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Two Factions PvP in a huge two continent world were the land mass allows the player to avoid PvP completely if desired…. It's the only open world PvP that ever worked.
Very very large stand alone game that spent years giving updates and content freely making the subscription fair, honest, and worth it. MOST players spent six months to a year to level 60… You personally did it in three weeks ?... You’re an awesome player !
Difficulty level to cover EVERY range of player's. Too easy ?... Simply search out harder content. Try fighting things three levels higher, you better understand your class, no button mashing their. Too difficult ?.... Play a hunter to ease the pain, be prepared to feed your pet or play a Mage and watch your mana as a trade off.
Non-instanced world, I have the urge to say that twice Non-instanced world. 2019, no one else can get that right….. We all know high tech zone replicas, instancing, mega servers suck real bad… come on admit it !...... What's really impressive is a "non-instanced world", that’s the HIGHEST OF ALL TECH's.
Greed free, you get what you pay for….. I'll let your Imagination run free with that one. This alone is often a HUGE game breaker. It could take a Cleveland steamer dump all over a good game.
Social… Click on anyone and simply play with them… you need others to uncover the mysteries of this game. What?... You say you know everyone of them ?... You must have played this game A LOT.
People often refer to others as WoW ripoffs, WoW killers, copy from WoW. No one had ever come close to touching World of Warcraft in any way EVER.
Hate the game ?... You played it too much
Find it boring ?… You soloed too much
Hate the graphics ?... It was made in 2004
Millions played, maybe a Billion had passed through.
Don't care any more, understandable it's old, but un-touched to this day.
Comments
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Counter point, WoW sucks.
An opinion followed by an opinion.
I could make a counter list of all the things that made it bad, but I am just over it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You should take mercy upon us and post only on fridays.
You can see my sci-fi/WW2 book recommendations.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It had plenty of issues, and there's no way to sugar coat that, even though it was a great advance forward for MMORPGs when it came out.
Lost my mind, now trying to lose yours...
2019 Classic and Vanilla Wow are the only ones that got EVERYTHING RIGHT.
Sorry had to fix that, one of those is right...
His entire experience has been on pirate servers which actually have never been the true WOW experience.... meaning one actually pays to play it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
1) Combat was mediocre, with a time to kill that was way too long.
2) The endgame was awful enough to actually be worse than games that didn't have an endgame at all.
3) Crafting was both boring and nearly useless, with bags as the main exception.
4) Grouping mechanics barely worked at all, with cold calling people you find with /who as the primary way to get a group.
5) The loot system practically begged people to ninja loot everything from the final boss.
6) Server stability was by far the worst I've seen in any MMO, ever.
7) Kill stealing was a major problem.
8) The ability to kill the other faction's quest givers brought gratuitous griefing for no benefits.
9) The means to switch continents were flagrantly broken, and liable to kill you or send you back where you came from, except during the Captain Placeholder era.
10) The stock UI was basically unusable, which made it mandatory to get UI mods that would break with every patch.
That's a whole lot of things that Vanilla WoW got very wrong. That's not to say that it was all bad. It did have some good points, such as:
1) No item mall.
2) Seamless zoning within a continent was pretty cool.
3) Well designed auction house.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Anyway, it wouldn't play so I learned how to install ram and a new video card so it would barely play. Surprisingly dungeons were fine, but chunky as hell in Stormwind. Played the retail shortly into The Wrath of the Lich King...... This is when things started to go downhill, then shortly after the LFG tool did me in. Went without for a few years, but it was ok there were other good mmorpgs. Later I found private emulators and been playing ever since.
Now I do say, as the years go by my tolerance for playing it more than 10 or 20 levels at a time is low. I do get sick of it quickly, it's not the games fault. After about four months away, I'll play it hard for a few more weeks.... This has been going on for years.
By the way the emulators ARE the full experience. The three that I had played we always packed solid of players, even to this day. Their NOT BROKEN, infact I know the version they all use, and had found like three broken quest in the game, and trust me I know the game inside out, besides not Raiding..... Broken is a rummer that started here.
Here's another FACT:
Blizzard never closed ANY of them. Nostalrius, conspired with Blizzard to work along side them to get Classic retail working. They lied to the public !!!!! Bet you didn't know that
A lot of what the OP is saying might be true but they are queries that in essence can only attain a YES answer or a positive spin.
So let's look at one particular mention and that is button mashing.Wow most certainly is a button masher but of course stifled by the global timer,however if there were no global timer the 1-2-3 buttons would be mashed as fast as the human fingers can mash them.Reason?Well the reason is that the game offers VERY little if any penalty for playing badly or button mashing.
Factions-2 factions is as LAZY a design as it gets,you couldn't have any fewer or it wouldn't be a faction game.Pvp also does NOT work in a rpg game,so it is a double fail,IF trying to be a QUALITY game BOTH at pvp and pve which i am stating is IMPOSSIBLE to be both.
"difficulty"Well 99% of the game is based on linear marker questing,so you are NOT going to in reality seek anything out "for difficulty,other than perhaps knowing of soem exploit"which MANY a Wow player have gone for over the years at least until patched.You are strung along a linear path that is based on your level,the xp,rewards all level based and in reality never changes no matter where you are.Also Wow does NOT really have a difficulty sphere,the game,your character is based MOSTLY on your gear and not the player.This is somewhat also true in every mmorpg but some are better designed than others to remove the GEAR factor,Wow/Blizzard is NOT one of the better ones.
To state no other game has come close to Wow as a clone is 100% FALSE because Wow is actually an EQ2 clone,not the other way around.I will admit that Wow has ALWAYS been much more polished than EQ2 but as a game,it's content and design,Wow has always been inferior.
"Hate the graphics" excuse?I never liked the graphics even in 2004,so yeah not buying an excuses here.However to be fair,i do not put a lot of credence nor do i judge games a whole lot based on graphics,matter of fact it matters very little so long it is not real goofy looking.
Never forget 3 mile Island and never trust a government official or company spokesman.
BTW i mentioned this very fact way way back so not like i am just making this up now as some Wow hater like soem might believe.
The REASON i thought Wow's graphics have always been bad is because at least in the early years,their textures were HORRIBLE.An example would be tree bark that id not look like bark or more often stone textures that did not resemble what a stone texture would be like.So at least to me,this falls into a category that is worse than "cartoony".
First of all "cartoony" means low quality textures,like a dull 8 color palette rather than a larger one more enhanced color palette.However when your art team,supposedly talented people make textures that look down right awful and this makes it past the quality control team,past their team boss/producers/managers etc etc,it shows a lot of superficial care for their product by the Blizzard team.
A perfect example is when you see Blizzard advertising a nice looking MUCH higher quality marketing video that likely took a lot of time and effort but put no real effort into the GAME that actually matters.
Never forget 3 mile Island and never trust a government official or company spokesman.
As for (9), when you'd take a boat or zeppelin to the other continent, sometimes at the point where it was supposed to transfer you to the other continent, it just wouldn't. Your ride would vanish, and dump you into the ocean way out in the fatigue zone. If your hearthstone wasn't on cooldown, you could hearth out, take some time to get back, and try again. If it was on cooldown, you were probably going to die, and at least some of the time, couldn't even recover your body without dying of fatigue before you got out there. It was a serious problem, and the reason why Captain Placeholder was introduced as a way to get players to the other continent.
On (4), relying on guilds for grouping failed pretty spectacularly unless either:
a) you didn't want to group at all until endgame, and were willing to schedule your life around the game to group with your guild at endgame, or
b) you wanted to group with people of wildly inappropriate levels for the content that you wanted to do (e.g., bring a level 50 to level 30 content), which I thought was stupid.
For that to be the only situations where you could group is pretty terrible as grouping mechanics go. Sometimes, even asking literally every single player on the server in the appropriate level range for content wasn't enough to fill a group. For a single guild to happen to have four other people on in your (sub-60) level range was fairly rare, whether they were willing to group with you at the time or not.
On (5), the basic problem is that if you group with someone, you'll probably never see him again. If you ninja loot everything you can at the last boss, there is no way for him to do anything about it. The need/greed loot system encourages that. Master looter was a way to avoid it, but a lot of people didn't want to let someone else that they'd never met before and would never see again be the master looter.
For (8), my complaint isn't about players killing other players. Rather, if you're level 20, and some level 60 players from the other faction decided to kill all the NPCs at your quest hub, you couldn't get the quests. If you had already completed the quests, you couldn't turn them in. That's not unique to Vanilla; the live version of the game has that problem, too, though it's rarer now than it was then. A PVE server didn't fix the problem, as those still allowed players to kill NPCs. I don't recall ever seeing any other game that made that same design blunder.
For (10), among other things, the default UI only let you have one skillbar. WoW is known for having a lot of skills, so if you only used the default UI, most of your skills would have to be inaccessible at any given time. They later added more skillbars because they realized that they had made those extra bars pretty necessary in order to play the game. That change might have come at some point during Vanilla, even, but early on, you needed mods in order to have multiple skillbars.
When I picked up Vanilla WoW, it only let you display one skillbar at a time. There wasn't any option built into the UI to display more skillbars. That required UI mods. Blizzard later saw that everyone was doing that and added it to the base UI. But it wasn't in there from the start. That wasn't the only problem with the base UI, but it was the most egregious.
Actually, to conclusively prove you wrong, I've dug around in the patch notes and found exactly when it was added:
https://wow.gamepedia.com/Patch_1.3.0
"You can now have multiple action bars on screen at the same time."
Because before that patch, you couldn't, at least apart from mods. Requiring mods for that basic functionality does not constitute doing "everything right", as the original poster claims.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon