https://massivelyop.com/2019/10/25/shroud-of-the-avatar-bard-and-complaints/Once again, rather than asking themselves and the players what's causing SotA to fail, the developers of SotA (in this case Chris Spears) put the blame on outside forces. He blames negative press as their greatest enemy. MOP has a little something to say about that and responds with a list of every significant press release they've done about SotA. A poster in the comments also provides a list of significant MMO site articles about SotA. If you're interested in how the game has truly been represented in the media, rather than just taking Spears' word for it, it's worth looking into.
Here's what Spears had to say:
“That false negative image the game has outside our community is the biggest dragon we have to slay to expand our user base. I’m working on lots of promotion options to get us in front of more users but I’m always open to ideas on ways to promote things and get word out on the game. A story with a title that suggests some project is screwing its users, near collapse, or that there is some nefarious and intentionally treacherous activity going on is always going to get clicks, comments, and attention. It’s sadly just human nature that everyone loves watching a train wreck. I totally get that so our challenge is how to get people excited about a game that has released for 70 months in a row, hasn’t had any significant down time, never lost anyone’s data or done a rollback, never had a dupe, has a freakin’ amazing community, and just keeps on getting a bit better each month. It is a great story but a tough sell to get a website to write about in a positive way. Negative speculation or explosive success? Sure, they’ll print that all day long but month after month moderate success and perseverance, meh, no one will click on that.”
Comments
https://ibb.co/n1Ujip
Chris Spears
What a disgusting pile of trash MMORPG.com has become. We fix thousands of bugs, no story. We ship physical goods, no story. We add dozens of major new systems, no story. We announce episode 2, no story. Reviews rising and now positive, no story. Someone makes one tiny meaningless edit to our staff webpage, the reddit trolls pick it up as a sign we're failing, BAM Big story from MMORPG.
Cry me a river.
This game has the worst retention rate in history of videogaming.
Meaning, people do actually try the game, but almost all of them quit it in matter of days.
But of course, keep blaming the press, you clueless git.
https://www.mmorpg.com/shroud-of-the-avatar/news
Someone needs their binky and their sippy cup.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
that was after catnip his company acquired SOTA that this was mentioned on his stream.
More than just a minor oversight, but the better question to Chris would be whatever happened to their 2019 SEC filing?
My guess is they skipped it as it would have required putting Richard back in the top slot and this entire move has been to distance his involvement.
When it all goes tits up angry investors will not be able to try and go after Richard's personal assets (pierce the corporate veil) as he's been "uninvolved" in running it for so long.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Stop defending liars--it makes you look like a liar by association.
Wish they'd followed up on the original steampunk ideas.
If you are holding out for the perfect game, the only game you play will be the waiting one.