Ill be honest Classic was over for me in 5 days. Glad everyone is having fun but not for me anymore. The commute time in Vanilla is terrible. I just dont have enough TTP to get a sense of accomplishment.
I have a couple people who are trying to get me to play and my response is always the same, no interest. I played it 15 years ago when it came out. It was fun then but now, for me at least, it is a been there, done that feel to it. I am truly happy for everyone who does enjoy it but I personally can't see the appeal of playing this all over again.
As far as what people said about the honeymoon phase I do think it will eventually taper off in population but i think it will garner enough people to stay open. I do think servers will be merged eventually and I still have a feeling that if it either starts to lose money or break even that Blizzard will shut it down in a blink of an eye but I think it is great for the people who enjoy it to have this.
Its just nice going back to a WoW i know and understand. A good game doesnt need to constantly change to keep people playing. Thats why people still play Counter Strike and chess. Ive tried to go back to WoW before, but all the constant changes eventually turned into something completely different. I DO NOT want to have to relearn everything every time i log in from an break. I stopped playing dota2 for the same reason, every time i want to play i have to spend hours relearning half the heroes. I havent even learned all the heroes yet, and they alredy change shit! So effing annoying. Also the LFD/ LFG and flying mounts completely ruined the world feel in WoW. Its so awesome to actually see people going about in the world.
I no longer play WoW, but every article I come across about this revival reminds me of that corporate guy that said on stage, paraphrasing, about even though you (players/customers) think you want it & ask for it you don't want it just makes me laugh. I'm sure he still has a nice job paying him too much money leading with his ego. Wow, is/was a good game so I'm happy for all the players enjoying it with the classic now.
The population on my server has dropped to medium(day) low(night) BUT I can still find groups for dungeons 24 hours a day for ANY dungeon within my level range. Compared to ESO with just one server AND dungeon finder and guilds I cannot find groups at certain times no matter how hard I try. The one thing I am noticing this time in WoW is there are entire groups of people & guilds that just farm dungeons constantly which is perfect cause years of mobile games has made farming the same stuff over and over for me the norm.
I feel like the addons do take away from community. A lot of QoL changes affect community negatively. Having any player considered to be a “rando” instead of a potential ally pretty much speaks for itself imo.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.
But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.
But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.
Keep on trucking
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think this is a testament more to how terrible the retail is compare to classic, ie what would've been.
I think people just hated a lot of the changes ever since after the expansions - too easy to get items, too many levels, too many different type of skills/useless abilities, removal of meaningful talent trees, etc.
WoW should've stuck with the original 60 levels of classic and just introduces new dungeons, new races, new classes, new areas, etc. The added levels was what I believe a lot of classic players loathed because it makes what players wasted all the time to loot/achieve beforehand meaningless.
I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.
But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.
But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.
Keep on trucking
Put on a fresh pair of depend and get your safe space ready cause if the need/greed system at lower levels bothers you then what happens at 60 in dungeons and raids will 100% make you rage quit the game.
"Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs." Some people would say that those two things contributed to the start of the downfall of mmo's. There is no motivation to do anything well cause you can be the weakest link in the group but if the game rng decides you should get something you get it for completely sucking over the person who worked their butt off. Having the game determine who gets what without any input from the player is like virtual socialism. Let the players decide what happens and if someone is a jerk then it's on them but taking control/freedom away from players is what started us down this shitty road in the first place. I admit though that when two features you mentioned were first introduced I thought they were great ideas cause it felt like "security" which reminds of that saying...
"He who sacrifices freedom for security deserves neither" Benjamin Franklin
I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.
But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.
But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.
Keep on trucking
Put on a fresh pair of depend and get your safe space ready cause if the need/greed system at lower levels bothers you then what happens at 60 in dungeons and raids will 100% make you rage quit the game.
"Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs." Some people would say that those two things contributed to the start of the downfall of mmo's. There is no motivation to do anything well cause you can be the weakest link in the group but if the game rng decides you should get something you get it for completely sucking over the person who worked their butt off. Having the game determine who gets what without any input from the player is like virtual socialism. Let the players decide what happens and if someone is a jerk then it's on them but taking control/freedom away from players is what started us down this shitty road in the first place. I admit though that when two features you mentioned were first introduced I thought they were great ideas cause it felt like "security" which reminds of that saying...
"He who sacrifices freedom for security deserves neither" Benjamin Franklin
You sound like you really don't know what caused what so you're suspicious of everything that newer MMOs have that the old ones didn't just because 15 years ago you had more fun playing MMOs. Typical attitude that leads to babies being thrown out with the bath water.
As to end game shit I was there so I know how that worked and it had nothing to do with your idealized view that those who worked their butt off got rewarded. The guild/raid leader gave their buds the good stuff - that's how it actually worked. There was no meritocracy just gang rules. They can take that shit and shove it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
A review for a 15 year old game. Really speaks volumes to how utterly trash the entire MMORPG genre has become.
and they get people to pay a sub for it.......
Which leads to my point even more. People are willing to pay a subscription for a 15 year old game over playing any of the fee 2 play cash shop crap on current offer.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
WoW classic was a great game. It deserves a 9. The problem is, I have zero desire to play a game with absolutely no future at all. Not meaning the servers will shutdown soon, meaning that there will never be anything to explore. I have already seen everything the game will ever offer.
I wont play a game for nostalgia alone. If they added new content (or revamped the expansions to be more of a classic WoW feel thus a different experience) I would be there in a heartbeat.
But that is a 'me' thing. If Blizzard wanted to cycle servers through vanilla > BC > wotlk people would play that cycle for many, many years to come. Progression servers in EQ still do well for the first few expansions, then they open a new batch of servers once the old ones die and they are a hit again. It will be no different here if Blizzard chooses that route.
Well i have to say my experience so far in classic has taken me by surprise ,and its due to the people in it. one thing classic does well is make people work together ive only reached 18 but have grouped up dozens of times already and everyone has been friendly even when im running around solo people will buff you offer you an item even had my bracers enchanted without asking and yes i know for the cynics out there they get a point in their enchanting for that .im an old timer to these games and over the years i had come to believe that community was toxic everywhere ,i didnt help this situation because seeing some of the chat i never speak to anyone but classic has restored a lot of faith that people can be nice to one and other (if only we had that on here ) and just to add Wow was never my number one game i was an EQ2 player but where as i dont think Wows cartoony graphics age badly at all ,i mean cartoony is cartoony Eq2 does look very dated .this is just MY experience so far and i am on a normal server my cynic side says that when it comes to raiding there maybe some toxicity but now im having a blast .
I keep seeing some talking about honeymoon phase or whatever, I think they miss the main thing this is not just a games classic this is what made mmorpg genre popular and everyone in game I've talk to have long term plans not play just to try/nostalgia. By the way to me all it matters is having fun and classic is more fun I ever had and still having since last decade.
The Honeymoon phase will be over, when the majority start reaching level60 and start experiencing what the endgame truly was like back in the day.
4-6 hour long dungeon runs. Abysmal drop rates. Fighting over loot. More fighting over loot. Even more fighting over loot. Guilds disbanding due to drama fighting over loot. More guild drama. Even more guild drama. Etc.
All in all. Endgame in Vanilla WoW was extremely toxic! Or have people already forgotten about the countless news articles, endless comedy jokes on TV, Southpark Episode. Etc.
There was a good reason why Blizzard abandoned 40man raiding and started splitting up dungeons in different wings and made the run times shorter. Starting with TBC.
I for one, will never ever do Vanilla Endgame ever again! Just the thought of running UBRS 60+ times for that stupid hunter chest piece I never got.
60+ full evenings wasted for nothing really. It was the worst MMO experience in my life.
Comments
He's the President of Blizzard. He's also the one who announced Classic. People are allowed to be wrong?
As far as what people said about the honeymoon phase I do think it will eventually taper off in population but i think it will garner enough people to stay open. I do think servers will be merged eventually and I still have a feeling that if it either starts to lose money or break even that Blizzard will shut it down in a blink of an eye but I think it is great for the people who enjoy it to have this.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
He's actually the president of Blizzard right now. Replaced Mike.
Wa min God! Se æx on min heafod is!
But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.
But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.
Keep on trucking
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think people just hated a lot of the changes ever since after the expansions - too easy to get items, too many levels, too many different type of skills/useless abilities, removal of meaningful talent trees, etc.
WoW should've stuck with the original 60 levels of classic and just introduces new dungeons, new races, new classes, new areas, etc. The added levels was what I believe a lot of classic players loathed because it makes what players wasted all the time to loot/achieve beforehand meaningless.
As to end game shit I was there so I know how that worked and it had nothing to do with your idealized view that those who worked their butt off got rewarded. The guild/raid leader gave their buds the good stuff - that's how it actually worked. There was no meritocracy just gang rules. They can take that shit and shove it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Funny enough, you described ESO quite accurately
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I wont play a game for nostalgia alone. If they added new content (or revamped the expansions to be more of a classic WoW feel thus a different experience) I would be there in a heartbeat.
But that is a 'me' thing. If Blizzard wanted to cycle servers through vanilla > BC > wotlk people would play that cycle for many, many years to come. Progression servers in EQ still do well for the first few expansions, then they open a new batch of servers once the old ones die and they are a hit again. It will be no different here if Blizzard chooses that route.
I give WOW classic 6 months before Blizzard pulls the plug on it.
No fate but what we make, so make me a ham sandwich please.
The Honeymoon phase will be over, when the majority start reaching level60 and start experiencing what the endgame truly was like back in the day.
4-6 hour long dungeon runs. Abysmal drop rates. Fighting over loot. More fighting over loot. Even more fighting over loot. Guilds disbanding due to drama fighting over loot. More guild drama. Even more guild drama. Etc.
All in all. Endgame in Vanilla WoW was extremely toxic! Or have people already forgotten about the countless news articles, endless comedy jokes on TV, Southpark Episode. Etc.
There was a good reason why Blizzard abandoned 40man raiding and started splitting up dungeons in different wings and made the run times shorter. Starting with TBC.
I for one, will never ever do Vanilla Endgame ever again! Just the thought of running UBRS 60+ times for that stupid hunter chest piece I never got.
60+ full evenings wasted for nothing really. It was the worst MMO experience in my life.