that scope) by mid-to-late 2022 (which would be 9 years total development).
My life won't get better or worse one way or the other. KS makes it clear that this is a gamble and a buyer beware type thing. You get zip in the way of any real guarantee that they will even complete the project, only that they will use all the KS funds to attempt to complete the project.
Much in the same way I backed someone making bread on kickstarter, they solde home baked hand rolled bread at their local farmers market, and were looking to raise some funds to expand their operation, I believe their goal was like $3,500 for the whole thing, anyway, I thought it was kinda cool, and I was promised something like a special loaf of the week for 2 years if I gave them as little as 50 dollars. Well I am a sucker for fresh baked bread, so I backed it, and gave them 75, and write in that I do not ever want raisins in my bread. Well, they took the money and built their dream, sadly, with the expansion they suddenly needed to meet all kinds of new regulations because now it was a commercial operation, they quickly got burned in state and local red tape, and the whole thing went to shit. I felt bad for them, I really did, I also felt bad I was not going to my bread. But life goes on.
Well, the take away was, that I would have gained nothing to kick them as they were going down, point fingers, or what have you, and the other thing is that just because someone has a dollar and a dream does not mean they know what they are doing.
When you choose to back a project on Kickstarter, that is a risk you take, they could screw it all up, and fail miserably, and if you didn't walk in with that mindframe, you were the one walking into the deal unprepared.. not them.
If they told you it was going to be two years and you thought to yourself "No way in hell" then you should have walked away, if you didn't, and lo' and behold, you were right.. now you need to ask yourself which of the two of you were dumber, the one that thought they could do it in two years and failed, or the person that knew they were going to fail and yet STILL gave them their money?
Just something to think about next time you are having a debate with them about this.
I know better now, CU is my one and only crowd funded project as I am a quick study.
Interesting side note, over on MassivelyOP MJ uncharacteristically got into pissing contests with several regulars and in one he revealed processing a bunch of refunds just today.
Guess the natives are getting restless...also, not sure all info should be so freely shared.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The next time you have a family member in need of financial support for some life threatening illness,call these developers and see if they help you out?
The odd,like VERY odd rarity a developer will set up all the media coverage,make sure their good deed gets posted all over the webs for greedy PR reasons,they couldn't care less about anyone but themselves.
The other day we were working in hot conditions,a very long time,no time for breaks,so i just walked away,went to the store and bought a bunch of varied drinks,energy drinks,gatorade,water,came out to $36 bucks and handed them out to all the workers.They were like who bought this,i said me,your thirsty right,they were all surprised that someone actually cares.
My point is i have no problem at all being in a giving mood at any given point,heck i used to give to every charity under the sun.I am NOT giving some game developer free handouts because imo ,they are NOT deserving.
Never forget 3 mile Island and never trust a government official or company spokesman.
https://i.imgur.com/SmeABo7.png
He also discourages people from backing the game and encourages refunds on weekly streams and puts a huge discouraging disclaimer in the store when you try to pledge. I think that's a pretty refreshing attitude for a crowdfunding studio, especially when so many other crowdfunded MMO studios devote so much of their resources towards marketing their unfinished game and milking existing backers at every turn.
As for the original question, yes I would probably throw a low level pledge their way and then put the game out of my mind for 6 years. That's pretty much what happened when I initially pledged. I quickly lost interest in the project after reading a few weekly newsletters that just talked about setting up very basic engine stuff.
I came back to the project about a year ago and have been following the progress with renewed interest and playing in the tests when I can. I have been seeing progress in the right direction, especially in the last few months. After a long stretch of network and performance/graphics optimizations they shifted development priorities to improving/polishing general gameplay, starting about 2 months ago. We saw some of the early fruits from this efforts in the recent RvR tests this week. There's still plenty of jank, especially with the UI, but when you know how to work around it there's actually pretty fun gameplay now with the ability builder, new health/armor system, and functional mages.
MJ has also loosened up the NDA, giving us permission to talk openly about the tests, but still no screenshots or videos. He also confirmed that the Depths will NOT be in at launch, which makes me think this thing could be coming out sooner than people realize. Only time will tell.
He also said the moment it's no longer the case he will inform the backers immediately after the investors are notified.
A fair answer and still one of the best indie efforts considering the refund policy which I think no other studio has equaled.
I was thinking of refunding, but what the heck, he can keep it, I still want to see what comes out of all this.
But back to the OP, I won't back indie MMORPGs anymore due to their track records to date, will wait until the game is finished then decide.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Graphics also looked easier on the eyes and animations were tighter (still some jittering but way less than before).
Got me more excited about how the game is shaping up, still has a ways to go, though.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I self identify as a monkey.
$4.7M though. A maximum of c. 135k backers @ the minimum $35 package to c. 12k if everyone went for one of the $400-4425 packages.
Whilst we don't know the costs involved I would say that pretty much makes CU an investor led development with some pre-orders. So no surprise that announcements are being made to investors first.
I wish it well but I suspect things are tougher than MJ wight have been hoping.