It looks like you're new here. If you want to get involved, click one of these buttons!
Over the last few weeks, I’ve noticed an odd and surprising issue arise for me. It’s one I certainly never thought I’d be experiencing, but it’s time to look the problem directly in the eyes. Whenever I think about logging into World of Warcraft it’s I always want to play Classic not Battle for Azeroth
Comments
“Somehow my mild disinterest has given way to pure enjoyment[,] which is perplexing.”
[see rule one. https://www.grammarly.com/blog/comma-before-which/]
Hope this helps Robin and Joseph in starting their after post editing. Good luck with those proof reading skills.
Top Ten Most Misused Words/Phrases in MMO Industry...
Just to have someone notice that and say hi is WORLD's apart from the live game. I haven't touched live since the end of Legion and I doubt I'll be back.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Yes but isn't there still the pressure of keeping up your "level" with everyone else? Especially in a game that requires more grouping?
A person that played classic ages ago that tried to play the latest would barely recognize what they first played.
To a lot of people all those changes just add to their underlying feeling of unease and takes the "fun" out of games. There are bound to be several changes that hit players that they did not really like, and all those just keep adding up.
Can not speak to raiding aspects, never enjoyed that in any game, too much like learning a choreographed dance. Not easy, but once you learn the moves, time to move on to learn the next. Just not my thing. Never seemed fun to me.
Classic is like a long lost friend to some i guess. Easy to remember fondly, and for most, a time to play a game for fun again.
I seriously think that people need to drop this whole "Fastest to max" and start enjoying games. And I think developers should should focus more on the enjoyment of the game than what happens when people are maxed?! New max! Wheeee! and then... surprise, new max!! Whoooo! I also think it is a part of the death of MMOs. Focus has been way off, only on the few min/maxers, and none of the focus on the people trying to just enjoy a fun game. I have been thinking about Classic, With classes as they were and world as it were. But I also know, it will be ruined as well, not too far into the future.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
You can definitely play BFA in the same way as classic, it just is a bit harder to get social interactions going without being in a relatively tight knit guild. In classic I did experience just general chatting all the time, or people helping others out in quests all the time. In BFA you don't generally get that without asking friends you already know.
The disconnect that happens in modern retail WoW was created from all of the various difficulty levels for each form of content. In vanilla/classic, burning crusade, and the first half of wrath of the lich king you either had the ability to complete all bosses or not. If you couldn't complete a fight you simply never got the chance to see what came next, at least not until perhaps a new set of content came out that allowed you to overpower the old content to catch up to the current stuff. Everyone seemed to understand a skill hierarchy and settled into the spots that suited them. However, WoW eventually moved to multiple difficulty settings complete with achievements for finishing content before new content is released. The end result has been a large amount of the community attempting to push content that they cannot actually complete. As well as the failure to understand that the final boss of heroic is going to take as much effort at their level of play as the mythic version will for another more skilled group.
All of that is before anyone even points out that modern WoW raiding and 5man content is around 3x-5x harder than vanilla/classic and the first two expansions. Do not let anyone attempt to tell you otherwise. The Jaina encounter alone likely has more mechanics than all of the Molten Core bosses combined and most of the mechanics are also harder. Two or three combined bosses from WoW's latest raid likely have more mechanics than all of the Blackwing Lair bosses combined.
Anyways, Classic does have some really great advantages. The most important of which is the clear ability to fail in every single aspect of the game which makes every victory that much sweeter. Quests are designed to cause you to fail if you attempt to push them too quickly, your specialization trees are large enough that the game allows you to pick sub-optimal talents, doing small group content can fail if you have attitude problems due to the lack of random dungeon queues, I could even point out failure to mountain climb up the side of Ironforge to get to the airport for the first time because you cant fly. In modern WoW the true ability to fail is only really seen at the absolute highest level of each form of content.
Exactly, whole post looked like AD for classic. I can easily download any game I want and enjoy the leveling/questing with no rush. So why does someone says that he is "forced" to do end game.. it is just personal opinions of what we are looking for in game.
My god I have no time for anything else. Been playing it for hours and hours and considering it is a game I have played so often even on private servers at one point here I am chugging away with hopefully no end in sight as far as an addiction goes. Good to find an addiction that fills your gaming time, so satisfying. I guess it is about not getting things easily. Everything is something you worked for.
Someone very kindly offered to buy my paladin in all white gear some gear guessing I was too poor which I was, had like 3 silver on me after buying some bags (still no drops) and skills, I said no because I would not appreciate the gear since it was not something I quested or had dropped from a mob I killed.
My hunter though a night elf has just got her tiger from Durotar and it has progressed to being faithful. I was thrilled when it finally dinged faithful. I opened the pet window just to look at the 'faithful' word. I got 5 bag drops and passed one to the poor paladin who at this point is like some cousin from the countryside in rags. I also got a couple of sword drops that I will pass to the paladin.
Not to mention how great the community is. They help others without prompting and invite happily. We type and write things that are to do with the game and only the game. What a relief!
I have my orc warlock too and if I find time I must also play. My god it is good to be in Azeroth.
Because MMORPG's like Classic were more about the journey than the destination. Not that leveling wasn't a big part of it, as every time you leveled and get new skills it was exciting. Getting high enough level to go to another area was exciting. Newer MMO's are just about rushing to endgame and grinding the same instances over and over to inflate some number on your gear. There is no time commitment in classic. You play, you log off. It is only a commitment if you make it one. I wonder if you are trying to play this like you do retail? Solo.
What game are we talking about?
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Well of course that makes you miserable. What you say that you like about Vanilla WoW is that you can just go do whatever, play a game, and have fun. You could do that in Battle for Azeroth, too. You might say that that wouldn't let you do the top endgame stuff. Well, it didn't in Vanilla, either.
The difference that you describe isn't a difference between versions of WoW. The difference is you. When I play computer games, I play for fun. How about you? Why do you play?
My point wasn't Classic is better, it's I'm the problem with retail. Or rather the way I approach playing it is the problem. I like raiding a lot but the fact I feel behind what i could be makes me feel bad if I even think about doing something which won't help raiding in some way. This is why all the positives for Classic I mentioned were purely only positive because of my mindset.
I've felt this -- I just want to play "let's pretend" much as I did as a child, only with computer graphics and programming in partnership with my imagination. And it would be even more fun to play with others of the same mindset -- yet it seems all everyone else wants to do is rush to level up, get loot, go on big special missions with special loot, and all as fast as possible.
Good to see that there are others who just want to spend some time escaping into an immersive fantasy world.