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Mike Morhaime on Titan: 'We Failed to Control the Scope'

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageMike Morhaime on Titan: 'We Failed to Control the Scope'

Mike Morhaime is at GameLab, a game's industry event held in Spain. He is receiving the 2019 Honor Award and spent a bit of time chatting with press about his time at Blizzard and about the cancelled Titan MMO that many current and former devs have said was catastrophic emotionally. "We wanted it (Titan) to be our sequel to World of Warcraft. I think where we really failed was we failed to control the scope. It was very ambitious."

Read the full story here



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Comments

  • SephrusSephrus Member UncommonPosts: 76
    edited June 2019
    I honestly dont see too many more MMOs striking it rich until they find a way to implement better VR. Folks cling to the games that they have played for years like wow eso gw2 and ff, but the numbers are slowly going down not up. Too much instant gratification arena shooter and survival mentality out there with the kids these days.
    SlyLoKCelciusFlyByKnightOzmodanZenJellyAsch126WalkinGlenntweedledumb99
  • blackthornnblackthornn Member UncommonPosts: 617
    I'd rather a quality mmo try to bring a good game aimed at a niche playerbase and not worry about "striking it rich".
    Alomark61977foppoteemgilbrtsnZenJellyacidbloodHatefullGunda89TacticalZombehJeffSpicoliand 1 other.
     Grouping in Old school mmo's: meeting someone at the bar and chatting, getting to know them before jumping into bed.  Current mmo's grouping: tinder.  swipe, hookup, hope you don't get herpes, never see them again.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Or if you read between the lines, he's really saying "The activision overlords killed it."
    OzmodanHatefullGdemami
  • itsoveritsover Member UncommonPosts: 353
    i love these new world type of concept picture

    image
  • AeanderAeander Member LegendaryPosts: 8,028
    Sephrus said:
    I honestly dont see too many more MMOs striking it rich until they find a way to implement better VR. Folks cling to the games that they have played for years like wow eso gw2 and ff, but the numbers are slowly going down not up. Too much instant gratification arena shooter and survival mentality out there with the kids these days.
    I will never understand the mindset of criticizing people for wanting instant gratification in video games. We are supposed to be playing these things for fun. Anything that does not serve to provide that fun (or worse actively roadblocks it) isn't fit for purpose.
    SBFordWhiteLanternHatefullklash2defAreteoPalebaneAzaron_Nightbladetweedledumb99
  • CelciusCelcius Member RarePosts: 1,877
    edited June 2019

    Sephrus said:

    I honestly dont see too many more MMOs striking it rich until they find a way to implement better VR. Folks cling to the games that they have played for years like wow eso gw2 and ff, but the numbers are slowly going down not up. Too much instant gratification arena shooter and survival mentality out there with the kids these days.



    This is not really true at all. You know why so many people flock to games like Destiny 2, The Division 2,ect? It is because they actually want MMOs. All those same guys would flock to any MMO with a bit of a marketing budget. I just don't really think we have seen that since maybe Black Desert. Once the crowd funded MMOs come out we will see potentially 1 or 2 new ones be successful on the level of GW2 / ESO / FF14. It is true that we won't see WoW WOTLK era success anymore, but MMOs did fine without that beforehand. There is also nothing wrong with MMOs that give you instant gratification, but we will continue to see both hardcore and the more casual style of MMOs going forward.
    Gdemami
  • XiaokiXiaoki Member EpicPosts: 4,037

    Albatroes said:

    Or if you read between the lines, he's really saying "The activision overlords killed it."



    Or if you read .... at all, you would know that Project Titan was cancelled in May 2013 and Activision Blizzard announced their departure from Vivendi in July 2013.

    But, hey, what are stupid things like "facts" and "truth" in the face of dumb Blizzard bashing jokes?
    foppoteemgilbrtsnLeiHngWeiZenJellyHatefull
  • black9iceblack9ice Member UncommonPosts: 154
    "We wanted it (Titan) to be our sequel to World of Warcraft. I think where we really failed was we failed to control the scope. It was very ambitious."

    Not to cryptic what is being said here and for games as a whole. They lost sight of what 'they' wanted to produce and followed investor/gaming trends, instead of following their guts and making a fun, engaging game to be the companies next big mmorpg.
    deniterk61977foppoteeHatefullGdemamisakinol
  • BobVaBobVa Member UncommonPosts: 125
    Lots of none-sense comments on this article I see.

    Anyway, I perfectly understand them for canceling Titan. From Chris Metzen interview about Titan and now Mike, is safe to say that they REALLY tried to make Titan the "Next Gen MMO". I'm sure the disappointing was BIG, but if there was hope, I'm sure all those Senior Dev's would have said so.
    Having said that, I really want to see some screenshots/gameplay of Alpha ( or whatever ) version they had before canceling it. A Historical Myth/SF MMO , with time travel , made by the good old guys at Blizzard? Damn! Sounds like lots of fun.

    Anyway, Mike .. you are missed in the industry. Why not take Chris and .. start a new company? I know is not going to be the same as when you started young at Blizzard, but .. who knows? I'm sure you two have some more things to say in this industry.

    So yeah. Cheers!
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited June 2019
    Hmm, lost control of the scope eh?

    Does this sound like a current indie game(s) in development, especially in light of this quote?

    "Ambitious, Morhaime explained, meant next gen MMO systems in a brand new universe with different modes. "We were building two games in parallel at the same time. It sort of never really came together." he said."

    So very familiar, perhaps history is once again repeating itself?


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  • TillerTiller Member LegendaryPosts: 11,449
    Sephrus said:
    I honestly dont see too many more MMOs striking it rich until they find a way to implement better VR. Folks cling to the games that they have played for years like wow eso gw2 and ff, but the numbers are slowly going down not up. Too much instant gratification arena shooter and survival mentality out there with the kids these days.
    lol VR
    blamo2000Waan
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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    Torval said:

    These guys can't exit the industry fast enough. They want a perfect blockbuster every time, but you can't just order those up. Perfect is the enemy of good and they don't get that. Their games are really good, but they're not "that" great.



    They've got a pretty good track record. I think they deserve a bit of confidence in they're abilities and expectations. Only a bit of course, don't want them to have tooooo big a head.

    I self identify as a monkey.

  • SovrathSovrath Member LegendaryPosts: 32,780
    edited June 2019
    black9ice said:
    "We wanted it (Titan) to be our sequel to World of Warcraft. I think where we really failed was we failed to control the scope. It was very ambitious."

    Not to cryptic what is being said here and for games as a whole. They lost sight of what 'they' wanted to produce and followed investor/gaming trends, instead of following their guts and making a fun, engaging game to be the companies next big mmorpg.
    That's not what he's saying at all. 

    They were trying to create an ambitious game but they could not control how large and ambitious and in the end all their efforts seemed only technical and they didn't create a "fun game." Read the whole thing. "Over time, devs realized that the game "really wasn't where it needed to be". The bulk of development was being poured into upgrading Blizzard's engine to meet the needs of the game. "
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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    "Lost control of scope" made me think of this :D




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  • MendelMendel Member LegendaryPosts: 5,609
    Sovrath said:
    black9ice said:
    "We wanted it (Titan) to be our sequel to World of Warcraft. I think where we really failed was we failed to control the scope. It was very ambitious."

    Not to cryptic what is being said here and for games as a whole. They lost sight of what 'they' wanted to produce and followed investor/gaming trends, instead of following their guts and making a fun, engaging game to be the companies next big mmorpg.
    That's not what he's saying at all. 

    They were trying to create an ambitious game but they could not control how large and ambitious and in the end all their efforts seemed only technical and they didn't create a "fun game." Read the whole thing. "Over time, devs realized that the game "really wasn't where it needed to be". The bulk of development was being poured into upgrading Blizzard's engine to meet the needs of the game. "
    I think that this is pretty spot on, @Sovrath.

    Also, I believe that instead of trying to build incremental growth into a reasonable product, they simply went for a penultimate game that covered all their ideas.  I'm pretty certain that something like this contributed to Titan's failure.  Blizzard could probably have gotten there, it's just they made it hard on themselves by adding more and more onto the project until the little details started to drag them down.  They saw the mountain, and tried to climb it in one colossal step instead of many, more secure stages.



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    Logic, my dear, merely enables one to be wrong with great authority.

  • PhaenPhaen Member UncommonPosts: 55
    It sad really, as alot of upcoming MMO's seem to fall to scope creep. Due to their long development times and other industry developments, keeping current up to release is always going to be an issue, but I'd say marketing types wanting to continually add features coming out in other games would be a huge issue.
    It would have been interesting to see what Titan was going to become, but its not the only one that fell. EQ Next, WoD and Revival would all seem to be ambitious projects that just exceeded the cost deemed reason to bring to the Market. Probably plenty of others that have or may yet meet the same fate. You also have games pushed to Market too soon, Vanguard was a ambitious game but released to soon and never cared for or really progressed. Imagine if they had continued to upgrade and optimise the engine, then had multiple expansions.
    I guess in the now saturated market it doesn't make sense for existing players to compete with themselves even if players are getting jaded with the current offerings. Like most businesses they will only compete if threatened or they see a real opportunity to make money.
  • WarlyxWarlyx Member EpicPosts: 3,367
    to me is a lot of bs , whats a "next-gen" mmorpg? because the next round of mmorpgs are all trying to regain old players back (EQ/DAOC formula)
    Gdemami
  • SovrathSovrath Member LegendaryPosts: 32,780
    Sick of hearing about Titan. Game was canceled, that’s all we need to know.
    Well, many people are interested in game development, history, backstory. It's not beyond the pale for a game website to discuss this stuff.
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  • esc-joconnoresc-joconnor Member RarePosts: 1,097


    I'd rather a quality mmo try to bring a good game aimed at a niche playerbase and not worry about "striking it rich".



    If that's what you want then I hope your expectations are really low for what they can deliver on an ongoing basis. I don't think MMORPGs work as Indie games. To keep delivering high quality content you need a lot of people playing your game to pay for it and still make a profit.

    I think the ultimate MMORPG IS a massive appeal AAA game. I can imagine the games of the future being so advanced you each get exactly what you want while still playing with your friends who all want different things. Even down to the genre. You play thinking you are battling a mega robot as a cyber sniper while your friend sees his wizard fighting a dragon and you as his archer buddy. Another buddy is playing with you but never attacks anything the whole time in the game. Spending their time exploring, examining stuff, crafting, while the other 2 run protection.

    10s of years away for sure, but that is the goal we should be looking at. Not WoW Classic. Just because modern games are crappy it doesn't make the last moderately good game the ultimate game.
    deniter
  • HatefullHatefull Member EpicPosts: 2,503

    Torval said:


    mgilbrtsn said:



    Torval said:


    These guys can't exit the industry fast enough. They want a perfect blockbuster every time, but you can't just order those up. Perfect is the enemy of good and they don't get that. Their games are really good, but they're not "that" great.






    They've got a pretty good track record. I think they deserve a bit of confidence in they're abilities and expectations. Only a bit of course, don't want them to have tooooo big a head.


    I dunno. They haven't done anything decent with StarCraft IP or the WarCraft IP in so long. They've repeatedly failed to bring StarCraft into a new format in over 2 decades. That just reeks. No doubt their successes have been blockbusters, but that's the problem. They only want blockbusters. They're too paralyzed with fear of just being good that they've squandered the games. They can't make a decent StarCraft shooter in 2 decades? That's bad leadership.



    Or they did good market analysis and realized it would not be worth doing as the market is saturated with shooters. But yeah, sound business decisions aside you are correct, how terrible of a business to want to make money.

    Too bad about Titan, this is what happens when you let artists try to control production. Feature creep, good idea fairies, etc all lead to not being able to complete a project.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • LimnicLimnic Member RarePosts: 1,116
    Ain't they working on an Overwatch 2?

    Seems they aren't against doing another shooter.
  • HatefullHatefull Member EpicPosts: 2,503
    edited June 2019
    Limnic said:
    Ain't they working on an Overwatch 2?

    Seems they aren't against doing another shooter.
    I would hazard to say that making another shooter based on a wildly successful shooter is quite a bit different than making a shooter based on a strategy game. Switching Genre's seems risky. Strategy type games don't exactly scream shooter.

    But, I mean if you want to make an attempt at a strawman discussion, sure.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • Asch126Asch126 Member RarePosts: 543
    How did they "fail to control the scope", yet somehow did the shallow Overwatch from it all?
    QSatuGdemami
  • KyleranKyleran Member LegendaryPosts: 43,975
    Limnic said:
    Ain't they working on an Overwatch 2?

    Seems they aren't against doing another shooter.
    More likely just to support their professional "esport" league  ....

    ooh, boy, apologies,  just can't write that with a straight face ...

     :D 

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  • immoralthangimmoralthang Member RarePosts: 300
    Hatefull said:
    Limnic said:
    Ain't they working on an Overwatch 2?

    Seems they aren't against doing another shooter.
    I would hazard to say that making another shooter based on a wildly successful shooter is quite a bit different than making a shooter based on a strategy game. Switching Genre's seems risky. Strategy type games don't exactly scream shooter.

    But, I mean if you want to make an attempt at a strawman discussion, sure.
    Well, it’s not like Blizzard made a giant MMO game based on an RTS franchise, or a mobile cash-grab based on a series that arguably created an entire genre of RPG’s. 
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