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Steam Ending Support for Ubuntu Over 32-bit Compatibility

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited June 2019 in The Pub at MMORPG.COM
https://www.gamasutra.com/view/news/345393/Steam_ending_support_for_Ubuntu_over_32bit_compatibilitiy.php

Newsbrief: Steam is ending support for the Linux distribution Ubuntu, a decision that follows changes on Ubuntu’s end regarding support for 32-bit libraries.

Originally, Valve’s decision followed Ubuntu producer Canonical’s own announcement that it was dropping 32-bit package support. Canonical has since clarified that it isn’t dropping the libraries themselves, but rather is freezing updates for 32-bit libraries and has “every intention to ensure” 32-bit games and programs function on Ubuntu beyond version 19.10.

https://twitter.com/Plagman2/status/1142262103106973698


¯\_(ツ)_/¯ 


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Comments

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Steam Summer Sale start tomorrow (i think)


    • Aloha Mr Hand ! 

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited June 2019
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.

    Some people love to say that consoles hold gaming back, when in reality this is the stuff holding gaming back, old PC tech.
    alkarionlogGdemami




  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    JeffSpicoliSBFordgervaise1alkarionlogCaffynatedSpottyGekkoChildoftheShadowsGdemamicheeba

    image
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    Saw the thread, was wondering if you could let it go. Much to my pleasure you couldn´t.

    /Cheers,
    Lahnmir
    MadFrenchieSBFord
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited June 2019
    lahnmir said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    Saw the thread, was wondering if you could let it go. Much to my pleasure you couldn´t.

    /Cheers,
    Lahnmir
    I haven't popped in to start the discussion in one of these threads in a while (if ever, unless I'm mistaken), so I just couldn't resist here. :D 

    image
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited June 2019
    Looks like gamesspot is reporting SUMMER SALE starts tommorow at 10 am !!!!


    https://www.gamespot.com/articles/steams-2019-summer-sale-starts-very-soon-according/1100-6466925/

    • Aloha Mr Hand ! 

  • stayBlindstayBlind Member UncommonPosts: 512
    Torval said:
    THis really isn't too surprising, not many games work on linux through steam. 
    That's not true. Over 60% of the games work well with over half of the top 10 most popular working. You can see feedback reports on the games here: https://www.protondb.com/

    "real " games, not 2d scrollers.


    Some of the best 2d scrollers run on Linux though:

    The Witcher III
    Skyrim
    Mordhau
    Grand Theft Auto V
    The Elder Scrolls Online
    World of Warcraft
    Diablo 3
    Path of Exile
    Grim Dawn
    Total War Three Kingdoms
    Total War Warhammer I/II
    Stellaris
    Crusader Kings II
    Europa Universalis IV
    Verdun
    [Deleted User]alkarionlogSpottyGekkoLimnicPhryShaigh

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited June 2019
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    It is.  As is temporary exclusives to build an install base, or launching a store without every single planned feature included at launch.


    That's my point.  Neither Valve nor Epic are "on our side" or are "looking out for us."
    alkarionlogGdemami

    image
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited June 2019
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    It is.  As is temporary exclusives to build an install base, or launching a store without every single planned feature included at launch.
    Nope, what epic did was just absolute laziness. "If we half ass build it, in an arse from elbow not knowing kind of way, and then bribe developers to only sell their game here, they will come."

    Whereas Ubuntu made the decision to no longer support 32 bit apps so Steam told them, fair enough, you aren't the only Linux kernel in the sea, so we're going to focus on supporting the other numerous kernels that do support 32 bit.
    They've actually made good on their roadmap and have added multiple features.  Hello Games can get kudos for this, but Epic is just lazy assholes?  Please.

    @Torval I've been enduring Steam fanbois introducing red herrings in a double digit number of threads, forcing me to defend a company I rarely ever even do business with.  Sue me.
    [Deleted User]Gdemami

    image
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited June 2019
    The Forum is hostile today




    Must be MONDAY
    [Deleted User]MadFrenchie
    • Aloha Mr Hand ! 

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    It is.  As is temporary exclusives to build an install base, or launching a store without every single planned feature included at launch.
    Nope, what epic did was just absolute laziness. "If we half ass build it, in an arse from elbow not knowing kind of way, and then bribe developers to only sell their game here, they will come."

    Whereas Ubuntu made the decision to no longer support 32 bit apps so Steam told them, fair enough, you aren't the only Linux kernel in the sea, so we're going to focus on supporting the other numerous kernels that do support 32 bit.
    They've actually made good on their roadmap and have added multiple features.  Hello Games can get kudos for this, but Epic is just lazy assholes?  Please.

    @Torval I've been enduring Steam fanbois introducing red herrings in a double digit number of threads, forcing me to defend a company I rarely ever even do business with.  Sue me.
    lay off the cheese dude, no one said anything about steam being on players side, only they are more willing to do the sell, with means we can get some advantage from it. you complain about steam fanbois but epic fanbois are even the same, see things where there is none


    also side note I have to remember you again, hello games get a huge flack with people asking for money back because what was sold, then people let it go, because they fixed they games, and started to toss free dlc, I doubt epic would do that, well there is they free games, but even EA did that, kinda have little weight only for that
    FOR HONOR, FOR FREEDOM.... and for some money.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited June 2019
    At some point a line has to be drawn right? The burden of legacy maintenance really shouldn't be on operating systems who are reasonably moving forward to faster computing.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited June 2019
    stayBlind said:
    Torval said:
    THis really isn't too surprising, not many games work on linux through steam. 
    That's not true. Over 60% of the games work well with over half of the top 10 most popular working. You can see feedback reports on the games here: https://www.protondb.com/

    "real " games, not 2d scrollers.


    Some of the best 2d scrollers run on Linux though:

    The Witcher III
    Skyrim
    Mordhau
    Grand Theft Auto V
    The Elder Scrolls Online
    World of Warcraft
    Diablo 3
    Path of Exile
    Grim Dawn
    Total War Three Kingdoms
    Total War Warhammer I/II
    Stellaris
    Crusader Kings II
    Europa Universalis IV
    Verdun
    Monster Hunter World runs fine on Steam Linux with Proton as well.
    GW2 runs fine on Linux using Lutris as well.
    From what i've read Battlefield 5 also runs fine but i haven't tested it.
    [Deleted User]Phry




  • k61977k61977 Member EpicPosts: 1,523
    In this day an age this just makes common sense.  No one will be supporting 32 bit in a few more years.  As tech changes support for old tech eventually stops as it just becomes a hindrance and a waste of time an money. 

    Hell to get a little bit of clarity how long we have been using 64 bit systems now the nintendo 64, hence the 64, used it as well as the playstation 2.  We have been using 64 bit systems in our homes for almost 20 years at this point.

    At what point should companies stop supporting old tech.  I think close to the 20 year mark is acceptable when talking about computers.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited June 2019
    Thread: "Linux, Unbuntu, 32bit, 64bit..."

    Le Mec:

    :D
    [Deleted User]kitarad
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    It is.  As is temporary exclusives to build an install base, or launching a store without every single planned feature included at launch.
    Nope, what epic did was just absolute laziness. "If we half ass build it, in an arse from elbow not knowing kind of way, and then bribe developers to only sell their game here, they will come."

    Whereas Ubuntu made the decision to no longer support 32 bit apps so Steam told them, fair enough, you aren't the only Linux kernel in the sea, so we're going to focus on supporting the other numerous kernels that do support 32 bit.
    They've actually made good on their roadmap and have added multiple features.  Hello Games can get kudos for this, but Epic is just lazy assholes?  Please.

    @Torval I've been enduring Steam fanbois introducing red herrings in a double digit number of threads, forcing me to defend a company I rarely ever even do business with.  Sue me.
    lay off the cheese dude, no one said anything about steam being on players side, only they are more willing to do the sell, with means we can get some advantage from it. you complain about steam fanbois but epic fanbois are even the same, see things where there is none


    also side note I have to remember you again, hello games get a huge flack with people asking for money back because what was sold, then people let it go, because they fixed they games, and started to toss free dlc, I doubt epic would do that, well there is they free games, but even EA did that, kinda have little weight only for that
    Lmao, you might wanna check post histories.  "Steam is the savior of PC gaming and deserves EVERYTHING" comes to mind.

    Here we go again: exaggerate everything you can about Epic = bad, minimize anything Valve does that might imply they're no different than Epic, just in a different position. 


    It's a Monday, indeed.  /facepalm
    alkarionlog

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Monster Hunter World runs fine on Steam Linux with Proton as well.
    GW2 runs fine on Linux using Lutris as well.
    From what i've read Battlefield 5 also runs fine but i haven't tested it.
    ther eis that term "using" . how about just click a icon and play...
    That is just the installation method, once installed you click an icon and play. Proton is part of Steam, you just tick a checkbox in the Steam settings and the whole library becomes available. Lutris is a simple program used to install Windows games on Linux, no skills required to make it work.
    [Deleted User]Phry




  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited June 2019
    Torval said:
    Just to provide a little clarity. Canonical (the company behind Ubuntu) wants to drop 32 bit library support. That means any programs needing 32 bit libraries (libs on Linux or DLLs in the Windows world) won't run anymore, not just games and not just Windows programs, but native Linux apps too.

    This is not about 32 bit hardware or even the 32 bit Steam client. It is about 32 bit games not working on Ubuntu any longer. In order for Steam games to work on Ubuntu going forward Valve would have to package special libraries just for that OS. They decided not to put in that extra work just for Ubuntu.

    Canonical wants to focus on server, cloud, and IoT. The problem being they've built their brand on desktop use and recognition. They did a poor job of communicating and planning their move from away from 32 bit and general desktop appeal and towards a more enterprise mindset. This has been coming for a long time, but the drama popped up again because of the way they handled the PR.

    This morning Canonical issues a blog statement backpedaling a little. https://ubuntu.com/blog/statement-on-32-bit-i386-packages-for-ubuntu-19-10-and-20-04-lts  They will continue to provide 32 bit libraries and will work with the community better as they transition away from 32 bit.

    The good news is that Ubuntu doesn't equal all of Linux. There are a ton of "distros" (distributions) to choose from both community and corporate. I've moved to Manjaro. If you use Ubuntu and want to move to something with a desktop focus there is plenty of time to do so before 32 bit support goes away.

    I'm not sure how all this works, but I'll try to speak for old games, insofar as that applies to this--or not. GoG is a big site. A lot of people still play old games. Old games only really appeal to gamers who'll compromise for specific things,  but it's still a significant fraction of gamers out there. Supporting 32-bit libraries shouldn't be too demanding, since who's making 32-bit gamers anymore? All they need to do is make sure it'll work on the newer OS. This is about preserving the past more than anything else, not just being able to play unique/good old games.

    One of the old games I still want to try is Master of Magic, just to give one example. Lately I've been playing X-Beyond the Frontier (1999). I've also recently played Omikron (1999).

    I played Two Worlds in Ubuntu 14.10 in 2014 via Steam. I really didn't like Ubuntu much though. It was HARDER to use, given what I wnated to do. Its featureset was too oriented for a casual user. I switched over to Kubuntu. Linux, on the whole, makes everything harder than windows in exchange for better performance and open source, yet there's so much Linux can learn from Windows. It's sad with Windows 8 Microsoft was ready to throw all that away. Just reminds me how vulnerable, how temporary everything is. No matter how amazing or right something feels or behaves, the next day it could all be gone because not every1 agrees. In a way, Linux is the solution because it allows people to make different distributions. That way you're not stuck with one, like you might be with Microsoft if they do another Windows 8 and it sticks.

    Post edited by Hawkaya399 on
    [Deleted User]Phry
  • mbrodiembrodie Member RarePosts: 1,504
    edited June 2019
    Torval said:
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    It is.  As is temporary exclusives to build an install base, or launching a store without every single planned feature included at launch.
    Nope, what epic did was just absolute laziness. "If we half ass build it, in an arse from elbow not knowing kind of way, and then bribe developers to only sell their game here, they will come."

    Whereas Ubuntu made the decision to no longer support 32 bit apps so Steam told them, fair enough, you aren't the only Linux kernel in the sea, so we're going to focus on supporting the other numerous kernels that do support 32 bit.
    They've actually made good on their roadmap and have added multiple features.  Hello Games can get kudos for this, but Epic is just lazy assholes?  Please.

    @Torval I've been enduring Steam fanbois introducing red herrings in a double digit number of threads, forcing me to defend a company I rarely ever even do business with.  Sue me.
    Buying up exclusives is a monopolistic business practice. It's reprehensible and has negative long term consequences. It's not relevant either despite your frustration.


    i'll agree if it was permanent exclusives.

    but timed exclusives which have a positive end result for the publisher and in turn development studio i don't see as a problem, platforms have had timed / non timed exclusives for as long as the business has been around.

    get off your high horse, it's not as bad as you make it out to be.
    PhryNepheth
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Torval said:
    32 bit is a thing of the past. It makes sense to drop support and use those resources for current tech.
    It seems Steam is ending their support because Ubuntu is ending their continued efforts to retain 32-bit compatibility.

    And I have to mention it, because of all the hate boners we've had around the forums: this doesn't sound like Steam the great and noble savior of PC Gaming.  This seems like a- gasp! -calculated business move that actually hurts consumers.  I thought this was impossible??  Only Tim Sweeney: Demon Developer of Epic Street was capable of such ghastly business moves!  IT IS WRITTEN.
    It is a business decision. The people who are paid to work on this stuff could spend time doing the work Canonical dumped on them, but that would pull time and support away from the WINE project itself which benefits everyone on Linux not just Canonical/Ubuntu. So Valve has drawn a line and said that if a distro won't bundle 32 bit libraries then they won't officially support the distribution.

    One issue Linux land is working through is fragmentation and application support. It's complicated with a long history and many opinions and answers. This entire situation is just one result of that. It's a result of different goals and ideas about how our ecosystem should work.

    Canonical wants to be a server company. Their answer is to run all 32 bit apps in a Container (Containers are like Docker) which is essentially a Virtual Machine. No one developing for or using a desktop OS wants to run all their apps in virtual containers.

    TL;DR - By drawing a line and telling Canonical no, they were and are thinking of the rest of their users instead of just one. Caving to Canonical would basically screw the entire rest of Linux land over just to make Ubuntu users happy.
    So basically, Canonical wants to be Red Hat?

    The problem with just jumping to a different distribution is that you need driver support.  Arbitrary Linux drivers don't necessarily work properly (or at all) with arbitrary distributions running arbitrary kernel versions.  Nvidia can test drivers with some common configurations, but they can't test with everything in existence and make sure that they all work.  And not having a proper GPU driver will really limit your gaming experience.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited June 2019
    This mostly will hurt Canonical trying to get people to use snap as people will move on to another distros and not trust anything to do with canonical. They burn to many bridge with people at this point.
    [Deleted User]
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited June 2019
    Torval said:
    Here's a link to Lutris. https://lutris.net/

    I used linux way way back to run my own personal counter strike server lol. Never really tried in over a decade + . people complained about the ping , I was on DSL at the time :D 
    With in a year the gaming have gotten way better. Now with D9VK games like GW2 that use DirectX 9 runs tons of better, and many games on steam that use DirectX 9. ATM Valve have not put in D9VK with proton as yet but, they're a work around to get it to working on steam. Like this https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/4.10-GE-2



    [Deleted User][Deleted User]
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    WHAT did I just read again?

    Just another reason to love offline gaming, because how else will you get the OLDEST video games to work without this mess???

    You think just because it was ported it would work glitch free on a modern OSes? NOPE! Even Steam still sales games that you HAVE TO HACK to work on modern OSes. I have to use the disk to run the hacks from a Windows 2000 game and it's mod website specifically states WILL NOT WORK with Steam editions, to work on Windows 7 (it simply won't work on Windows 10). That's specifically for Ubisoft's submarine game #4. It was a cluster ... ahem... game full of whatever the devs could do to prevent copying the game even (bunch of spyware). So you had no choice to hack it to even work on Windows XP/7.

    Steam just sells the mess wholesale. Glad I had the disk otherwise it wouldn't work. I bought another game that was suppose to be "enhanced". Operating controls wouldn't work ... and my keyboard is 11 years-old so the keyboard drivers even worked on the game then new, too.

    For people who love the older games and have the disks, yes, it's important to have working libraries and dlls FOR older games. Steam and the rest of the digital download sites are new (Blizzard didn't start with buying digital editions until Cata in 2012. Went full digital in 2016). People with older games still like playing them. Why I still have working 286 and 486 computers to play the games as intended. It just runs the old games totally offline.
  • anemoanemo Member RarePosts: 1,903
    Considering that the Epic store had zero plans for Linux, and even their engine does not even have an installer for Linux (you can still make your own installer, but keeping up with an opinionated and fragmented community as the Linux community is a fools errand for anyone except a large publisher or engine developer)... 

    It's rather silly to turn this thread into a Steam V. Epic flame fest.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

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