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Dungeon entrances can be placed on the second floor
Probably new POT templates and they will have the new foliage
Maybe an underground lava template
Upcoming POT spawners for stuff like cats and deer mean practice dummies will be POT placeable
Crafting stations will be POT placeable
Masterwork and Enchanting Taming Necklaces will happen some day
Tamers (& summons?) will get an entire skill bar for their pet skills in Episode 2
Trophy data is coming to agriculture and trophy heads
Musical artifacts won't get upgraded to the new system until Bard skills get worked on, probably Q1 of next year
Hoping to get our player NPCs to be able to emote when we make their dialog
Player GM events will lead to players normally being able to have more than one summon, an army of skeletons perhaps
List is working on the new landmass this release and probably next as well
More houses should work with exterior holiday lights. If you're having an issue, submit a bug report with the specific house.
In the backlog: Chaos socketing and POT owners dynamically placing their entrance
Next patch (maybe) floating orbs like Heart of Vrul placeable as deco
Crystal Sword will be placeable as deco soon
If LUA doesn't make it into a patch this release, QA will come early with it
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https://theavatar.express/home/massive-patch-note-list-from-oct-31?fbclid=IwAR2SDoEEbzBQ-T-rGpnEI0If0OAWHPxIH5gE-BNIUoT0-A5fV5KoU92CUug
rtarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all non-PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
Brittany trainers should now stay put and be easier to find
Exception fixed with picking up a POT Plot that was causing some odd behavior
Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
Rose flower arrangements can now be placed as POT decos
Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
Fireplace decos no longer flicker quite so crazily
Despair improvements including some door work
Party restriction removed from Despair so it will now behave like most other dungeons
Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
Necropolis Barrens: Added the Tier 15 brown spider
Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. Howerver, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
Book of Memorialized Names: Updated with new name
Holiday Lights now hang much more reliably on exterior walls
Sword of speed will now have 100 base durability
Solar Flare will now correctly damage things
Verdantis Mines terrain will no longer show grass
Cost of Eggs and Pecan Nuts set back to 4
Warp spiders have another new ability
Store text bug fixes
Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
Sword of speed no longer has incorrect colors when placed as a deco
Grim Reaper mask no longer crashes through avatar face, but correctly hides it
Fishing in a party will no longer generate a party roll for each fish caught!
Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
Added koi fish back to the koi pond green marble dungeon room
Obsidian Altar can now be scaled all the way up to 120% and still be placeable
Removed extra gold nameplate from Marlin Trophy
Scarecrow mask is no longer set to be dyeable (was never intended to be)
Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
Owl’s Head: Fixed a number of issues with guard responses.
Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking
Heck even Majoria, one of the biggest defender of the game is sad and doesn't play much anymore.
Yes, tiny tweaks and more cash shop crap mean the game is getting bigger. Meanwhile, new players encounter tons of bugs in their first 10 minutes of play, and then they leave. The only thing that's getting bigger is the whales' hubris.
Tiny tweaks? with Lua getting implemented now that is not a tiny tweak that opens up everything to be modded. Also the new NPC scripting system which is already being worked on getting in are huge. New zones were added, new dungeons. If you look at the last year and put everything on paper this game has fixed and added more then most mmo's do in years. Every month they have a slew of things new, fixed.
As to the Cash shop, I dont see anything wrong with it. Almost every game out there these days has them. I still think they are abit over priced though on many things but sounds like Chris is working on getting that more in line.
As to Whales, I could care less if they dump money into the game, it does not affect my game play at all and the amount of money they are contributing along with the regular players and 4000+ subs is why they just added 2 new staff. A CSR and a Dev has been added to the team.
If they were sinking as many say then it amazes me that they still are pumping out things each month and adding new staff. People from what I see are just throwing around opinions nothing more as they clearly are not listening to what devs are saying and touting the opposite based on their own personal views.
Well back to the game, got stuff to make.
You sound write in the same context and verbiage as Vlad. Let's see if IP matches.
What is your source for that information?
If this game was constantly gaining players as Drac had said it wouldn't be in a financial mess.
As to RG he and Starr are still with the game and do what they have always done. They are not going any where. The reasons stated for the change had more to do again with saving money and time by changing the entity type and getting rid of a lot of the paper work and corporate tax side of things to a small business which does not require the same level of investment or requirements to be fulfilled.
If @Xee2018 you are still around you could probably respond to this better than myself.
That's funny since RG has not done anything in at least a year. Even at SotACon he didn't show up for any of the panel discussions. He could have easily restructured Portalarium rather than sell off the IP to save money, yet he is done and sold it to Chris.
Starr is only posting release notes, nothing else. Literally nothing else.
If you can show proof to counter this feel free to do so.
As to Panel he was not at the last one that is correct. I don't recall the reason but it was not a big deal and was stated pre this last sota con.
Not sure what you are talking about. If you are talking about the book they put in a substitution that most the player base playing who were owed agreed was a much better replacement. beyond that they are still trying to get the very few remaining boxes out to those whos addresses were not verified and or incorrect. If you can elaborate on what you specifically are seeing as an issue it would make it more clear as to what you are referring too.
Yet he's never in game, he hasn't written a single new quest since launch, there hasn't been anything added that he has contributed to at all. If there has been PLEASE list them. And Don't say that Chris was going to do something, but Richard said no. That in no way is truthful or shows involvement.
NO ONE CAN NAME ONE THING THAT RICHARD OR STARR HAS CONTRIBUTED IN GAME SINCE RELEASE. Except that Richard sold the game to Chris under the guise that it freed up expenses. WHAT expenses does Portalarium have now? ???? They don't even have a game IP any longer.
You're not sure what I'm talking about, are you? I'm talking about Portalarium's silence and deflecting and obfuscating and lying for MONTHS as people asked over and over when they would be receiving their books. I'm talking about heavily moderated and deleted threads in an effort to hide the truth.
Can you really be sure that "most of the player base" agrees when the forums are so heavily moderated? More than one person was banned from the forums for protesting, under the guise that they were making legal threats against Portalarium/Catshit Games.
Even if what you say is true about most players being okay with the substitution of a physical item with pixels (doubtful), what of the thousands of people who no longer play but who are still owed their physical reward? That's right, they get nothing unless they log into a game they no longer want to play. What a great bait and switch substitution.