It looks like you're new here. If you want to get involved, click one of these buttons!
I guess many are blinded by the beautiful textures, soft colors and shadows to see the animation of character's and noncharacters moving around the screen like chess pieces where the legs don’t move but slides around the base floor of whatever environment.
I guess you don't see the disappearing arms and legs whenever theirs a camera swing…. Where did the weapon go ?…. Oh, there it is, it reappeared !
I guess you ignore when other team members disappear altogether then re-appear.
Characters, NPC's and mobs are PhotoShopped into the environment.... and it shows!.... It's as apparent as the sky is blue.
Two years ago, I used footage from a podcast and pointed out several flaws of many with the extreme animation glitches and it was ignored. Brushed off and forgotten…..not a single reply !...... Well, here we are 2019 and no better !..... Not a single improvement to animation.
Worst of all !!!!
This graphical choice is directly related to the major problems associated with EverQuest 2 back in 2004.
-Remember as your group is being slaughtered, your stuck between a chair and a table ?
-Remember spinning your camera angle and your looking into an entirely different room ?
-Remember the stone statue effect where the boss would take a beating and do nothing. You swing, it swings, you swing it swings, until something is dead ?
-Remember where the game wouldn't play on ANY COMPUTER ?
ALL THIS TELLS ME THE CODING IS 2004....Is this 2019 or 2004 ?
Come on @Amathe.....do you not see this ?.....With zero improvement as of yet, do you expect it to get better ?
Comments
Seems this may be a wait and see game. However IF ITS PLAYABLE, I'll be their if it's at all tolerable...... That's how bad I want this game !
Why do you assume Pantheon is going to be the same?
Like someone said once: "A little less conversation, a little more action"
That is questionable in my eyes.... only choice is a wait-and-see.
I had my finger on the button several times, Instead I chose to back SoL.... Much lest risky with their coding !
I know this first hand
It's like saying the sun that we can all see is not real.
A lot of talk my ass, this game is a coding mess.
The animation are ok. They don't have money to make them better.
EQ2 used different software and had different people working on it.
If you must complain at least go find a game that either uses the same software as Pantheon or had(s) at least one developer in common as an example.
Anyway most of the problems you listed have nothing to do with animation.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That is three times in a row,however i feel this game will be different but only in a small way.I mean would we not agree that Vanguard came close to being even worse than EQ1/2 for bugs or at least very close to the same,so nothing was learned there nor improved,so why would we expect different?
IDK why i would but expect a bit smoother game this time around,quite likely we see another Early access release,seems to be the norm for an excuse to release a buggy game.
There is a simple rule to follow,if your game is EARLY,as in known bugs,not worthy of a released product,then guess what,don't charge us until it is finished and polished.
Personally it goes beyond the bugs,i saw very little change in the design philosophies from all of the 3 games,sure there was a change from EQ1>2 but a very subtle one and again to VG.
So i just get the feeling this is going to be a disappointing game,it might be an OK game,like some might consider it good enough but i am not expecting AAA at all.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why, when every game in development adds improved animations over time, do people still complain about animations 2 or so years out from release?
You stay sassy!
The few which have released (SotA, Albion Online) really didn't get much better.
So there really is only one question here....when will these games finally release?
The world may never know.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm all for dungeon crawling,
Move and talk about it. Move again and talk about it. It's my dream style of play.
But its ALL THEY HAVE to show for five years of development.
Lighting and textures!
It's their only focus, so they can only crawl around with the little they have, 20 or so videos of it.
How about some fun !!!
It's not how they are implementing their videos or presentation.... They don't have anything. Their hung up on details... Stuck !
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Heck football, basketball and especially tennis and golf look boring to me when watching it. I guess they get paid the big bucks so they can suffer through such boring stuff.
You just compared Pantheon with EQ2, as if they share the same flaws.
By looking at the Videos there is no way to tell Pantheon will have the same problems of EQ2, I don’t know what kind of glasses you are using.
And what exactly make you think that Pantheon is a coding mess?
You saw that from the videos? How?
The only thing you can see are mediocre animations which VR said already will be improved over time.
Other than that, you are just pulling stuff out of your ass.
I don’t think Delete is even aware of that, since he thinks Pantheon graphics are state of the art.
Everyone knows that Unity is not known for its graphics performance.
Anyway, the reason why Pantheon is taking so long is the fact that unlike other MMOs projects, VR took the time to actually code Unity and make it their own engine.
They are not using the stock engine like SotA for example.
SotA is a mess partly because they used Unity as is, so they had to compromise a lot to make the game.
Unity is not MMO friendly, but VR took time to make it work in a MMO environment.
That’s also the reason why it’s taking so long.
If the gamble paid of, it has to be seen when the game actually launch.
You can’t see that from some Videos.
But I'll not and use the time to go back to bed for an hour.
Why will I not waist my time ?... Because your taking the post way out of context.... I'm talking completely about Pantheon THEN I'm comparing to EQ2.
-Players are photo shopped into the environment. And it shows, Very apparent.
-Mobs are too. Watch everything slide across the ground.
-Swinging the camera angle is HELL on the graphic surroundings.
Maybe the next video made I'll point out the same flaws that never seem to be fixed from updates because the seem to be here to say....coding mess.