On Steam I paid $20 for the Guardians of the Galaxy bundle and then later $2.50 for the Civil War bundle. I bought a couple game cash bundles for $50 and probably another hero pack directly from their site. In total I'd guess around $150 in all over the time I played. I also got some free heroes here through promos or events.
I didn't unlock many heroes. I liked to play my favorites - Star Lord, Storm, Capt Marvel, Capt America, and finally Doctor Strange. I really wish I hadn't waited to play him. Star Lord was my fave but the Doc might have taken his place. Doc Strange and Star Lord I bought but the rest I unlocked. Mostly I spent the game cash on other stuff. Who knows what it was. I liked the game so I threw some cash at it a few times.
ARPGs are on of my things and this let players blow stuff up in so many ways. That's what made it awesome to me, and teaming up was easy.
I guess that answers my question. I'll file that under "guilty pleasure." We all have them, and personal standards don't really hold up when faced with them. I do play Dynasty Warriors games, after all.
When I first played Marvel Heroes it bothered me seeing my same super clone everywhere. But after a few hours it didn't really matter because I enjoyed it so much. Not a perfect game by any means, but I could play so many heroes - Starlord, Captain Marvel, Doctor Strange. I got Doctor Strange really late and barely got to play him. He rocked. I'd love a single / D3 style multiplayer version of that game.
This became less and less of an issue for me as time went on. As the roster grew and tons of new costumes were added, I don't feel like I saw as many clones unless you were playing a FOTM character with a really popular costume.
When I first played Marvel Heroes it bothered me seeing my same super clone everywhere. But after a few hours it didn't really matter because I enjoyed it so much. Not a perfect game by any means, but I could play so many heroes - Starlord, Captain Marvel, Doctor Strange. I got Doctor Strange really late and barely got to play him. He rocked. I'd love a single / D3 style multiplayer version of that game.
This became less and less of an issue for me as time went on. As the roster grew and tons of new costumes were added, I don't feel like I saw as many clones unless you were playing a FOTM character with a really popular costume.
I don't know that that was ever truly an issue.
Suspension of disbelief is pretty strong in a game where Dark Elves, demons, and mad scientists attack New York every few minutes.
I think the game is very meh. Everything about it. Its pretty bad. Beat the game but it was mindless and I didn't enjoy very much of it. 4/10 for me.
All ARPGs have a degree of mindlessness to them. If anything, I'd say this one is too difficult (and in a way that doesn't exactly feel fun or earned). The Dr. Strange fight in particular was a huge difficulty spike.
Unless maybe you stuck with one team and were massively overleveled.
(Anyway, it barely scrapes by at a 6-7/10 from me. Had it been more polished - better camera, better UI, a Dynasty Warriors esque combo system on its light and heavy attacks, and more consistent difficulty, this could have been an 8+ for me).
I think the game is very meh. Everything about it. Its pretty bad. Beat the game but it was mindless and I didn't enjoy very much of it. 4/10 for me.
All ARPGs have a degree of mindlessness to them. If anything, I'd say this one is too difficult. The Dr. Strange fight in particular was a huge difficulty spike.
Unless maybe you stuck with one team and were massively overleveled.
No I switched frequently. Just about every checkpoint so I think I was underleveled. I got my butt kicked through most of it.
Also sure Diablo 3, PoE, Grim Dawn, and so forth all have a lvl of mindlessness but your getting rewarded with sweet sweet loot. So the game tricks your brain constantly into thinking your accomplishing something. That your time is worth it. Sure you get drops from enemies in this game as well but nothing that can match ARPG's. I expected something more from a sequel from 2 games that came out more than 10 years ago. Maybe that is on me but their are so many better ARPG's and on the Switch even. Diablo 3 is right their as well and that game is expertly ported.
MUA3 never made it seem liked it appreciated my time investment and that is my biggest problem with the game. I don't mind playing a mindless game. One in which I can turn off my brain and have a good time but this game never gave me the notion that it cared about my time. Plus, the story was so generic and was just their. With the MCU firing all on cylinders and doing the same story not that long ago (Albeit with less characters in the Marvel universe) I feel like Team Ninja and Nintendo just put this game out their to captilaze on the Marvel name.
The loot/ISO-8 system is definitely the worst part of the game, camera aside.
I don't know that it necessarily needs a deep loot system, but a single slot for special gear with unique passives in addition to the iso-8 system (with fewer drops of higher quality) would have gone a long way.
I wouldn't call it unfixable. It never strikes me as bad. Just rushed and lacking in polish. But perhaps its really strong sales will encourage the polish push this game needs.
FWIW I really enjoy MUA3. The combat is cleaner and more engaging than the previous 2 for me. Honestly it feels pretty similar to Heroes, once you unlock a challenging difficulty. I didn't wipe once playing through on the default hard setting, but once you have to time your dodges and juggle characters to position for combos the combat is a blast. The loot system does leave a lot to be desired, but saying the iso-8's don't have any meaningful effects is just wrong. As an example I have my Black Panther stacked with gems that take effect when he's under 25% health (like +25% attack) and he's incredibly fun to play and manage to maximize his output. Experimenting with team rosters to balance stagger-breakers, trash cleanup, burst damage once stagger bar is depleted, etc... has held my attention through my 2nd playthrough. Which also has a +80% exp gem, for going back to lvl up characters I neglected. Then I've discovered I actually enjoy some of the toons I avoided (cough, Iron Fist cough.) Story sucks, the camera isn't great but works fine most of the time, so I'm not sure why so many act like it's a deal breaker. There might be 1 or 2 rooms in a level where you turn a corner and it gets wonky, but 99% of those times just repositioning set it straight.
Appreciate the honest review Mikey, very disappointing to hear. I still don't understand how we don't have a ridiculous amount of Marvel or Star Wars games to choose from and how anyone could put out a meidocre title with this I.P
The funny thing is usually as soon as anything is announced about either marvel or star wars its always "wow this is just getting milked" But I agree, there are so many side characters to explore, stories most people don't know. You could have a new game for years.
I remember when City of Heroes came out long ago, they were very explicit about not making Marvel rip-off characters, and as I recall Marvel was queuing up a lawsuit (that they never pressed). Made me think, wouldn't it be great if Marvel came out with a game like this, but with Marvel character NPCs? And DCUO came out, and CoH went down and Champions Online came online... but Marvel never produced a full-blown immersive MMORPG!
I tried their Heroes game in beta, but the Diablo-style format was not only non-immersive, it totally spoiled the best parts of many characters' powers -- Spidey's web-swinging (and a lot of the coolness of slinging webs at badguys), and all the flight and T-port powers are lame in that style. Hulk's smashing just isn't the same when Hulk is a little figure in a dollhouse world where the things that are smashable are very limited. .
With all the money of the Disney-Marvel empire and the success of the movies, you'd think they'd be willing and able to create a really bang-up superhero experience game, eh? Not like DCUO, tho. I'd hope it wouldn't be a small, static, theme-park world. It would be cool to make your own hero, but then have Marvel character NPC mentors and teammates join you frequently. CoH had missions with NPC heroes joining in; I would hope that with the advances in technology since then and all the money that Disney-Marvel could put into it they could be much better... it could be a really awesome game, something that could show what MMORPGs should be like now.
When I first played Marvel Heroes it bothered me seeing my same super clone everywhere. But after a few hours it didn't really matter because I enjoyed it so much. Not a perfect game by any means, but I could play so many heroes - Starlord, Captain Marvel, Doctor Strange. I got Doctor Strange really late and barely got to play him. He rocked. I'd love a single / D3 style multiplayer version of that game.
Gambit was my main. My favorite superhero in fact. And not just because we're both cajun.
But aren't you betraying yourself by having played MH? Your hard line on microtransactions should apply to it, and it had a particularly bad business model. The f2p hero unlock system was atrocious.
I don't fault you for making exceptions. We all do. But I am legitimately curious to know where your standards, so strongly expressed all of the time, apply.
Er, if anything, they were way too nice with how easy it was to unlock heroes via F2P. Tons of players pretty much easily had the eternity splinters saved up for every new hero as they were released. Gaz couldn't release heroes fast enough to keep up with the speed at which many players earned splinters to buy them with as far as I could tell from most players on forums and in-game always saying "Got my splinters ready for the next hero!" etc.
I suspect that's a hidden reason why the game failed to bring in enough money to survive. There was almost no need for a remotely dedicated player to give Gaz money to buy heroes
thats not why gazillion shut down... you should take a look at their old CEO and the mess he got himself into.
When I first played Marvel Heroes it bothered me seeing my same super clone everywhere. But after a few hours it didn't really matter because I enjoyed it so much. Not a perfect game by any means, but I could play so many heroes - Starlord, Captain Marvel, Doctor Strange. I got Doctor Strange really late and barely got to play him. He rocked. I'd love a single / D3 style multiplayer version of that game.
Gambit was my main. My favorite superhero in fact. And not just because we're both cajun.
But aren't you betraying yourself by having played MH? Your hard line on microtransactions should apply to it, and it had a particularly bad business model. The f2p hero unlock system was atrocious.
I don't fault you for making exceptions. We all do. But I am legitimately curious to know where your standards, so strongly expressed all of the time, apply.
Er, if anything, they were way too nice with how easy it was to unlock heroes via F2P. Tons of players pretty much easily had the eternity splinters saved up for every new hero as they were released. Gaz couldn't release heroes fast enough to keep up with the speed at which many players earned splinters to buy them with as far as I could tell from most players on forums and in-game always saying "Got my splinters ready for the next hero!" etc.
I suspect that's a hidden reason why the game failed to bring in enough money to survive. There was almost no need for a remotely dedicated player to give Gaz money to buy heroes
thats not why gazillion shut down... you should take a look at their old CEO and the mess he got himself into.
The game brought money in ( just not on the char side) dave von dorman (formally david dorhman)had to change his name for certain allegations. this is also alluded to by Brevik in one of his streams after he left gazillion!
The best singleplayer games are typically only possible because a platform holder can afford to take risks on them, so I'm all for console exclusives.
Could not disagree more, if anything games like Witcher 3 etc. disprove that notion entirely, console exclusives have only ever been about selling consoles, they are the very definition of anti consumer, its not Microsoft or Sony making games possible, it is about them bribing developers to stop them from releasing their games on multiple platforms instead of just theirs, its about control.
MH was Gaz's second Marvel game, Hero Up/Super Hero Squad was their first. Hero Up/SHS was their stab at a wizard 101 clone without the turn based strategy as the main combat mechanic. That game for what it was had amazingly unique character specific skills and their card battle mini-game was second to none. The game had so many characters, some stuck in loot boxes but most were not you could buy them directly. They shut that game down before MH but for what it was and the audience it catered to was a gem, it even had housing ffs. Based on Disney's willingness to shut down those games that were out for years that people pumped hundreds/thousands of dollars into and fully get behind piece of shit Lego games proves they were going for the quick buck short term projects which MH/SHS were the opposite of cause it took years to develop and actually progress in the game. For the buckets of money Disney has they could've kept those up just as a show of good will towards loyal customers but instead decided to fk everyone.
I like to daydream sometimes about Gamigo reviving those games but how exactly could they do that without all those whales sueing cause you can't sell people the same thing twice. I spent more than I'll ever admit on both those games but would have no problem paying again if stuff is moderately priced. Maybe a box price and a guarantee by Disney/Marvel that the games will at least be up for at least 5 years.
But aren't you betraying yourself by having played MH? Your hard line on microtransactions should apply to it, and it had a particularly bad business model. The f2p hero unlock system was atrocious.
I found their business model exemplary for a f2p offering, and had no trouble unlocking the vast majority of characters available through game play. Everything I did purchase was out of desire rather than a feeling of need to make the game tolerable, which itself is pretty decent for f2p.
Comments
Suspension of disbelief is pretty strong in a game where Dark Elves, demons, and mad scientists attack New York every few minutes.
Unless maybe you stuck with one team and were massively overleveled.
(Anyway, it barely scrapes by at a 6-7/10 from me. Had it been more polished - better camera, better UI, a Dynasty Warriors esque combo system on its light and heavy attacks, and more consistent difficulty, this could have been an 8+ for me).
I don't know that it necessarily needs a deep loot system, but a single slot for special gear with unique passives in addition to the iso-8 system (with fewer drops of higher quality) would have gone a long way.
I wouldn't call it unfixable. It never strikes me as bad. Just rushed and lacking in polish. But perhaps its really strong sales will encourage the polish push this game needs.
The funny thing is usually as soon as anything is announced about either marvel or star wars its always "wow this is just getting milked" But I agree, there are so many side characters to explore, stories most people don't know. You could have a new game for years.
Do it again, or a full real MMO or don't do shiat.
FFS we have TONS of recent canon to run off of from the TV series and the movies.
Can be a Mutant/Inhuman/Alien or Human(technology based)/..etc...
It's the complete opposite of WoW, popular as hell and they waited to damn long to release a movie.
With Endgame, I fear , they missed the chance for an MMO that would be massively successful.
Just my 2c.
I tried their Heroes game in beta, but the Diablo-style format was not only non-immersive, it totally spoiled the best parts of many characters' powers -- Spidey's web-swinging (and a lot of the coolness of slinging webs at badguys), and all the flight and T-port powers are lame in that style. Hulk's smashing just isn't the same when Hulk is a little figure in a dollhouse world where the things that are smashable are very limited. .
With all the money of the Disney-Marvel empire and the success of the movies, you'd think they'd be willing and able to create a really bang-up superhero experience game, eh? Not like DCUO, tho. I'd hope it wouldn't be a small, static, theme-park world. It would be cool to make your own hero, but then have Marvel character NPC mentors and teammates join you frequently. CoH had missions with NPC heroes joining in; I would hope that with the advances in technology since then and all the money that Disney-Marvel could put into it they could be much better... it could be a really awesome game, something that could show what MMORPGs should be like now.
answer NO
Nintendo paid for this game. It's silly to think it would publish it for it's competitors.
I like to daydream sometimes about Gamigo reviving those games but how exactly could they do that without all those whales sueing cause you can't sell people the same thing twice. I spent more than I'll ever admit on both those games but would have no problem paying again if stuff is moderately priced. Maybe a box price and a guarantee by Disney/Marvel that the games will at least be up for at least 5 years.