Instead of buying a 50 dollar tent in BDO and a 30 dollar costume+the 60 dollar pack they have for sell currently that comes with a costume and a pet and a 15 day value pack+separately another 30 day value pack that also costs 15 USD
I used it to pay for a 15 USD a month sub (its ESO) that gives me the entire game for that single price except some expansions occasionally.
Such a massive savings!
Who knew sub MMOs were so cheap in comparison? Maybe devs in the future can take some ideas from sub MMOs, because its quite a nice idea I haven't seen before and much cheaper for the player.
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
As game hopping is the norm these days (not for me) a monthly sub makes little sense regardless how little it might be.
Many are also adverse to games which deny them access if they cease paying, hence the sub model is a no go.
Also, in some parts of the world $15 US is quite a sum of money which is out of reach for the average gamer.
Conversely, they are usually quite willing to spend quite a bit for things they really desire and plan to use immediately.
I've often thought game companies should offer some form of pay as you go subscription; letting players purchase say 50 hours of game time credits for a set amount which never expire and can be used whenever the gamer desires.
Even better if players could sell or trade such game time credits to others.
CCP almost has it right in EVE, except they still insist players redeem their PLEX in 30 day sub allotments which expire whether the user ever logs in.
My guess is if they offered some form of pay as you play PLEX they could charge an even higher price than the current $20 premium price those who pay by PLEX vs the $15 a month sub.
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Either way its not like these games are half as bad as the various mobile games that give microtransactions a really bad name, and although ESO is better than it was, i wouldn't hold it up as the shining example either, its either acceptable or it isn't and thats a very personal metric anyway.
Never forget 3 mile Island and never trust a government official or company spokesman.
There is a large player base that is sort of in the media a lot,in your face and that is all the people/gamer's that earn a living,make money off of gaming.Those people give a false sense of value and worth on gaming because they would prefer a pvp type atmosphere..."look at me,i am a winner,support me" and that is exactly what works in the $$$ side of gaming.However if no ranking system or money /esport systems then nobody would care,those games would not garner as much interest as they do.Once you get those popular streamers on board then the cash shops flourish because all the puppets start following around their fave streamers and play the same games and want to sit in chat and tell everyone how great they are at the same game.
NOBODY should be supporting cash shops or developers exploiting them,it is nothing but GREED and for NO other reason.I have changed my stance on sub fees as well,unless i see them as being warranted they do not belong.Single player games have for MANY years sold as a one off sale,that one purchase is it,that is all,no more money grinding.The very small amount it costs to run servers and GM' etc etc is not represented in the $15 sub fees,it is TOO MUCH money>>>GREED.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wow, Final Fantasy, and a very few others are really the only games worth the time/progression investment.
The rest of the games designed day one as F2P are designed for kids and the unemployed that have tons of free time they don't value, and people that dump 50 plus a month into a game that used pay 15.
F2P MMO's are un-defendable if look at them from a cost / time progression value.
Philosophy of MMO Game Design