Why wait when there are private servers available now? I don't understand this logic.....
They are free to play, and you know that Blizzard is going to have the economy screwed up due to the inevitable purchase of WoW Tokens.
I've played these servers earlier this year. They are fun....for a little while. Then you realize the questing system has you going ALL over the place just to make a tiny bit of progress. Then the gear you acquire is the (obviously) the same old crappy graphical stuff you've ignored for over a decade, because it is so lackluster. The talent trees, which I've missed, unfortunately do not inspire. You end up doing the same old builds you did a decade ago.
Look, I like classic servers and progression servers. I do. But WoW Classic is just the same as it is now, only more "irritating". Whereas something like EQ Progression servers, and classic private servers offer something not available today.....original gameplay.
I find it hilarious that the company that made the dang game takes 1.5-2 years to release their Classic servers, when fans (who probably do not get paid to do so) did it in their spare time in WAY less time. I would forgive Blizzard if they were doing something to the new servers that could accommodate that long wait. But as far as the beta showed, they are not.
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Yes, it is true Blizzard's Classic and private server won't be the same. But on that note, Blizzard will get the raids and dungeons up and running they way they should be running as opposed to the private servers who just don't have the code to do it. So in essence, private servers aren't true to classic any more than Blizzard will be.
Now the reason for waiting has more to do with the fact that a Blizzard server isn't going to be constantly hounded by DSoD attacks, or go down for lengthy amount of times, or have the real possibility that they will be shut down at any moment.
People want the old play style back with the promise of stability. Private servers can't promise that. People can and have been playing private servers... but the reality is, they are hosted on the other side of the world so ping is horrible for NA players and the player base really comes mostly from the other side of the world... so play times are also affected. It's dead as a door nail during peak NA times but bristling with activity when you would normally be asleep or at work.
So, take a moment to educate yourself on just what is going on and stop watching the you-tube rants for a moment. Classic will be here soon enough. It won't be true classic any more than private servers are true classic. But what it will be is the old play style, which is what everyone wants to come back... not the glitzy graphics, transmog, LFD, et al. Call it an Amish take on WoW.
Reason being because Vanilla have limited content and I didn't want to risk getting burned out by the time Classic releases.
Plus, as others pointed out, those servers can be shut any time, which is an extra reason that made me decide to just wait for the official servers.
The good ol' days!
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What, me worry?
I'm on one, have been for YEARS and its always up, almost NO BUGS and a healthy population. In fact I just started again, I had a Rogue 11 and now is 14, I'll be playing it in a few minuets, last night I made a friend and we did a good part of Westfall together. I can't wait to get level 20 so I can make poisons for my weapons and do the SI:7 quest
If you were running such a server would you take the risk of financial ruin?
There is nothing - at all - to suggest there was any sort of financial payoff.
Nostralius was - by all accounts - a large, well known, vocal and growing private server. The vocal bit may be why it got hit with a lawsuit. That plus making an example of course.
For all their recent faults, there's nothing to suggest Blizzard's classic server won't be much higher-quality technical experiences than private servers.
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The bosses normally just stand in one place and it all becomes tank and spank, thats it.
I havent seen any private servers with fully scripted boss events yet.
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No one has talked to another person in a video game since at least 2007 and Classic will fix that instantly upon release, possibly retroactively. Just thinking about the history of gaming will become a euphoric sensation each time we reflect on the blinding splendor and magnificence as reflected through the prism of Classic WoW's righteousness.
As for why not just roll on private servers? For the fear that they can just get shut down at any random point in time. Also not sure if any private servers even has an OCE server. You know, playing at good ping is a massive plus.
If it doesn't turn out to be all that great. No real time loss. Plenty of other games to play.
Contrary to popular believe, people were actually tiring quite heavily of that kind of game design by the time EQ2/WoW came onto the market. They wanted more independence, and the segregation of Casual and Hardcore/Raiding communities happened during the EQ era... There is a reason why WoW is the way it is, and there's a reason why EQ2 had to make changes to become more like it - to save itself. Even EQ adopted many of the WoW and EQ2's "convenience features."
I don't even understand where people have these misconceptions that WoW Classic was the bastion of group-centric gameplay... Apart from Dungeons and Raids, it absolutely was not - and that's indicative of practically every MMORPG on the market barring the EverQuest and Lineage games (where either you boxed your buffers, or found a group - and your leveling/grinding areas were still limited without an actual group).
Games like DAoC were also brain dead easy to solo in. You only needed groups for dungeons, or if you absolutely insistent on leveling in PvP areas (which you could do, but it wasn't at all necessary).
EQ (and EQ2) and Lineage are the only games I've played where most leveling was done in overland/contested zones, in groups - unless you boxed your buffers/slow bots are were one of the classes that could kite almost anything that couldn't summon in EQ.
WoW and every game in its likeness pretty much segregated that to instanced content, and the actual world has very little purpose once you've leveled up - beyond collecting items for crafting or achievements. FFXIV is a good example of this, and they've tried to sort of "mitigate" this issue with things like Fates... but they aren't that popular, anymore :-P WoW could use something like this.
RIFT also tried something similar with their Rift Events, and GW2 has done similar in that game. So it's a problem that many developers have picked up, and attempted to solve... but WoW has barely done anything besides those little treasure chests they litter the map with, and World Quests (which were fun for about 2 weeks - same issue as FATEs in FFXIV, IME).
I think the fast leveling in WoW and a lot of the games that aimed to reproduce its popularity contributed a bit to that. There is not enough journey, so people zoom to max level and then they're sort of stuck in this perpetual content lull, because you can only have fun doing the same things so long before you start burning out.
This wasn't the cast in EQ because there generally was a lot more varied content, and you could still progress through older content without a level increase causing a single character to kill raid bosses in 30 seconds.
This was also good for guild health, because guilds didn't feel like they had to rush through the content at breakneck speed. You could still progress through Ssra Temple and Vex Thal during Planes or Power or even Omens of War and just work your entire guild up until you caught up - cleaning the content. It was still challenging, even though the max level has gone up by 5.
WoW and games like it have completely destroyed progression, and that's why they had to basically introduce Cross-Realm Grouping after they got rid of 10-Man raiding (which a lot of smaller guilds basically depended on to have "something to do, progression-wise).
Gear resets also made playing MMORPGs casual not worth a lot of people's time, because they would always see their work obsoleted before they could get to their end goal. This is another thing EQ largely avoided... for a long time (stat additions and power creep eventually overpowered this, so really old items needed to be replaced, anyways... but typically there were new items with some of the same effects on them to stand in place for them... so really they didn't change much :-P It's hard to wear level 60 items when the max level is 75/80+).
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