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Upcoming MMO Legends of Aria has finally been given a release date! We spoke with the team at Citadel Studios as they prep the ambitious sandbox MMO for release early August.
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You should read the interview.
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Maybe you should re-read the interview! :O
From Mein-MMO:
"MeinMMO: With the new update you want to tackle the problem of ganking in LoA. For many (especially fans of Ultima Online), Open PvP is a very important feature. How do you fight Ganking and Griefing without giving up the PvP fans?
Derek Brinkmann: In an open PvP environment that supports both PvE and PvP, a status quo quickly develops. If this is not well tuned, it can often lead to an imbalance in the participation of players in different areas, as well as in the context of content and, ultimately, the long-term success of a virtual world.
The changes we make will adjust our rules to what our players do week after week. However, we definitely want to increase the opportunity for players to participate in our new and future content in Celador. This means that we have significantly expanded the size and content of our protected areas.
What we've done with this release is to put the majority of "middle" to endgame items in the protected area of the world while ensuring that high-end material, gold and skill resources can be gained in the unrestricted PvP space.
This gives players who want to play relatively safely access to most of the game's content. Nevertheless, we still have adequate rewards for the players who would like to have the risk of adventure in unrestricted areas.
This new approach to the Legends of Aria rules will also benefit PvP players. No more teleportation restrictions for nasty players and they are no longer banned from cities and communities. We offer a variety of friendly PvP options that allow unrestricted PvP combat throughout the game (alliances and guild wars).
By scaling down the wilderness area to Barren Lands (which is still a huge area), the open PvP battles become more concentrated and it becomes easier to find battles.
The "Awakening Spawns" remain hard-fought events with big rewards and are still being expanded. In this update, we're launching a new revival encounter in the iconic town of Ruins of the Artificer, which is a great place for a "King of the Hill" experience.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Please stop with the "no, you" argument. It adds no value to the discussion, and is very much below the expected level of posts here, this isn't Barrens Chat.
This applies to everyone doing it, not just the person I quoted, who is simply the last person in the chain when I posted this.
Lost my mind, now trying to lose yours...
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
No fate but what we make, so make me a ham sandwich please.
Your post is adding no value. Get off your high horse and stop trying to police these forums. If you see an issue, report it to the mods. But, as for my post, it was valid because clearly Bill's response to Arterius was invalid. So I pointed Bill to re-read the interview, which Arterius is right in saying did not address the point being made.
Would have bought it back then, now ? Not a chance
Aloha Mr Hand !
Yes, a company's history/past actions matter including claims they made. Not that a company cannot course correct but the burden of proof is on them and until then, I do not give such a company the benefit of doubt. Although I'm starving for a great game, I have been burned so much by MMOs in the last decade (and even beyond) that I'm content to be patient and wait for reviews and ratings before making a purchase.
Even though the reality is none ever were nor will ever be.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Which means basically 99% of the zones people play in will be the PvP gankfest zones after most players reach endgame and thus only hang out in the (pvp-enabled/gankfest) endgame zones.
Kinda like Albion Online where there are safe zones but because they aren't endgame, no one really uses them later on.
It just looks so fake and weird , (and old i guess) to have combat like this anymore. Just watching that bit made me sure i would not care to play this game. If combat can not be even a little interesting to look at, what is the point?
Otherwise, why would most folks bother with the extra hassle unless there was good reason.
Weirdly enough, EVE got strangely turned upside down to the point where null sec became more profitable and safer than the PVE zones, definitely not the way to go IMO.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I’ve asked for an official PvE shard for years, and have been viciously shouted down every time.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
But... the way they do it now? They basically trick PvE players into thinking they can PvE without being ganked until those players reach end game at which point the hard reality hits them that the rest of their (likely brief if they made it that far) in-game lives will now be subject to a gankfest.
That's what happens when PvE players fail to read the fine print of "Oh, we have safe zones and most zones are safe zones! Just not the end zones!" Though I imagine most by now know better which is a likely contributing reason these open PvP MMOgames keep failing hard.
Joseph here - we realized that when this was put into the CMS this morning part of our interview was cut off by (me) improperly placing an image via HTML. We've added this portion back to the post, but I'll place it here as well for easy viewing.
Apologies on the inconvenience as we still learn our way around the backend of the site!
MMORPG: One thing that has been a big area of contention has been player killers in places like the most sought-after gathering areas. With the potential of many new players joining the fray, is there anything being done to mitigate frustration for those that may not be ready for those kinds of interactions?
Derek: What we have done with this release is to expand our protected zone to include most of the game world and mid to end game items, while still making sure the rate of gaining materials, gold and ability resources is high in the unrestricted PvP area. This gives players who want to enjoy relative safety access to the majority of the game’s content, while still providing adequate rewards for taking the risk of adventuring in unrestricted areas. We believe this new approach to the Legends of Aria ruleset will benefit PvPers. No more teleport restrictions on evil players and they are no longer outlawed from towns and cities. By decreasing the size of the wilderness area to just the Barren Lands (which is still a huge area) it will concentrate the open PvP fighting and it will be easier to find fights. Awakening spawns will remain highly competitive events with big rewards and are being expanded. In this update, we are launching a new awakening encounter in the cultist city, Ruins of the Artificer, which is an awesome place for a king of the hill style encounter. We also offer several consensual PvP options which allow for unrestricted PvP combat anywhere in the game (Allegiances and Guild Wars).
MMORPG: What can players look forward to in terms of the ongoing payment model for Legends of Aria? Will there be a cash shop? Subscription? Is Citadel Studios dedicated to ensuring there are no “pay to win” scenarios or will some semblance of power be gained in the event players are willing to pay a premium?
Thanks everyone. Feel free to ping me with any concerns/questions and appreciate your reading and outrageously thoughtful discussion!
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Never forget 3 mile Island and never trust a government official or company spokesman.
My recollection was that when the "released" in like December 2018 they had so much interest that the servers could not handle the load. This was part of the reason they delayed the Steam release. I'm not making excuses for them. Clearly their tech was not up to the task of a game that clearly had a lot of interest.
As an aside to many here, please note that there are a few community servers that have different rulesets. Currently there are two PvE only servers. There is also one server, Legends of Ultima, that does a pretty good job of creating new content and different mechanics while trying to replicate T2A of UO (not a strict copy, just the basics are down and they are trying to spiritually create UO2).
As another aside, part of the appeal of the smaller servers is the community. Yeah, you can play a game with 1,000,000 people, but how many do you hang out with and get to know? 5, 10, 15, 20 tops that you interact with regularly. A lot of different MMORPG's have active communities but have a smaller player-base, and they thrive. Because of communities.