Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Epic Boss Believes that Games Store Exclusives Work Despite Dedicated Steam Gamers' Complaints - MM

13»

Comments

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    edited June 2019
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    edited June 2019
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    I've said it over and over again, in the last 15 years costs have increased 12 fold and sales only 3. On top of that we have created a generation of gamers that think that Free is a reasonable price too. Its completely unsustainable and that is why companies are closing left and right and the AA segment has almost completely disappeared and crowdfunding has taken over. You need investors to create a game now, hence the low risk, everything and the kitchen sink AAA games we see more and more.

    Ohh, and GAas, everything needs to keep generating money since everything keeps costing money too with patches, servers, updates, forums etc. etc. back in the day you released a game and moved on.

    Gaming is dirt cheap.

    /Cheers,
    Lahnmir

    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    edited June 2019
    Aeander said:
    One could argue that the decrease in production costs helps counter the stagnant price of games despite inflation. That in itself is some form of advantage, even if it is a less tangible one. 

    As for cartridges, the reason why carts were phased out was only partly due to cost. The larger reason was that CDs had more storage space. That is less true now, which, coupled with the much faster loading speed of carts, is why we now see them in use for the Switch.
     cards was always used on handhelds of nintendo, no? switch is nothing more then a handheld with you can plug in the tv so
    FOR HONOR, FOR FREEDOM.... and for some money.
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    lahnmir said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    I've said it over and over again, in the last 15 years costs have increased 12 fold and sales only 3. On top of that we have created a generation of gamers that think that Free is a reasonable price too. Its completely unsustainable and that is why companies are closing left and right and the AA segment has almost completely disappeared and crowdfunding has taken over. You need investors to create a game now, hence the low risk, everything and the kitchen sink AAA games we see more and more.

    Ohh, and GAas, everything needs to keep generating money since everything keeps costing money too with patches, servers, updates, forums etc. etc. back in the day you released a game and moved on.

    Gaming is dirt cheap.

    /Cheers,
    Lahnmir

    also you don't need "patches" if you do things right from start and serious where is the sources of cost to make games skyrocket? only crowfuddings games now are games who most devs don't belive would sell, we have the bloodstained now out and we can see it did a good work, even when it launched with several bugs they fixed it pretty fast and the game run smoothly, and we know konami would never risk this kind of game again, because on they head no one want to play these anymore
    FOR HONOR, FOR FREEDOM.... and for some money.
  • AeanderAeander Member LegendaryPosts: 8,028
    edited June 2019
    Aeander said:
    One could argue that the decrease in production costs helps counter the stagnant price of games despite inflation. That in itself is some form of advantage, even if it is a less tangible one. 

    As for cartridges, the reason why carts were phased out was only partly due to cost. The larger reason was that CDs had more storage space. That is less true now, which, coupled with the much faster loading speed of carts, is why we now see them in use for the Switch.
     cards was always used on handhelds of nintendo, no? switch is nothing more then a handheld with you can plug in the tv so
    Nintendo handheld games have always been more of the realm of AA games than the scope of AAA games. I mean, for fuck's sake, their flagship Pokemon franchise only does the bare minimum to make a new game, and doesn't have a feature as basic as multiple save slots.

    The Switch is far more powerful than a traditional handheld. Like the Vita, it actually has the power to play a range of AAA games. And then it's a unique and versatile piece of tech with a lot of quality of life on top that. Hardly "nothing more than a handheld that you can plug in the tv."
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    lahnmir said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    I've said it over and over again, in the last 15 years costs have increased 12 fold and sales only 3. On top of that we have created a generation of gamers that think that Free is a reasonable price too. Its completely unsustainable and that is why companies are closing left and right and the AA segment has almost completely disappeared and crowdfunding has taken over. You need investors to create a game now, hence the low risk, everything and the kitchen sink AAA games we see more and more.

    Ohh, and GAas, everything needs to keep generating money since everything keeps costing money too with patches, servers, updates, forums etc. etc. back in the day you released a game and moved on.

    Gaming is dirt cheap.

    /Cheers,
    Lahnmir

    also you don't need "patches" if you do things right from start and serious where is the sources of cost to make games skyrocket? only crowfuddings games now are games who most devs don't belive would sell, we have the bloodstained now out and we can see it did a good work, even when it launched with several bugs they fixed it pretty fast and the game run smoothly, and we know konami would never risk this kind of game again, because on they head no one want to play these anymore
    The increased costs for playstation games going from ps1 to ps2 to ps3 are well documented, you should google it, its shocking. Besides that clear trend most is easy to find online, lists of most expensive games ever made, break down of costs, inflation correction etc. etc. These things aren’t secret, quite the opposite. It is also well known that going digital doesn’t save all that much and that the biggest increase in costs comes from marketing.

    And the patches comment is an easy one. Back in the day games were released with bugs that could break the entire game, too bad for you as a consumer. And it happened a lot. Lets be glad there are patches, especially with games being live products now instead of snapshots. 

    As for the crowdfunding part, ahem:

    Bloodstained
    Wasteland 2
    Grim Dawn
    Divinity OS 1 and 2
    Torment
    Several Double Fine games
    Last Epoch
    Insomnia

    And many more tbh. 

    /Cheers,
    Lahnmir
    Aeander
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • IselinIselin Member LegendaryPosts: 18,719
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    But are they better for it? A lot of that skyroketted cost can be attributed to marketing because the field is so crowded advertising is more important in gaming than ever before. How many TV ads for games did you see 10, 20 years ago?

    And IDK about you but I find myself playing fewer AAA games and a lot more games from studios that are trying to make their mark be they indie or "AA" for lack of a better term. The graphics of AAA games are definitely higher fidelity and a ton of the money goes there but again, are the games better?

    There are exceptions of course and the AAA studios do manage to pump out a good game now and then, seemingly despite themselves, but the contented fat cats more often than not just pump out the same shit over and over as long as it can be monetized excellently. 
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AeanderAeander Member LegendaryPosts: 8,028
    Iselin said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    But are they better for it? A lot of that skyroketted cost can be attributed to marketing because the field is so crowded advertising is more important in gaming than ever before. How many TV ads for games did you see 10, 20 years ago?

    And IDK about you but I find myself playing fewer AAA games and a lot more games from studios that are trying to make their mark be they indie or "AA" for lack of a better term. The graphics of AAA games are definitely higher fidelity and a ton of the money goes there but again, are the games better?

    There are exceptions of course and the AAA studios do manage to pump out a good game now and then, seemingly despite themselves, but the contented fat cats more often than not just pump out the same shit over and over as long as it can be monetized excellently. 
    In my opinion, yes, they are better, and substantially so. Most of my favorite games ever were made in this console generation and specifically within the last 5 years.


    It really depends on what you want from games and what genres you prefer. 

    If you are challenge driven (I am NOT), you might not like modern games as much. If you prefer platformers or MMOs, you may not find much to like in the AAA scene. But that doesn't mean that there aren't incredible games being made.
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    lahnmir said:
    lahnmir said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    I've said it over and over again, in the last 15 years costs have increased 12 fold and sales only 3. On top of that we have created a generation of gamers that think that Free is a reasonable price too. Its completely unsustainable and that is why companies are closing left and right and the AA segment has almost completely disappeared and crowdfunding has taken over. You need investors to create a game now, hence the low risk, everything and the kitchen sink AAA games we see more and more.

    Ohh, and GAas, everything needs to keep generating money since everything keeps costing money too with patches, servers, updates, forums etc. etc. back in the day you released a game and moved on.

    Gaming is dirt cheap.

    /Cheers,
    Lahnmir

    also you don't need "patches" if you do things right from start and serious where is the sources of cost to make games skyrocket? only crowfuddings games now are games who most devs don't belive would sell, we have the bloodstained now out and we can see it did a good work, even when it launched with several bugs they fixed it pretty fast and the game run smoothly, and we know konami would never risk this kind of game again, because on they head no one want to play these anymore
    The increased costs for playstation games going from ps1 to ps2 to ps3 are well documented, you should google it, its shocking. Besides that clear trend most is easy to find online, lists of most expensive games ever made, break down of costs, inflation correction etc. etc. These things aren’t secret, quite the opposite. It is also well known that going digital doesn’t save all that much and that the biggest increase in costs comes from marketing.

    And the patches comment is an easy one. Back in the day games were released with bugs that could break the entire game, too bad for you as a consumer. And it happened a lot. Lets be glad there are patches, especially with games being live products now instead of snapshots. 

    As for the crowdfunding part, ahem:

    Bloodstained
    Wasteland 2
    Grim Dawn
    Divinity OS 1 and 2
    Torment
    Several Double Fine games
    Last Epoch
    Insomnia

    And many more tbh. 

    /Cheers,
    Lahnmir
    back in the day if a game sold with a game breaking bug you could return the damn game and get your money back, now we wait for someone to fix, and depending on modders do the fixing

    so your raise in cost is only for playstation games? kinda hard to trust on that only, plus I also do remember in 20 years ago games was also a lot cheaper then it is today so again, if games are so UNprofitable why there is so many games around?, because steam was killing devs and epic come to save then right?

    and you are(again) missing the mark of crowdfunding, i'm not saying they didn't make good games, i'm saying no company will take the risk for such games because they belive tehy won't sell, and bloodstained is the newest on the list, would I ever crowdfunding a game? no, but I did buy bloodstained, on steam actually, with a discount
    FOR HONOR, FOR FREEDOM.... and for some money.
  • IselinIselin Member LegendaryPosts: 18,719
    Aeander said:
    Iselin said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    But are they better for it? A lot of that skyroketted cost can be attributed to marketing because the field is so crowded advertising is more important in gaming than ever before. How many TV ads for games did you see 10, 20 years ago?

    And IDK about you but I find myself playing fewer AAA games and a lot more games from studios that are trying to make their mark be they indie or "AA" for lack of a better term. The graphics of AAA games are definitely higher fidelity and a ton of the money goes there but again, are the games better?

    There are exceptions of course and the AAA studios do manage to pump out a good game now and then, seemingly despite themselves, but the contented fat cats more often than not just pump out the same shit over and over as long as it can be monetized excellently. 
    In my opinion, yes, they are better, and substantially so. Most of my favorite games ever were made in this console generation and specifically within the last 5 years.


    It really depends on what you want from games and what genres you prefer. 

    If you are challenge driven (I am NOT), you might not like modern games as much. If you prefer platformers or MMOs, you may not find much to like in the AAA scene. But that doesn't mean that there aren't incredible games being made.
    Oh I have plenty of games to play and there are definitely excellent ones being made. But in those last 5 years just how many came from one of the EA studios, Activision/Blizzard, Bethesda, etc.?

    I betcha most of those you really liked in the past few years came from somewhere else.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • lahnmirlahnmir Member LegendaryPosts: 5,050
    lahnmir said:
    lahnmir said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    I've said it over and over again, in the last 15 years costs have increased 12 fold and sales only 3. On top of that we have created a generation of gamers that think that Free is a reasonable price too. Its completely unsustainable and that is why companies are closing left and right and the AA segment has almost completely disappeared and crowdfunding has taken over. You need investors to create a game now, hence the low risk, everything and the kitchen sink AAA games we see more and more.

    Ohh, and GAas, everything needs to keep generating money since everything keeps costing money too with patches, servers, updates, forums etc. etc. back in the day you released a game and moved on.

    Gaming is dirt cheap.

    /Cheers,
    Lahnmir

    also you don't need "patches" if you do things right from start and serious where is the sources of cost to make games skyrocket? only crowfuddings games now are games who most devs don't belive would sell, we have the bloodstained now out and we can see it did a good work, even when it launched with several bugs they fixed it pretty fast and the game run smoothly, and we know konami would never risk this kind of game again, because on they head no one want to play these anymore
    The increased costs for playstation games going from ps1 to ps2 to ps3 are well documented, you should google it, its shocking. Besides that clear trend most is easy to find online, lists of most expensive games ever made, break down of costs, inflation correction etc. etc. These things aren’t secret, quite the opposite. It is also well known that going digital doesn’t save all that much and that the biggest increase in costs comes from marketing.

    And the patches comment is an easy one. Back in the day games were released with bugs that could break the entire game, too bad for you as a consumer. And it happened a lot. Lets be glad there are patches, especially with games being live products now instead of snapshots. 

    As for the crowdfunding part, ahem:

    Bloodstained
    Wasteland 2
    Grim Dawn
    Divinity OS 1 and 2
    Torment
    Several Double Fine games
    Last Epoch
    Insomnia

    And many more tbh. 

    /Cheers,
    Lahnmir
    back in the day if a game sold with a game breaking bug you could return the damn game and get your money back, now we wait for someone to fix, and depending on modders do the fixing

    so your raise in cost is only for playstation games? kinda hard to trust on that only, plus I also do remember in 20 years ago games was also a lot cheaper then it is today so again, if games are so UNprofitable why there is so many games around?, because steam was killing devs and epic come to save then right?

    and you are(again) missing the mark of crowdfunding, i'm not saying they didn't make good games, i'm saying no company will take the risk for such games because they belive tehy won't sell, and bloodstained is the newest on the list, would I ever crowdfunding a game? no, but I did buy bloodstained, on steam actually, with a discount
    No you couldn’t just return a game at any time, thats nonsense.

    And the playstation bit was a clear example, there are countless others which are extremely easy to google, its no secret at all. Also, games weren’t a lot cheaper many years ago. N64 games were actually more expensive overall than many AAA games right now. I am not even talking about how fast and deep discounts come these days, there was none of that back then. And lets not forget that little “new” thing called F2P. Or inflation correction for that matter.

    And I am not missing the point about crowdfunding at all, it exists BECAUSE companies weren’t willing to take the risk. Why? Because of higher costs, higher stakes. They want to protect the ROI of old so you get more safe games. And games aren’t unprofitable at all, just less than before per dollar spend. That is why the current model is unsustainable in the long run.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • AeanderAeander Member LegendaryPosts: 8,028
    edited June 2019
    Iselin said:
    Aeander said:
    Iselin said:
    Quizzical said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Remember how in the early to mid 90s, the cartridge for some dinky little game would cost $50?  And if the company ever made an updated version (rare, except for EA), that was another $50?  Adjusted for inflation, that would be about $80 today.  So something definitely got cheaper.
    And how the cost to create AAA games skyrocketed. 
    But are they better for it? A lot of that skyroketted cost can be attributed to marketing because the field is so crowded advertising is more important in gaming than ever before. How many TV ads for games did you see 10, 20 years ago?

    And IDK about you but I find myself playing fewer AAA games and a lot more games from studios that are trying to make their mark be they indie or "AA" for lack of a better term. The graphics of AAA games are definitely higher fidelity and a ton of the money goes there but again, are the games better?

    There are exceptions of course and the AAA studios do manage to pump out a good game now and then, seemingly despite themselves, but the contented fat cats more often than not just pump out the same shit over and over as long as it can be monetized excellently. 
    In my opinion, yes, they are better, and substantially so. Most of my favorite games ever were made in this console generation and specifically within the last 5 years.


    It really depends on what you want from games and what genres you prefer. 

    If you are challenge driven (I am NOT), you might not like modern games as much. If you prefer platformers or MMOs, you may not find much to like in the AAA scene. But that doesn't mean that there aren't incredible games being made.
    Oh I have plenty of games to play and there are definitely excellent ones being made. But in those last 5 years just how many came from one of the EA studios, Activision/Blizzard, Bethesda, etc.?

    I betcha most of those you really liked in the past few years came from somewhere else.
    Considering I was NEVER a fan of Bethesda RPGs, and the other two mentioned are the absolute bottom of the barrel, I would be more surprised if one of my favorite games did come from one of them.


    My favorite games tend to come from Nintendo, Sony, CDProjeckt Red, Atlus, and MonolithSoft (and lately Square, much to my pleasant surprise). 
  • WizardryWizardry Member LegendaryPosts: 19,332
    I don't get anyone arguing this but are ok when Steam had a monopoly and still does.Furthermore,Steam had this entire market cornered but treated customers like crap.

    So Steam wants their cake and to eat it too with icing on top.
    Along comes a somewhat rich dude who wants to compete with Steam,which is a VERY good thing,who cares how he does it if we get good prices and the businesses get good deals.Steam couldn't care less about anyone but Valve.
    So in 2017 Steam made 4.3 billion servicing game developers games,more profits than a huge portion of the entire gaming industry.

    You don't make 4.3 billion by being a "good guy"someone out there to service customers with fair business practices.
    Sports games have been doing the exclusive for a very long time,highest bidder gets the rights to use NHLPA or MLB or NFL logos.
    What do you think happened with Star Wars,same thing,a business bids for the rights and they hold the rights to make the games for as long as the contract holds.

    Personally i feel Sweeney has gone full on greed mode,he used to be great running Epic but now he shuts games down to focus only on the big money maker "Fortnite".Just the other night some streamer was ripping off names,mentioning what game each were playing because it is predictable.WHY,obviously there is money exchanging hands to promote the games...ahem right Ninja?

    So there you go,the gaming industry has been a corrupt operation for years now,this is nothing new started by Sweeney.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • XasapisXasapis Member RarePosts: 6,337
    Gaming industry and movie industry share a lot of parallels in terms of growth and costs over the years. What they don't share is the explosive growth of gaming, that today generates more than movies and music combined. 

    Companies like CD Project Red show that you can make a massive profit without GAAS scams, or microtransactions or gamble boxes or any of those predatory tactics still allowed in the gaming sphere. Which is why the "gaming press" affiliated with Epic is on the warpath against GoG and CDPR.

    Fortnite profits dropped 38% despite the massive crunch culture, so either the buyouts will stop sooner than later, or Tencent will have to chip in with a money influx. And for what? A store that has zero hope of competing without exclusives, because it offers nothing of substance to the consumers?
  • AeanderAeander Member LegendaryPosts: 8,028
    Epic isn't just Fortnite. They also license out one of, if not the, best and most popular engines in the industry. Even without Fortnite, they are an important company.

    The death of Epic games would have a disastrous effect across game development.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    This what I think of Epic game store even from Tim Sweeney owns words: Installing Linux is sort of the equivalent of moving to Canada when one doesn’t like US political trends. Nope, we’ve got to fight for the freedoms we have today, where we have them today. Link

    In his own words moving from Steam to Epic store is moving to Canada (nothing wrong with Canada but something that Tim Sweeney thinks)

    Epic is there to make money only thing people doing trading one DRM store for another DRM store with Greed all over the place.


  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited June 2019
    While Epic and Valve continue to fight over who gets my money, GoG will be counting it on the way to the bank.
    SBFordBaalzharonTacticalZombeh




  • RunRabbitRunRabbit Newbie CommonPosts: 15
    The epic store features are still shit. Also Steam did end the 30% cut above x sales. But once again mmorpg comments are a bunch of 40y old sheople.

    Scellow said:

    i agree with him, steam needs to end this insane 30% steal, it affects everyone, and it makes devs want to compensate by making more and more DLCs/MTX







    Steam already did lower the 30% cut above x sales.
    Also the epic launcher still blows.
    Aeander
Sign In or Register to comment.