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I just hit level 70
in archery. In order to advance above 70 I'll have to push the limits a little
more. My goal is to get to 80 of 100 to be useful to the guild.…Here's a few
examples of predicament's I get myself into that happened yesterday and this morning:
Theirs a noob dungeon that’s in the safe zone called "Halls of Corruption" that I've been flirting with lately. Don't get me wrong its very dangerous, but many go their to solo. The game is zoning free but dungeons are instanced and to everyone not just you.
This is important to know, that if you die or get chased out, the monster will camp and wait by your corps until you return in your underwear. If you do happen to make it out they'll be waiting at the entrance….. This makes it extra scary !.... But it gets worst, deeper in the less chance you have of ever getting your stuff back. What most do is wait for someone to draw them away or kill them. At times you can piggy back naked behind someone….. Without a good chat system, people know what your doing and often help you back.
Yesterday I went in deep, deeper than I should have and I knew it. But another player drew everything at me and ran the opposed direction and left me with a fierce battle that I lost. I didn't have much, a few hundred arrows, and extra bow and some herbs I've been collecting for magic reagents. However I wanted my stuff back!
So I called in the Calvary and two Guild members ran in and slaughtered everything as I watched naked and helpless and got my stuff. I then stood in a safe corner killing higher level respawns. Then low and behold another Guild member passed by and we grouped until I ran out of arrows then we hartstoned out……. THIS IS WHAT FUN IS !
This morning being strapped for cash to build a house before the Steam release. I watched a Youtube on a Bandit camp where money can be made. It's enclosed by walls so only one way in or out. Now, Bandits are not very hard at this point, but if your not paying attention and get mobbed, they'll all camp you corps…And that’s what happened, and again I WANT MY STUFF BACK !...
It's too early to call the Calvary, embarrassing anyway. I decided to hartstone back to town, hit the bank, buy all new stuff, re-bank the cash and GET MY STUFF BACK ! On the edge of my seat, I carefully chewed away deep in and hit the re-collect button… It's on a slow timer and felt like forever, but I achieved my goal and now have everything before re-spawns. Maybe you had to be there, but this was a very sticky situation and a great personal accomplishment.
It's 930am right now… Soon I'll come up with another stupid idea
Comments
The controls, UI and grind of everything you do wears you down. In playing with others tab targeting causes the player to target friendly players making fighting hard too.
The worst part as I mentioned several times is the chat with no /tell no one is communicating outside their guilds. This makes the game semi-lonely. They make the player rely on Discord Voice and that's bullcrap !
If they could fix these issues this could be a great game. These ARE the problems, the start to quit ratio is about equal....... Yet no one really talks about why, they just stop playing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I already bought this game because I support the development of games with adult rpg systems. But like with UO and what people call "pvp" games - the lack of guiding content and directionless grind gameplay focused on just grinding and crafting does not appeal to me.
What I am hoping for is the "shards" part of this to fix this. I am hoping some of the people that created NWN 1/2 PSWs use this game to do the same. In which case they will ensure their servers have mainly the type of content I want for the most part I hope.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Yet we played them regardless, partly because we didn't know better not having anything much to compare them against.
After returning to several well implemented DAOC free shards, both old school and one updated with the more modern gamer in mind, I can say I'm not interested in returning to those days.
Perhaps I know better now...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Games are just so complex with so many moving parts that until you actually play it, you don't know. Same basic reason why for developers until they develop it they don't know.
If you could accurately describe a game that you would like playing, and always be right about it. Then conversely developers would almost always make hit games.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
They're creating an old-school style game experience. That doesn't mean "old-school style controls and clunky UI".
They've actually addressed that very thing a number of times.
By old-school, they mean...
- more reliance on groups and social interaction
- more focus on the journey/adventure, less on racing to end-game.
- less hand-holding, more emphasis on player initiative, etc
- more challenging and dangerous world where you have to pay attention
- game systems with more depth, requiring more thought and planning
- more paying attention to quest details, rather than just chasing ! and ? around the map.
and so forth.
Those aspects of the game genre were intentional. Clunky UI and controls weren't.
Clunky controls and UI were "part of the experience" only because back then those things weren't as well ironed-out and established yet. The genre was still new, people were still learning.
거북이는 목을 내밀 때 안 움직입니다
People want to play Pantheon for its game design. They want to be able to "do" and for many they want it so that whatever one needs to do has some level of player interaction.
I have to say, for Legends of Aria, it was a breath of fresh air last night, wandering around, exploring, suddenly seeing another player in trouble (haven't seen that in a long time) and actually helping them out on the spot. Breath of fresh air.
And, if people have to put up with clunky controls and awkard UI then they might just do that. Hopefuly there won't be any of that in Pantheon.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But remember, it's early access still and maybe they will see the light and change some of the things you care about, I think many people care about those things as well. (am I in trouble for saying early access?)
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Aloha Mr Hand !