Over the course of the many years I've played MMO(RPGs) I've noticed a trend. There is a growing group of people that get into a game and rush to the end, skipping any and all content in between.
You may ask "why is this a problem, they can play how they want". Well, I think it's because of the way a MMO(RPG) is designed. It is meant to be played at a different pace than how powergamers play it. While half the population is taking in the content, even if it's just a little, the other half is racing to the end, then complaining that there is no endgame.
Sometimes this is a flaw of the game because there simply is no endgame. Perhaps the developers thought they would have a few weeks after release to implement at least some of the endgame content. But other times it's because the endgame requires a larger population that isn't there yet because they are actually enjoying the game. Of course, sometimes it's a combination of the two.
This becomes an issue when the impatient powergamers go on an anti-[insert game here] rant campaign and quit, leaving the game with a substantially lower population which in turn has an effect on every other part of the game. Then, when other people listen to their nonstop ranting about how the game is incomplete, they will be swayed into not trying out what could be a great game because they are listening to people who really didn't play the game as it was meant to be played.
This is not to say that some games deserve bad press and reviews. A crap game is a crap game. Some do not ,but they get bad reviews regardless because people skip what makes them a good game.
Comments
the larger problem IMO is when power gaming strategies infect lower level play. Especially in cases where it forces the community into an optimal that is less fun. Or even an optimal that doesn’t work for the player’s skill level, watching people try the hard rotation and ending up doing worse than the simple one is always sad to watch (especially when in their mind they’re doing tons of high APM work compared to everyone else, and the rants they have on wipes/loses).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
They not only affect how the game is played, but how the game is designed. Developers build the game around power gamers and adjust design philosophy for power gamers. This is why when WoW was released making a storied journey from 1~55, it was wildly popular. It wasn't a power gamer game. Most popular MMORPGs don't target power gamers. Copy cats tend to iterate off a popular mmo and adjust for power gamers.
The problem right now in MMOs is that it's all about the end-game and not about the journey. The first third of the level progression doesn't really exist for any meaningful amount of time.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I played WoW at release and hit max after about 3 months (maybe less). It was so much easier.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I'd have no troubles with that if they just did that. Instead, "powergamers" become very vocal about how "easy" or "boring" games are. Of course they are! They just gamed the game and found the ultimate power to make them easier.
I'm not saying "they play RPGs wrong", but rather they play them differently
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I think "wrong" is both right and wrong. Yes, they can play how they like but they may not be playing in a manner in which the game was designed. If I jumped on Overwatch and ran around saying "hi" to everyone while they shot at me, is that me playing wrong or me playing how I like to play?
If that's the case, I think Devs would have to skew their vision/baby in ways they don't really want to meet this unorthodox (to them initially) play style.
Now they're stuck making a game they didn't really envision to meet the needs they never intended.
How can they design game mechanics around that and still avoid feature creep?
It seems like they either need to 'kitchen sink' every mechanic into every game or design a very specific game for very specific players, and losing all that potential money from everyone else.
We want Dev's to meet their goals, deliver on their promises and provide a fun gaming experience, but do we also expect perfection for every gameplay style? I don't know man...
I don't power level, unless I'm pretty familiar with the lore/story already, but I've never been a min/maxer, so I can't say for sure if their play style hurts me. I've never had the time/patience to play like that, so I guess I'm a Casual. I don't think Devs mind though, because as I've said before I have a 1K+ backlog of games I need to play, so they've already gotten my money either way regardless of how I play.
Gut Out!
What, me worry?
Gut Out!
What, me worry?
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2024: 47 years on the Net.