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Remnant: From the Ashes is a third person survival action shooter set in a post-apocalyptic world where chaos rules. It can be played alone or with up to two other people as you fight to survive this waking nightmare. Its Souls like combat gets the blood pumping and is an enjoyable experience solo or with others. It has a few things that are more annoying than game breaking which helps it to be a great game.
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Mess with the best, Die like the rest
Its also a slightly different genre with influences like roguelikes, Souls games etc. Its definitely not a looter shooter.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Are we playing the same games? Because I disagree wholeheartedly.
Either this game is not for you or you didnt really give it a try if you think this game is anything near Anthem quality...
Yeah you have no idea what you are talking about. This game is as much a looter shooter as it isnt. A combination of interesting environments, difficult encounters, and a surprisingly simple but in depth talent system makes for a much different experience than the other two. This is more like Monster Hunter, Dark Souls and Darksiders got blended together and while it doesn't shine as brightly as those it stands on its own quite strongly. The multiplayer in no way feels tacked on, the enemies scale in HP damage and quantity making for some really engaging trash encounters that truly feels dangerous. And calling it a generic third person shoot is just wrong, you rarely will use the cover system if you can even call it that, and more rely on quickly getting a shot in while maintaining awareness on enemies around you. Not to mention Mod builds and Melee builds do exist and are very powerful if done correctly.
Will probably give it a try with my son.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
2) you might want to buy it on Steam because Steam allow easy refunds. The game isn't for everyone.
Overall quality is decent but I've asked for refund after 30 minutes in the first post-tutorial level. Gameplay just isn't that fun, there is barely any loot and characters look like they were designed for Switch (although they still look better than The Division 2). Also multiplayer isn't the core gameplay so it's kind of awkward (mobs scale to highest character/equipment in the group, for example).
Thank you for your time!
When I play games I like to feel that I'm progressing. At this point Remnant doesn't have progression since everything scales with you.
Sometimes it feels like pure luck that you win a fight since mobs will spawn right on top of you not giving you any time to dodge. And with no block or cover system you go down fast.
Lastly I agree with others that Multiplayer seems tacked on. There's no chat system in place and any progress you make only counts for the party leader. It's very wonky right now and seems more of an after thought.
And this is not a looter shooter. This is not meant to be another Destiny or Division. I love the look of the game and the story, but just not my thing with the difficulty. I like a challenge, but this is a bit above that to me.
Kind of. You can specialize in melee combat with tankier armor and trinkets that focus on melee damage and defense and you can melee through most of the game but there are a few bosses that just require you to shoot and ranged enemies are kind of hard to get with melee weapons although in my experience those enemies are a lot less common than the melee ones. You always have two guns and a melee weapon though and while there are a lot of melee weapon types with different effects and statistics the melee system is kind of simple - you have some kind of basic combo with lmb and a lunge attack that executes with lmb while sprinting.
Well, Torchlight 1 and 2 are the obvious outliers. So far it is the same model - box price and nothing to buy in-game.
Other than the levels, stats, xp, skill points, skill cards and loot?
The bosses are semi-random so I may have just got unlucky but that fight totally put me off the game. I beat it, after much frustration, but the way it played out meant I had to just get lucky with the AI and spawns. I just didn't feel in control, really.
Solo, this game is quite bad because everything is going at you like a hot mama. Multiplayer is how to play this game otherwise you have very little breathing room on some of the bosses and can often be stun locked.
Still, if you're going to play it solo, better start normal then next run as hard and finally nightmare. The extra gear/levels will make the experience less frustrating.
To me Dark souls and all the games that are similar are an absolute joke,not worth $10.
I don't think much of Destiny or the Division,they are both quite linear quite generic but they sail miles over top of any Dark Souls game.
I actually can't stand comparisons,if a dev wants to bait me in,you had better do it with mechanics,systems,a really good in depth design and NOT via OTHER game comparisons.Simple reason,if someone tells me this is similar to Dark Souls,i won't even take a look,so you can see how OTHER game comparisons are just bad.
So i looked for what i thought was the least sponsored/endorsed video to watch and hmmm'
Ok i only watched a few minutes so not like i know the game inside out.What i saw was really nice graphics.I did not see any sign of great combat and the game seemed to be very linear with not many if any real open landscape,mostly bridges and corridors,between two buildings type of graphics so not like they were hard pressed to make quality textures work when the total view/objects is rather small.
Imo seeing the little i did,if they actually put in some more effort in all areas,this could have been decent enough to get into because i like the art style,the graphics/textures are all nice and the animations seem decent as well.
Never forget 3 mile Island and never trust a government official or company spokesman.