It looks like you're new here. If you want to get involved, click one of these buttons!
Crowfall continues on it's path toward release and has given us a meaty status update on the state of development. We have brand new updates on version update 5.1 and a brand new world dedicated to teaching new players the ins-and-outs of the game.
Comments
"May Your Head Explode And Blood Swell From The Wound"
- Hashcow
Or is the game really just that empty?
In the meantime you can ignore it or enjoy it.
There is a wipe but didn't see anything about it being the last. Considering how far from release they are, haven't even gone into Alphas or Betas, I don't see how it could be the final wipe.
Depends on what GW2 could of been to you. GW2 is a full AAA MMO with everything. Crowfall is a niche (lacks a lot of stuff) concept that is far from complete. GW2's PVE, world, combat, PVP, progression, class design, etc are miles ahead of anything Crowfall will likely ever have or be.
Really nothing about Crowfall is top shelf quality. Much of the design is copied from Shadowbane for better or worse, they have better crafting system then most games but it isn't really complex or anything just a lot more effort involved, and there are campaigns which are like MMO arenas or battlegrounds that go on for weeks or months.
Character design and progression, classes, skills, combat, PVE AI, world etc are all pretty empty as you say. They aren't terrible but not really close to what else is out there. Other smaller MMOs are coming that look like they will try to go for more.
Been in pre-alpha 4.5 years, supposed to be in Alpha last year.
Maybe in a year or two it will be something special, but other games do just as much and more. Camelot Unchained will be aimed at a similar group but is in a similar state.
I haven't bothered logging in for a bit but still follow regularly. New update has me interested but still clearly far from complete. This article paints a pretty picture, but much of the paint is still missing. More of what it should become rather then what it is.
Anyway, come launch, it should be worth a look as long as they don't screw everything up but that is a long way off.
Not quite accurate. The community is small at this point but big enough to make it interesting during prime time. It is a fun game, a lot of work left to do but fun nonetheless.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
GW2 - was ghost PvP game when it launched - culling mechanic anyone? Crowfall is not in a much better state performance wise (50vs50 is where the performance starts to take a hit) but is still in pre-alpha.
Crowfall has many unique features where no other MMO to date has gone before - so hold your horses when comparing it with other released games.
- Unique worlds ( you won't play in the same world twice) - so exploration is an actual game.
- Multiple game types: Offers 3 faction warfare(playable already) . but in the next 2-3 months we will get also the Dregs - a Guild vs Guild environment.
- Vessel system - your Body is like a ship in EvE - you can have multiple with multiple roles/loadouts.
- Extreme character customization - 12 Classes each with 3 specializations and Disciplines(stats and skills in runestone) on top of all that.
- The most complex gathering system I have ever played.
- The most complex crafting system I've seen since SWG.
- The most complex Vulnerability system for the PvP Poi's (Keeps and Forts)I've seen to date.
- The most flexible world rules system. You can start from scratch and everyone has equal chances regardless of previous amassed wealth. Or you can bring in the big guns but so can your enemy.
And I could add a few more.
Camelot Unchained is light years behind - and it's a game I'm closely following as well.
The New Player Experience - the God's Reach is meant exactly for those new players - so they grasp the game before the venture in the PvP hot spots where the real magic happens!
This movie is just about a siege but is just the tip of the iceberg of what Crowfall is:
/cheers
Always a Keeper of The Dark Side [KDS]
Visit us at www.kdsguild.org
A game or someone can post what a game is doing,make it look good on paper,however what i usually say is the biggest aspect of a game is WHAT are you doing in that game.It matters a LOT because if what YOU are doing has very little to do with all the other content ideas,then what do they matter?
Or even easier to explain is what if the main premise is pvp and i can't stand pvp in a rpg setting?You see the problem now,nothing else would matter because the game is dead in the water from the start all because of pvp.
I can dissect a bit further on some of the ideas mentioned.
Never explore the same world twice,i see that as a HUGE negative,zero immersion because it would feel more like i am playing Diablo or something,just rearrange the assets around...no thanks,i want the world i reside in to have a PERMANENT feel/lore/interaction.I want to learn the world and not have it disappear on me.
faction warfare.."3" lol ,if i wanted to enjoy FACTION gaming,there would have to be at least 20-30++ factions NOT 2 or 3.
Guild versus guild,well it can be a sort of fun idea but NOT if unbalanced which pvp in a rpg usually is.
No matter what i think or anyone else thinks of each design system,the one flaw i said from day 1 is >>cash shop.I will NOT support a cash shop and i will not play a game that has one because once the door is open you NEVER know where the cash shop will lead to.Furthermore,i play ATLAS,i can build anywhere i feel like,i don't have to buy a parcel from anyone,i don't have to buy plots or visit any cash shop.I can also build ships and sails the seas,hunt in the water,can Crowfall do that?
CF would have to completely LOSE the cash shop to have any chance at gaining my attention.LOSE the SEASONS idea,that idea never sit well with me,i see it in other games and think some people must watch too much TV to inherit the "seasons" idea.Then lose the PVP,so that is 3 major changes to make the game i would play.
Never forget 3 mile Island and never trust a government official or company spokesman.
At least he didn't compare it to a final fantasy title. Baby steps! He says basically the same shit about every single game that isn't the 1-2 games he plays. He's just a very angry dude or a dedicated troll.
The world builder is very bland and everything they've mentioned to make them more is just more of the same. Can't guess how many different "worlds" of Crowfall I've been in since the start but they look almost identical. Shuffling around the pieces or having one or another is not remotely close to having a real game world. Also it is a bunch of smaller zones, so the "world" aspect goes away and brings me back to zoning in any other MMO with just a lot less diversity.
Dregs might be more of the same as well. Instead of a faction you are a solo guild or alliance standing in circles and doing the same timed sieges.
Vessels are more like characters in other games. Cool that you can craft them and passive training applies to all but not much different then any other MMO.
Character customization is one of the less exciting I've ever played with. Since you mentioned GW2, there is no comparison. Crowfall on paper makes it sound like it would be nice but their actual effort is lacking. Good chunk of customization is just stats. Very little changing of how a class plays besides 1-2 powers maybe.
Gathering and Crafting are good but they aren't complex as in difficult to figure out or use. Tedious would be a better term. Lots of ingredients for the result, but pretty straight forward. Some like this though so I'm glad ACE spends time on it.
Not sure what you mean by POI vulnerability. Standing in circles and their simplistic siege is far away from what other games have done, even Shadowbane however many years ago had more.
Not sure if you haven't played many games like this, but Crowfall isn't doing a ton new or taking it further for a modern game. Lots of good ideas on paper but so far they aren't hitting it for me. Camelot at least has shown things that will set them up for their more creative features, Crowfall hasn't really grown for a long time, just re-doing the same systems which aren't many. Obviously will see how both end up.
It's nowhere near as complex as SWG though. Resources being random spawn across multiple values with limited supply are what made SWG economy work.
Enjoy what?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The ultra dependency on survival-esque gathering and crafting killed any interest I had.
~Greatness~
Currently Playing:
Nothing