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With the move from Shards Online to Legends of Aria, we tasked ourselves with the goal of attempting to bring a return to open PvP in a full loot sandbox environment. This was a shift from our original design and one which we added the disclaimer that this was founded upon a desire to bring an environment which appealed to all players. We have learnt a great deal in this time and all of our experiences are telling us the same thing. To understand where we’re headed when we launch next month, we need to take a bit of a step back in time to understand how we came to this place and the upcoming changes.
Rewind almost 20 years in the MMO-space. The founding MMOs (one in particular) have not since been matched for bringing the wolves and sheep together under one roof for a gigantic feast. For those unfamiliar, the concept is that playerkillers are the wolves; intercepting the large flocks of sheep at every opportunity whom are going about their business. Back in the glory days, due to a perfect storm of excitement for the new MMO platform (and the absolute lack of alternatives), there was much feasting.
We don’t deny that that was fun, we were there, but in 2019 we have to face some realities, mainly that the landscape has changed, making this scenario an impossibility to recreate and extremely alienating in execution. We’re not going to go into the details of game theory as to why this is the case and may cover this in upcoming blogs for those interested. We put a great deal of time into decisions like these and can talk about it for days.
Comments
We professional carebears have long believed unrestricted FFA Full loot PVP is a surefire path to failure, so nothing new to see here.
Face it, the "sheep" learned....even if a lot of game devs still fail to grasp this truth.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You act as if full loot open world PVP was the only problem this game has had.
Oh, if only they would have listened to you, this game would have been the WoW killer... *sigh*
Maybe the game is failing because it's a bad game.
Next Blizzard will stop their "No fun allowed" campaign and Star Citizen will finish it's full release!
A shame they couldn't be successful with what they wanted to do but dems the breaks.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The game that makes me lose all my gear to some virtual bully, forcing me to grind over and over again to replace something I allready got - is the game that does not value my time
And being working dad, my free time is precious,
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As someone who played UO back in 1998 had they listened to me yes they would have had a better game. Problem is the developers for 2 years kept telling people to stop being carebears and become better. Yet they were blinded to the fact that Pre Tram UO really was not all it was cracked up to be. They tried to make that game when players could have just played on a private UO server. Had they listen to me they would have never focused on OW PVP loot game. They would have focused on what made UO good PRE Pub 16 and went that route then added things like Champ spawns. But they focused heavily on the OW PVP stuff and screwed themselves.
Yet I was told to GO BACK TO WOW and leave good games for good players. Now they see that well that is not a good marketing plan. Maybe they should have listened a bit more to Constructive feedback. Which btw was given time and time again by many players. Yet just like SOTA did they listened to Whales and fucked their game up.
Is there something about you that puts great weight toward what you say? Serious question.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Gut Out!
What, me worry?
I understand 1 thing above all developers, consultants, or anyone who works in the industry. Fun is SUBJECTIVE you cannot quantify it. When your forums full of getting Ganked is not FUN and people are making recommendations what they would like to see. You think you might want to listen to the majorly of your post saying the same thing. Reading what players think. How they phrase their replies you can give you good feedback on what you should do. If you as the Developer think telling off your customers is a better solution you lose.
If a game is being marketed as full loot pvp then only players who are willing to play under that ruleset should be playing it. Meaning they should only be listening to the players who are actually the customers they are developing for.
Otherwise it's somewhat unfair to have a whole slew of players, who want something else, to demand that they change their game. It then becomes disingenuous to the players who are there precisely for that game.
Now, they should realize whether or not they have the audience to support the game. But that's another thing entirely.
So no, I can't really agree with that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo