Well, reading several discussions on these forums, I just noticed there seem to be a whole lot of people that a just a little while ago where all worked up and excited about Raids in GW2, and we had some serious disagreements on this, with apparent massive butthurt involved on their side.
Now. I have made my peace with GW2, since leaving a few years ago, but now I am feeling kinda bad for them.
Seeing that all these people that I argued with not long ago, that were all so Pro-Raid and ranted and raved about how Raids revitalized the game for them, and in some cases the only reason they play.. are.. no longer playing the game.
Ouch.
Raids are not Old Content Either, their last Raid was made June 11, 2019. That's just 2 short months ago.. and yet all these Raid lovers, don't even play anymore?
Anyone but me, ya know, feeling kinda bad for Anet, for splitting their population like that, opening the door to that drama with with raiders and non-raiders, casuals vs hardcore.. and they lost them both?
After all their defense of raids.. they just left?
Well.. I dunno about anyone else.. but I now kinda feeling bad for Anet.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
A Raid is almost always an instance "anti mmo",it alienates a lot of players who cannot get a pile of players together.
A role playing game should have ideals laid out to live in a plausible world ,it should feel like we are living a life within that world.Raids are NOT a living part of a world,they are an idea of "elitism",an idea to attain non plausible loot,example some sword that the foe never had on them in the first place,the loot items seem to magically appear,more like computer code than a realistic/plausible happening.
Developers might cater to whatever makes them money or keeps players around,that does not mean they are making a quality MMO+RPG,they are instead just making systems that are good at baiting in players to stick around.
"Systems" should be designed to support the game world,to add a layer of realism to a plausible world,they should never appear as a computer coded system and that is the same mistake or bad design almost all devs keep following.
They keep making bad designs because like i keep saying,this is about numbers...money and NOT about a HQ mmorpg.The same bad philosophy behind game design is in ALL genres,everything is catered to money,i honestly feel a high majority of gamer's don't even know why they play certain games,they simply see it as popular or an ideal game to stream and get followers or they heard some FN player made off with 2 million so now everyone's interest has peaked.
When i seek out a certain type of game in a genre,i do not let side attractions or marketing or gimmicks bait me in,i THINK on my own behalf without influence.
Never forget 3 mile Island and never trust a government official or company spokesman.
Thanks for the Image.. I feel like I am JJJ in this exchange.
Also.. get over yourself.. You I don't remember, however, a few of the others I did, and they also mentioned they either stopped raiding or playing the game completely.
Sorry to Burst your bubble on your own self perceived importance..
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
my best experience with Raiding was from D&D online, they were not harder then dungeons it just took more people to do them.
In GW2 making raids harder then dungeons and fractals killed it. GW2 was never about doing harder content for better rewards....
If you want to have content that challenges the top players come out with content called challenge content.
Well, Ungood, as one of the clear targets, I'm going to say this in terms that I hope you will understand and take no issue with.
My attachment to Guild Wars 2 had nothing to do with raids, and my disenfranchisement with Guild Wars has nothing to do with raids.
What I have always wanted from the game was intellectual depth like its predecessor had in droves. Hundreds of skills, flexible builds, and a real need to adapt to the game on an RPG level rather than just a mechanical/reflexive level. I thought that the especs offered with the expansions were a step in the right direction, but once it became clear that the game would never become what I loved the franchise for, I quit my raid team and clocked out.
You claim betrayal because they moved away from your more casual-only approach to content in your eyes. The real betrayal happened right from the start - alienating the fans of their original game while putting that original game into maintenance mode.
I don't care about raids, I never got into them in GW2 or any other game really. They never interest me.
Necromancers being the main example. Though the (justified but painful) Epidemic nerfs really did hurt them in a big way.
I mean, my entire reason for leaving the game is that it has all of the depth of a puddle, while claiming to be everything people loved about the ocean before it in an open world.
Gut Out!
What, me worry?